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  1. inscho

    General [DFT] Aetherdrift

    It’s very annoying that this isn’t a paper card. I’d probably run it
  2. inscho

    Sets (TDM) Tarkir: Dragonstorm Previews!

    A hair on the slow side but pretty powerful once it gets going
  3. inscho

    General "Looking for a card"-Thread

    The best one that comes to mind: recruiter of the guard Most other are limited to cmc specific or creature that are artifacts/colorless or are very mana intensive: Trinket Mage Trophy mage Transit mage Tribute mage Treasure mage fabricate Recruiter of the guard Ranger of eos Ranger-Captain of...
  4. inscho

    Lower power Riptide cube

    Approach of the Second Sun and Wildfire are the main reasons I keep considering dropping the power level of my cube. I just really like how Azorius Self-Mill opens up at lower power levels, and Wildfire really shores up Gruul in a way I'm desperate for. Fwiw, I have a couple archived versions...
  5. inscho

    Inscho's Graveyard Combo Cube

    Ahh…I forgot another newer card that I’m taking a hard look at: Cthonian Nightmare I never thought I’d give a second look at any energy card, but the prospect of a fixed Recurring Nightmare is very very intriguing. I particularly like that you can work up to reanimating larger creatures by...
  6. inscho

    Inscho's Graveyard Combo Cube

    Yeah, you might be right. Although you can cheat this out on turn 3 with a Tinker, maybe nuke a couple small critters, and the only have those small creatures to recur. It’s situationally game breaking but I see instances where it’s underwhelming. I’m going to try it. The only other comparable...
  7. inscho

    Inscho's Graveyard Combo Cube

    It's a good point to bring up. Fanatic is not a perfect card, but it's the best piece I've found for my needs so far. I'm generally okay with larger-assed creatures in Blue and Green since removal is largely nonexistant in those colors. I run most of the top shelf removal, and my creature suite...
  8. inscho

    Inscho's Graveyard Combo Cube

    Scattered thoughts...apologies for the disorganization... There's not much sense in running through all of my changes, because I haven't posted updates in here in a long time. However, some other cards that I haven't given much attention to that I'm going to try out: In>Out: Bitter Reunion >...
  9. inscho

    Inscho's Graveyard Combo Cube

    I've been combing through my list lately, and considering where I can clean up things. I feel like I've accumulated a few too many fringe synergy pieces out of the sake of novelty. I compensated for this over the last couple years by increasing the draft pool to 3x16 packs which allowed some...
  10. inscho

    Inscho's Graveyard Combo Cube

    Thanks for checking out the list, and adding some comments! I originally cut Reclamation Sage for Scrapshooter once it was spoiled. Now I'm realizing I misread Scrapshooter and thought you gifted on ETB not on cast lol. So I just switched that back. I love Foundation Breaker's modality, but...
  11. inscho

    General [DFT] Aetherdrift

    Scrounging Skyray <3 I’ve been wanting another discard oriented creature for blue
  12. inscho

    General [DFT] Aetherdrift

    I think I like this more than Executioner's Capsule?....a card that I wish was good enough for my cube. I think -2/-2 kills enough in my cube to give it a test. I'm a sucker for these types of permanents....efficient baseline, etb that can be blinked/welded, and fuels the graveyard Hopefully...
  13. inscho

    General [DFT] Aetherdrift

    Has this been shared yet? I think the tap ability will likely keep this from being really good, but it's an interesting take on Krark-Clan Ironworks. Definitely feels more suited to fueling on massive spell rather than comboing out like KCI. 3 mana per sacrifice is a lot and it can sacrifice itself.
  14. inscho

    General [DFT] Aetherdrift

    I’ve always pushed my cube to have the strongest balanced synergistic environment possible with available printings. I prefer fast intricate play so I don't really mind the power creep so much as I hate complexity creep, one-off keywords, and anything else that adds unnecessary cognitive load
  15. inscho

    General [DFT] Aetherdrift

    The third mode is the one I’m most interested in. Hitting your opponent on your turn and theirs is 6 life per turn cycle. If it ETB’d one of the effects I think it would make it interesting in faster environments as you could weld and blink it. As it stands, I believe this will be best in medium...
  16. inscho

    General [DFT] Aetherdrift

    Yeah, it makes it quite a bit less useful. Then you factor that blue is traditionally the most instant/sorcery oriented color and you’re in that color leaving even less spells for your opponents to target
  17. inscho

    General [DFT] Aetherdrift

    Dang…I wish Diversion Unit said noncreature like Malevolent Hermit. Even if it was a pay {2}. As it stands, I’m not sure it gets there for me. But I love the idea of of recurring it with Goblin Engineer or Emry, Lurker of the Loch or Scrap Trawler etc etc
  18. inscho

    General [DFT] Aetherdrift

    Huge add for my cube. This is so good
  19. inscho

    Nanonox's 1vs1 cube

    Sneak Attack is practically an artifact card in my cube as I’m not running things like griselbrand or emrakul. I think goblin engineer is a fringe first pick when a pack is lacking proper bombs…but you’re right there aren’t any other p1p1 at our power level other than what you mentioned…and gut...
  20. inscho

    General "Looking for a card"-Thread

    Not sure how these fit for your cube, but some things that come to mind… waterfront bouncer I’ve always had a soft spot for bouncer for controlling the board and saving/blinking your guys. Also dies to a stiff breeze so it rarely takes a game over hypnotic sprite if your blink adds more...
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