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  1. FlowerSunRain

    FlowerSunRain's Cube

    I'm thinking of switching as follows: Armageddon > Sunder Unstable Mutation > Ethereal Armor This puts the mana denial firmly in red/blue and the aggro enchantment into white.
  2. FlowerSunRain

    General Breaking Singleton

    Just to clarify, the "double" cards I run are not the goblin guides or mothers of runes, its the firedrinker satyrs and tormented heroes. I mean, sure I could run Firedrinker Satyr AND Jackal Pup, but what's the point? They are nichewise the exact same card, I don't see any reason to run an...
  3. FlowerSunRain

    FlowerSunRain's Cube

    I'm putting a list here of "out of place" cards. These cards do not particularly conform to the roles of the color in my cube and are probably here because of some non-gameplay reason (inadvertent powermax, nostalgia, gridfilling, etc.). The purpose of this list is to separate these cards with...
  4. FlowerSunRain

    General Breaking Singleton

    I've considered "take one" multi-picks as well for sets of interesting cards where I don't particularly want slots for all of them/all of them in play at the same time, but haven't pulled the trigger on it due to added complexity of execution. I mean, I already have cards randomly sleeved...
  5. FlowerSunRain

    Card/Deck Single Card Spotlight

    Forgotten Ancient seems to be cool, he just at a tough casting cost in my cube. I could certainly see him rotating in and out. Both Preacher and Old Man of the Sea have seen play for me. They're both interesting cards, but often "kill on sight or lose" again a lot of decks. I think black...
  6. FlowerSunRain

    General Breaking Singleton

    I do this for a select few cards and it has been well received. My reasoning was EXACTLY the reasons you said. See my cube list for how I do it (the cards marked "double" give you two with one pick). http://cubetutor.com/viewcube/9224
  7. FlowerSunRain

    FlowerSunRain's Cube

    No, I didn't. If there are fewer token makers, it was completely unintentional. Edicts are powerful in that they can kill anything if its by itself, so their presence is powerful in encouraging overextention. They are also brutal for taking down the aura'd up dude as they get around...
  8. FlowerSunRain

    FlowerSunRain's Cube

    I've seen him effective in G/U and mono-green devotion, for what that's worth, but he's by far the best in G/B.
  9. FlowerSunRain

    Card/Deck Single Card Spotlight

    I don't know about him. His base stats are just awful and his abilities are extremely mana intense. Granted you can split it up over two turns, but 4 mana to (effectively) loot isn't that great, particularly when you have to pay two of it during your upkeep, unlike, say, desolate lighthouse. The...
  10. FlowerSunRain

    FlowerSunRain's Cube

    I don't really have "slots", but only other GB gold card I'm running is Varolz (Creekwood Liege semi-counts). I'll update what I added to my list asap for quality.
  11. FlowerSunRain

    FlowerSunRain's Cube

    I added 24 cards to my cube before I played it this weekend for some reason. Lolteth Troll, the spoiler season darling that subsequently was completely forgotten once the RTR was released was also the MVP in his rookie outing, making me wish I had drafted quicksand instead of desert out of the...
  12. FlowerSunRain

    General Fighting Disappointment: Lets fix some cards that were almost sweet

    The +1 turns bad cards into Lightning Blasts, but most decks that want to play a 6 mana permanent probably aren't topdecking Jackal Pups to chuck to her. Lowering her cost not only makes her a fundamentally better card (in that having a lower casting cost is an advantage), but the actual...
  13. FlowerSunRain

    General I Was Completely Wrong About. . .

    Planeswalkers, whether or not you think they are a broken card type, still have opportunity costs associated with them. They still rely on a supporting cast and synergy to work. There are very good reasons why constructed formats and even powermax cubes are not simply dominated by the decks that...
  14. FlowerSunRain

    FlowerSunRain's Cube

    Firestorm is a good enabler and I adds some sort of redundancy with Devastating Dreams in that even though they work very differently in practice, the same deck probably wants both. The scary thing with lowering Ablaze's casting cost is the early -2 (which still leaves her at 3 loyalty no...
  15. FlowerSunRain

    General Fighting Disappointment: Lets fix some cards that were almost sweet

    Chandra Ablaze How can we keep the spirit of this card (chucking stuff away away and burning) while making it playable? The -2 means that having this card at a low casting cost is extremely dangerous, but a 6 mana discard engine needs to do more. High loyalty means its probably going to...
  16. FlowerSunRain

    FlowerSunRain's Cube

    Its really depressing how many black madness cards there are (13) without a single one being particularly good or interesting. I guess Grave Scrabbler is ok? Is Gorgon Recluse at all playable? Would Academy Raider at 1R be fine? Both Red Divinations seem too narrow to use as outlets. How...
  17. FlowerSunRain

    General I Was Completely Wrong About. . .

    Diakonov: Yup. Darken the Skies, to be exact.
  18. FlowerSunRain

    Card/Deck Single Card Spotlight

    I've never played the card, but considering how many non-basics are rare, it seems like it would be very disruptive. It seems like it would play like a really weird variant of Cataclysm, which is a card I like.
  19. FlowerSunRain

    General I Was Completely Wrong About. . .

    In this thread, we confess our failures at card evaluation and cube design. I will start with two, one very old and one very recent. After winning a cursed scrolled in a Tempest draft, I thought it was total jank and traded it immediately for a despotic scepter. One year later there were 28...
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