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  1. Lucre

    General Hooks for Drafting Aggro

    Often I'll take bolt or path first pick comfortable in the knowledge that I will get enough 1 and 2 drop idiots to attack you to death with. I guess you can always lose to draws but that's what you get for playing an aggro deck without sufficient nods to card selection, plus the more ubiquitous...
  2. Lucre

    General Fight Club

    It's also mega lame to hate on all graveyard decks, like ones trying hard to cultivate late game advantage through carefully seeded graveyard value in your cubes, just because it's mega frustrating to deal with endless efficient creatures backed up with removal and some force multiplier like...
  3. Lucre

    General Fight Club

    Sometimes if I'm already into the grave crawlers I'll scoop up that anger for myself because I know how hopeless it can feel for the creature-lighter decks to battle me when they ain't got it. That's if like the pack is low on playable or it wheeled.
  4. Lucre

    General When your playgroup wants you to powermax

    Omg powermax can be so much fun, but don't give in. Make it your powermaxxx. You know how to make it more fun than they do. Turn one wins are boring anyway, make it explosive but make it fair. Sol Ring Elspeth feels unfair while actually being pretty reasonable in the scheme of things. God this...
  5. Lucre

    Sets [OGW] Oath of the Gatewatch Spoiler Thread

    Couple weeks ago Chris hit me with a reality smasher that did a pretty neat blightning impression. That thing is a damned killer, not sure how you pay for it though, outside of mana rocks and wastelands.
  6. Lucre

    General Print this Wizards! (So I can put it in my cube)

    one of the problems I have with turning "return a card with cmc 1 or less" to permanent is that it sorta limits the usefulness to decks that are excited about replaying fetchlands or aggro decks. The same with colour coding it as it makes it only interesting to aggro decks or decks with mother...
  7. Lucre

    Card/Deck Single Card Spotlight

    I'm not sure we are having an in-context discussion right now. I'm talking about in cube magic. We all know it's laughable to consider Axe in cube, but this card is not axe. My cube aggro decks usually aren't going to 5 mana until board for one thing. Have you guys played with the fear of this...
  8. Lucre

    Card/Deck Single Card Spotlight

    On that subject fiery confluence What does everyone think about having 4 mana deal six in their cubes? Seems kinda bullshit to me but I like the other modes attached.
  9. Lucre

    Card/Deck Single Card Spotlight

    Include one copy in your bring to light decks lol
  10. Lucre

    Card/Deck Creature lands

    It would make me very happy to get to play with that card again and even happier to lose to it. Omg it's such a dumb useless card but boy is it a rough finisher to stop.
  11. Lucre

    Card/Deck Creature lands

    Lol me and Chris might be the guys you wana talk to but to be fair I've had some decks like that in incarnations of Eric Chans cube. One thing I've found is that dorklands are a pretty essential to white control decks that aren't blue and super duper sweet in your non red aggro decks. On the...
  12. Lucre

    General Print this Wizards! (So I can put it in my cube)

    You ever been locked out with yosei and greater good?
  13. Lucre

    General Fight Club

    In the new environment?
  14. Lucre

    Card/Deck Creature lands

    I think I like duals that can attack or block more than I like just about anything besides original dual lands, given a fair availability of fetch lands. I'm really not sure why people consider them in the multicolour spell section it seems needlessly complicating and like its gonna confuse...
  15. Lucre

    General Fight Club

    Why are we talking about modern in fight club? And where's ya damn scapeshift?
  16. Lucre

    Card/Deck Creature lands

    I was thinking manamonsters sounded neat but the difference between mana sources and lands is so massive that people would always assume you were talking about an elf or something.
  17. Lucre

    General Fight Club

    New Nissa seems like a real clog-stopper if I ever seen one. I find garruk wildspeaker garruk 6 and Nissa forest untapped are all pretty good walkers that aren't cram-jammerz. Midranged green decks that try to win games with super tedious attrition tricks like making a small body each turn...
  18. Lucre

    Card/Deck Single Card Spotlight

    I'd say red's historic lack of range has been because people were more interested in building around archetype support than around range. It's weird how easy it is to bring up the boogie monster of "goodstuff" decks and the convenient association between that and "traditional" or "powermax"...
  19. Lucre

    Card/Deck Single Card Spotlight

    Yeah it seems okay as an expensive looter if you ain't in the artifact deck, but I gotta wonder, wouldn't mirari be kinda a more ubiquitous than this mono red one? Like let people double their secure the wastes as well as their magma jets etc. What's 3 more mana when you're doubling your...
  20. Lucre

    Card/Deck Single Card Spotlight

    I dunno a artifact based red deck that is reliant on a planes walker it has trouble searching for as well as consistently playing red instants and sorcereries late game always felt like a stretch to me. This card really feels like a more awkward miraris wake to me. Here's your five cost mana...
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