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  1. GalacticTraveler12

    General The Draft Exchange

    I'd say a 3/2 with a deathrattle of 'draw a card' is plenty good, and recurring a spellbomb is typically even better than that, thanks to flexibility and the multiple payoffs you've got. Besides, if you can draw it with Mindless Automaton or Welder, you're golden. I imagine the usual case is...
  2. GalacticTraveler12

    General Good cards you don't run because they are ugly

    the M15-onwards shiny thing at the bottom of the card which was supposed to prevent counterfeiting (5 years later, with counterfeiting starting to make the teensiest dent in actual prices, this has proven relatively ineffectual) EDIT: ninja'd
  3. GalacticTraveler12

    General The Draft Exchange

    That's one spicy meatball! I think the mana curve is low enough that it's basically an interactive burn deck. However, the Lantern of Insight looks a trifle out of place, and I find myself wondering if your clock is fast enough to run Mizzium Tank. I think I would cut those two for the Mogg War...
  4. GalacticTraveler12

    General The Draft Exchange

    Drafted Erik Twice's cube: www.cubetutor.com/cubedeck/1120586[/url]"] Ones 1 Burst Lightning 1 Faithless Looting 1 Grim Lavamancer 1 Scrabbling Claws Twos 1 Abrade 1 Dire Fleet Daredevil 1 Epochrasite 1 Gaea's Blessing 1 Magma Jet 1 Oath of Druids 1 Ratchet Bomb Threes 1 Goblin...
  5. GalacticTraveler12

    General The Draft Exchange

    www.cubetutor.com/cubedeck/1119659[/url]"] Ones 1 Brainstorm 1 Burst Lightning 1 Chain Lightning 1 Flameblade Adept 1 Goblin Guide 1 Lightning Bolt 1 Scrabbling Claws 1 Soul-Scar Mage Twos 1 Callous Dismissal 1 Depose // Deploy 1 Dismissive Pyromancer 1 Miscalculation 1 Radical Idea 1 Searing...
  6. GalacticTraveler12

    General Modern Horizons

    Is the new Scrapheap Combiner + Foundry Inspector + Scrap Trawler all in the same cube really cool, or severe oversaturation of creatures costing {3} which are artifact payoffs?
  7. GalacticTraveler12

    General Fight Club

    I like Lab Man's extra recursion potential. If I'm running a UG Lab Man deck, I want to be able to mill my deck without fear and be able to recur it with Pulse of Murasa or a gravepulse. Additionally, this allows you to play it early if necessary to trade with some 3/2 and recover it later, or...
  8. GalacticTraveler12

    General Cards you regret adding to your cube

    mana vortex Turns out, it's as bad as it looks. Expensive, too. I lost more than a couple bucks trying to resell it.
  9. GalacticTraveler12

    Card/Deck Low Power Card Spotlight

    Ooze Garden If this cost {G}, would it be playable? I really like it in conjunction with any of wild mongrel hashep oasis cavalry drillmaster mizzium tank aven wind guide anointer priest spider spawning falkenrath noble viscera dragger dusk urchins reviving melody sundering growth and other...
  10. GalacticTraveler12

    General [GRN] Guilds of Ravnica

    Me likey me likey Can block anything in slower spell builds, can attack for a ton of trampling dmg with Counterspell/white protection spells as insurance, and if you have to use them it just gets bigger (which also can create a risk-reward situation), ALSO you'll always block with it so you can...
  11. GalacticTraveler12

    Card/Deck Single Card Spotlight

    My favorite application of Mishra's Bauble is with Scrap Trawler Invaluable for your Trawler value chains and makes all your 1cmc trinkets draw an extra card, also tells you whether or not to mill yourself or your opponent with Codex Shredder, can be cast as a free Prowess or Storm trigger...
  12. GalacticTraveler12

    General [GRN] Guilds of Ravnica

    Yeah that looks like evidence that WOTC is upping common complexity a bit; the State of Design article earlier in the thread (I think?) mentioned that they regretted the extreme simplicity of Ixalan and wanted to swing it back a bit. Hopefully this is the first set coming out of the tubes with...
  13. GalacticTraveler12

    General Speculation-Thread

    Maybe Wizards will finally get a handle on their storyline, and after consolidating into powerful 3-color blocs, Ravnica will be split open by the struggle with Bolas, crescendoing as betrayals are made, guilds are forced to their knees, the Guildpact is shattered and magically reformed into...
  14. GalacticTraveler12

    General Fight Club

    I'd go with Lost Hours because anything from Time Spiral block is automatically cool to me. However it's a bit weird in not fully getting rid of the card, so it doesn't fit as well in grindy midrange or control decks that care about CA over tempo. Also, it's the kind of card that some players...
  15. GalacticTraveler12

    Card/Deck Low Power Card Spotlight

    Arrow Volley Trap Cool control tool, or 'gotcha' annoying to the token player?
  16. GalacticTraveler12

    Card/Deck Low Power Card Spotlight

    I don't have the full list unfortunately (made way too many changes to the cubetutor to piece anything together) but you can see some of the decks I drafted from that era under my original Future Cycle list: http://www.cubetutor.com/decks/90917 the more recent decks were created after I...
  17. GalacticTraveler12

    Card/Deck Low Power Card Spotlight

    I used to run Avenging Druid in my lowest-power cube configuration, and... it was playable, next to cards like Brass Gnat and Choking Tethers. Looking through your cube, I don't think it's going to be played alongside Mindwrack Demon and similar :(. I think if they gave it Skulk or something it...
  18. GalacticTraveler12

    Card/Deck Low Power Card Spotlight

    I wasn't thinking hardcast but I run Tinker, Goblin Welder, etc. Yeah I think I'll try it! I just cut Chromanticore for the much more playable/interesting Obelisk of Alara, but I like having a payoff creature with a 'wow' effect to get people thinking about the combo avenues in the cube.
  19. GalacticTraveler12

    Let's Build a Cube!

    Spirit BondsSphinx's TutelageRotting RatsBurning InquiryEvolutionary LeapGeier Reach Sanitarium With all the reprogrammers, opponent-discard punishers, and GY synergy we obviously need a wheel theme! And we'll throw a potential mill win-con on top of it. Finally, some more cool spirit stuff...
  20. GalacticTraveler12

    Card/Deck Low Power Card Spotlight

    Metalwork Colossus I'm wondering how this card plays. Is it just flat out too narrow, or is it viable as a splashy payoff for artifact combo? Finally, if one did happen to be staring down one T3, is it just a removal check or does the lack of evasion make it fair? If it works my Sneak Attack...
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