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  1. Zoss

    General Fight Club

    Sorry, I think I must have explained things poorly--blacksmithy, these are currently in the main cube, but I'm shifting three to occasionals. To your point about not just using occasionals as a dumping ground, ravnic, I totally agree! However, in a way, all the cards in a 360/384< cube like...
  2. Zoss

    General Fight Club

    I'm switching gears on my cube rebuild and want to incorporate occasionals into the mix. The plan is to have 3x 16-card packs, with 360 cards from the main cube and 24 occasionals, 2 in the first pack, 1 in the second, and 0 in the third, just the way @japahn described and for pretty much the...
  3. Zoss

    Pokémon: the Gathering - A Custom Cube

    A potential solution for Happiny is to put it on the bottom of your deck, which would also give it some utility in control decks to prevent decking. Agreed on Bulbasaur aggro feeling like a very strong archetype.
  4. Zoss

    Sets (NEO) Kamigawa: Neon Dynasty Previews

    You're totally right. The base case as a grounded-but-menacing Skyknight Legionnaire at X=1 makes it seem a lot more palatable, so although Menace is a lot worse of an evasion ability I'm wondering if the scalability will make this interesting enough as a modal control finisher/aggro 3 to offset...
  5. Zoss

    Pokémon: the Gathering - A Custom Cube

    I love the designs and the concepts, but I hate the idea of sacrificing babies. Maybe Happiny couple be rephrased somehow? Make it go to the command zone just so you don't, you know, kill a baby for personal gain? Is the Baby superttype mechanically relevant? If not, I feel like the squick...
  6. Zoss

    Sets (NEO) Kamigawa: Neon Dynasty Previews

    :btg: Thanks for the catch! I had completely forgotten about that. But yeah, no bushido confirmed.
  7. Zoss

    Sets (NEO) Kamigawa: Neon Dynasty Previews

    I would be neither surprised nor sorry to not see Bushido return. My call is that they'll probably include at least one card with the same ability as Bushido as a callback but they won't have it as a named mechanic because it's not good in large quantities. I'll miss the flavor, but in terms of...
  8. Zoss

    Card/Deck Single Card Spotlight

    Oh, absolutely, you have to be very careful with this one. That said, I've been on the receiving end of an armadillo polycule smackdown and it's just EDH enough to feel absolutely deserved. Ridgescale Tusker Relief Captain Together Forever While this isn't the most absurd thing that can...
  9. Zoss

    Card/Deck Single Card Spotlight

    I know it's not what you're asking for, but Together Forever can be pretty sweet as a way to get a similar effect if you mostly want to be recurring creatures (i.e. aren't as interested in the combo bit). Goes great with WG counters, obviously.
  10. Zoss

    Pokémon: the Gathering - A Custom Cube

    Machamp kinda has to get double strike, so maybe they should get a combat ability to go with it? Saboteur triggers simultaneously do and do not seem appropriate for fighting types--what do you think? Alternatively, it could just be an on-attack trigger. If you're including treasure tokens, they...
  11. Zoss

    Pokémon: the Gathering - A Custom Cube

    Moltres seems a little weaker than the other two, as Articuno's text is likely Time Walk against nonreactive decks and Zapdos is a guaranteed +2 cards, whereas Moltres will go up 2 only against a deck with at least one 1-toughness creature on the battlefield, which likely isn't the most...
  12. Zoss

    Pokémon: the Gathering - A Custom Cube

    Is Ivysaur really supposed to be 2GG for a 4/5? I feel like that's fine in regular Magic. What power level is this supposed to correspond to, roughly? Also, what type of pokemon experience are you hoping to capture--a five-year-old playing the card games? A twelve-year-old playing the video...
  13. Zoss

    General Custom Cards: The Lab

    Am I missing something, or can you evoke Angel of the Final Seal and return itself if you stack the triggers right? Apart from that, I like a lot of these conceptually. If you want to buff something further (especially for tempo or control!) I'd recommend adding flash. It's just rude on taxing...
  14. Zoss

    General Custom Cards: The Lab

    Sorry, my point there is that the rate at which you'd be able to get access to this ability would make this a color pie break, same as the other cards listed. Fetching an artifact is fine for me, but I think that reducing the CMC isn't the appropriate solution. Maybe make it a 1/1 for 3 with...
  15. Zoss

    Sets (NEO) Kamigawa: Neon Dynasty Previews

    Thankfully this is the alternate art for the Nezumi! So you'll at least get one more go at it.
  16. Zoss

    Sets (NEO) Kamigawa: Neon Dynasty Previews

    I think that that part of the reminder text gets left off for clarity as it's not relevant the overwhelming majority of the time--there's a precedent of reminder text emphasizing clarity over accuracy, with Obsidian Fireheart being the prime example. Regardless, I'd expect that these...
  17. Zoss

    General Custom Cards: The Lab

    Ingenious Artificer seems absolutely broken (it's a Rampant Growth with a 2/2 body that adds an additional storm count if you have any of the Moxen, and that's just the beginning) and I feel like Avacyn's Altar really just reads "2WW Sorcery: Search your library for a creature card and put it on...
  18. Zoss

    General Weekly Fun Q: Which Magic outfit would you wear?

    Curse of Verbosity Actual character? Probably either Tibalt or Oko if you're talking about someone who wants to annoy you, Tyvar Kell if you mean someone who just doesn't know when to shut up.
  19. Zoss

    PyreDream's Innistrad Anthology

    As you said, this is a great perspective that we don't see much of, as a lot of people tend to gloss over the card-by-card evaluations. Also, when we're drawing from all 22k+ magic cards, we just don't have the luxury of crunching the slot-by-slot comparisons as they become so unwieldy. RE...
  20. Zoss

    Sets (NEO) Kamigawa: Neon Dynasty Previews

    He feels like a very fair way of incorporating a cheat strategy--he's both resistant to (toughness-based) removal and has a few interesting hoops to jump through, so I'm going to try him out. Traditionally, these enablers have either come out of nowhere (Reanimate) or been really hard to attack...
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