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  1. Zoss

    PyreDream's Innistrad Anthology

    Great writeups, I've been loving reading through your process! One thought is that Parish-Blade Trainee is really, really bad in it's home environment, and I seriously doubt it'll improve here to the point of playability. The Ambitious Farmhand seems a lot more solid to me as a critter that...
  2. Zoss

    General Fight Club

    Respectfully, I must disagree. But if I'm being honest:
  3. Zoss

    Sets (NEO) Kamigawa: Neon Dynasty Previews

    Talking about the set's aesthetics, this one has got to be absolutely top-tier between these lands and everything else. The super duper rare neon foil variants are cool but can go &@^$ themselves. (Found in less than 1% of boosters? And with three subtiers of rarity?? Seriously?!?) But...
  4. Zoss

    General (NEO) Kamigawa Neon Dynasty Leaks

    Oh shit, that only works for text. My bad! The tag is, in square brackets, ISPOILER, presumably standing for "in-line spoiler." I just used the little mask in the text options bar. Fixed the spoilering of the pictures! And agreed that Takenuma looks really good, but a) they HATE that you can't...
  5. Zoss

    General (NEO) Kamigawa Neon Dynasty Leaks

    These leaks just came out, and they're pretty spicy if they're true. Putting then under spoiler tags for those who want to wait for the real preview. I'm not part of the Discord in which they were leaked, so can't really vouch for their authenticity. Cards Thoughts:
  6. Zoss

    Card/Deck Single Card Spotlight

    Sure, it depends on the cube, but it's still not the card I'd pick for this slot if only because artifacts and enchantments typically don't kill you. I'm on about 25% of my non-land cards as artifacts or enchantments and I'd still be leery about including Nature's Chant due to a lack of targets...
  7. Zoss

    General CBS

    I've always thought of it as Red being Artifacts and Black being Sorcery, if anything. Ritual magic and all that. And Velrun is right that Green has to be Lands. Leave creatures out of it and things become easier.
  8. Zoss

    General CBS

    One thing that I'm seeing is that your lands for W all have a MV of 0 whereas your other lands have an MV of 1. Maybe that's what's causing it? edit: just checked, this is true of the non-custom lands as well (Frost Dragon Cave vs. Storm Giant Beachhouse)
  9. Zoss

    General CBS

    See, this is where your argument falls apart. It's patently obvious that the "mulling" part of Mulldrifter is the half that draws you two cards, whereas "drifting" can only refer to the 2/2 flying body. Therefore the "mulling" portion is the only thing that can evade removal with certainty, not...
  10. Zoss

    General Alchemy

    My bad! I got distracted by the templating on all the pieces you posted in your thread on The Coliseum. You definitely say that you've cooled on custom cards there. And yeah, you're exactly right in interpreting what I mean. What I'm suggesting is to import all the cards from your cube into the...
  11. Zoss

    General Alchemy

    Knowing that you're already running a lot of customs, is there a reason you don't just use the rarity system to indicate the tier by proxying rarity-adjusted versions of the retail cards? Sorry if you've already mentioned why this wouldn't work, but it seems intuitive, unobtrusive, and already...
  12. Zoss

    General Custom Cards: The Lab

    That'll do it!
  13. Zoss

    General Gold Plated Cards

    I'm not sure it's a problem either, but I think there are valid reasons to be concerned about the proliferation of variants. First, a similar expansion of weird variants marked an era of desperation and decline in the baseball card market, and even if the purpose of the cardboard is...
  14. Zoss

    General Custom Cards: The Lab

    Sounds good to me given those goals! You could also make it a little asymmetrical, with things like the following. NAME Land T: Add B T, pay 1 life: Add X T, pay 2 life: Add Y This would make fixing easier and enable some splashing but not too much, which I think fits with your goals. Plus...
  15. Zoss

    General Custom Cards: The Lab

    What's the goal here? Do you want to empower aggro decks, control decks, midrange decks, none of the above? Or do you just want more fixing? I like the swamp + painland approach myself (number 3 of the cards) due to it emphasizing black mana for your particular cube, but if you just want...
  16. Zoss

    General Custom Cards: The Lab

    Yeah, 4 starts getting to be way too much if you want them to come into play untapped the majority of the time. Fetching these is a full quarter of your life. Now if you wanted them to be balanced, I think 4 life is fine. Aesthetically, 3 looks nice and is probably close enough, but I feel like...
  17. Zoss

    General Alchemy

    Tbh I almost like the idea of making a generic Seek pile or a cascade pile. Maybe just using the unused cards from the cube would be enough? Seems like a fun idea for a custom cube. Brb, making it.
  18. Zoss

    General Gold Plated Cards

    I can only guess that it's essentially a beta test. On the one hand, this card looks rad. On the other hand, we baseball now. At least we have art variants and not just pictures of baseball players, but it makes you wonder about the future.
  19. Zoss

    Card/Deck Low Power Card Spotlight

    I run it and like it as a way to make the aggro decks act a little differently. Flutterfox is never going to be a premier threat, but it can do work if you're trying to weave artifact-based aggro themes into White. It's always card 20-22, but if you're got some artifact aggro or equipment...
  20. Zoss

    Card/Deck Single Card Spotlight

    I am so freaking close to making my own Frankie Peanuts that costs {1}{W}{W} it's not even funny. I think it's one of the best things to come out of Un sets, but it's just a tad too expensive. Anyone else have an Un cards that are super close to making it but are held back by something small?
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