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  1. Rusje

    Sets [DMU] Dominaria United Spoilers

    It is no prismatic vista That’s for sure. It is a gate if that’s up your alley
  2. Rusje

    General Defining & Optimizing Complexity

    Please, do not ever mention Dead ringers again. How it is worded is an abomination: slightly better would have been: destroy two target non-black creatures that are the same (or share the same) colours. They cannot be regenerated. Better yet, forget it ever existed because even if you understand...
  3. Rusje

    Sets [DMU] Dominaria United Spoilers

    Enlist is a much simpler, but also one sided (on many sides) of banding. Sadly it is still complex and it will screw up pre-combat math big time.
  4. Rusje

    Sets [DMU] Dominaria United Spoilers

    How is the raven man a madness payoff? You still have to discard the card to be able to madness it. Did you mean discard payoff (e.g. cycling, the imp and so on)?
  5. Rusje

    Sets [DMU] Dominaria United Spoilers

    I am rooting for a fun environment. No kicker no problem. seriously, dominaria has all and too much. I rather have them do something great (and old) than something boring (and new)
  6. Rusje

    Card/Deck Single Card Spotlight

    How are the new incarnations comparable to the old except for their type? One does something for the grave, the other has evoke?
  7. Rusje

    Card/Deck Single Card Spotlight

    The amount of graveyard removal is your choice. Sadly the black and green one are comparatively weak. I suggest more creatures which accidentally remove cards from the graveyard and more cards like wonder. It is a challenge to get it into the yard, it gives a nice bonus, and can provide great...
  8. Rusje

    General CBS

    True, I am all ears for a stacks deck but that does not fly with the mana cost of the sun. Control could work, but the drawing needed for control is lacking in white.
  9. Rusje

    General CBS

    The problem is more how to get the first one. White does not have much card draw, does not have much non-enchantment tutors…
  10. Rusje

    General CBS

    You forgot comboish/reanimate; test of endurance Miraculous recovery Karmic guide Approach of the second sun How to make the sun work is a challenge. The test is workable with the enchantment tutors
  11. Rusje

    General CBS

    Well, the problem with choosing only one colour is that one is often lacking in one or more departments (e.g. enchantment destruction for red). Both single colour cube as all colours but super lands have their own design challenges
  12. Rusje

    General CBS

    It does not have to be mono-coloured. Just make each basic land produce all colours without drawback. Great idea from a design perspective.
  13. Rusje

    General CBS

    Or having both the pain lands and the gain lands/temples in the basic box. Use the lands in the cube for something spicy
  14. Rusje

    General CBS

    Sharpie?
  15. Rusje

    General "Looking for a card"-Thread

    greater good Birthing pod
  16. Rusje

    General CBS

    How can you guarantee that every colour pair has an equal amount of lands? That is only possible if you either seed in some boosters more than 1 or the number of boosters is a multiple of the number of pairs you have. I like the fighting over the fixing, but not all players value lands correctly.
  17. Rusje

    General CBS

    Seeding is a great idea! Still, would it not be simpler to have them in the basic land box? Allow each player to take: 2 tri coloured lands 3/4 dual coloured lands (not more than 3/2 of each colour combination) 3/4 evolving wilds/ prismatic vista type of lands You lose the fighting over the...
  18. Rusje

    General Fight Club

    It could also be a land as permanent without a mana ability. Or a new permanent type, or allow a permanent without a type. What is wrong with a typeless permanent? Simply tacking on an enchantment seems tacky. For the gods I get it, they were from another plane. The sleepers not so much.
  19. Rusje

    General Fight Club

    I meant why they should be enchantments, that part seems a tad weird (given the old flavour of enchantments). My point of the post was that there have been exceptions to the old flavour of enchantments since a long time. The problem with (flavour) restrictions is that they restrict what cards...
  20. Rusje

    General Fight Club

    Because the flavour was that enchantments changed permanents in play/ the rules of the game. It is hard to hit someone with an illusion(or how should I name it?)/buff or something like that but you can make the illusion such that you hit yourself. Artifacts on the other hand are perfectly...
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