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  1. Konge

    Card/Deck Moxen

    After having my eyes opened to the wonders of the gold-bordered world (thanks!), I placed an order on, among other things, a Chrome Mox. Now I'm curious as to how you would rank the different Moxen, as well as general thoughts about them. I don't want to include the proper Moxen; however...
  2. Konge

    Card/Deck Devastating Dreams

    I don't have any experience with it; however, while I like that the damage/sac is variable, it hurts it a lot that the discard is random. That makes it far more likely that you need to have a more commanding board position before casting it than with wildfire, since you most likely -need- to win...
  3. Konge

    Card/Deck Black 2 drops

    We use Pack Rat and like it quite a bit. It's never as degenerate as it was in RTR limited, and poses some interesting choices regarding when to push and go all in with it. Also, enables graveyard shenanigans while being a solid card - kinda like Oona's Prowler in that regard. Also, goes in all...
  4. Konge

    Card/Deck Making Delver Work

    Also, Mana Breach could be a decent one-card replacement for a respectable suite of disruption - although crucial cards (or removal) is much easier to sneak through..
  5. Konge

    Jason Waddell's Cube

    I have to agree that Rotting Rats seem sketchy, but everyone needs their personal weird touch :) I'd like to hear why you don't include Ophiomancer? Perhaps in place of Pawn of Ulamog, seeing as they share many interactions. Too annoying if you can't deal with it? Also, have you considered...
  6. Konge

    Card/Deck Making Delver Work

    Going back to cards which may buff blue tempo: What's the verdict on Unified Will?
  7. Konge

    Card/Deck Tappers

    I'll keep an eye oon it; frankly, I can't really remember the last time it got used to great effect. Tumble magnet was always decent, and might fit better into the faster and more powerful cube we have today. But the 3 charges came up far too often before, so it got the axe while Icy stayed in.
  8. Konge

    Card/Deck Tappers

    I started our cube (360) off with both, then moved down to one, then to zero. They aren't as impressive as I want them to be. Considering how much our group loves Icy, I am surprised they never worked out, but they just don't play very well.
  9. Konge

    Card/Deck Making Delver Work

    4 euros; not bad, and much prettier than a Tec Edge with two sharpie-lines on it. Port is very interesting to find there, since it doesn't have an elegant "sibling" to errata. Neither of them have warranted the high price tag for us yet, so this is an ideal possibility. Heck, it's still better...
  10. Konge

    Card/Deck Squee, Goblin Nabob

    Ah, right, it was the Rethinking Red article from the Cube Academy. I definitely agree that he is subpar when you have to get him on the field to get interesting stuff going (stax, pod, etc.)
  11. Konge

    Card/Deck Black 2 drops

    We found that Nether Traitor was much worse than he looks, despite a very pox/stax-leaning black section.
  12. Konge

    Card/Deck Squee, Goblin Nabob

    It just has a lot of incidental, and fulfilling, pseudo-combos. Using it to buyback Forbid is awesome, it's the tits with Masticores, LotV loves the bloke. Fact of Fiction, Thirst of Knowledge, Frantic Search. Also, didn't you recently up the count of your Faithless Lootings? Also awesome!
  13. Konge

    Card/Deck Making Delver Work

    Reading all the hassles with getting Delver to work reminded me of the thought process which eventually led me to cut Aether Vial (albeit extrapolated a bit). They both place constraints upon the rest of your deck to operate optimally. They are both at their best when you draw them early. They...
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