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  1. FlowerSunRain

    General What are the best green cards in your cube?

    In order to connect tokens with auras in a unique way, I recently added Wild Beastmaster. It'll probably be terrible (flimsy, no trample), but its certainly an interesting overrun alternative.
  2. FlowerSunRain

    Bonzo cube (360, unpowered, 2-4 player)

    Its pretty good if you have a young wolf , depleted javelineer or doomed traveler you want to eat, or a 2 mana etb creature (which there aren't many of). Without the sac clause it would seem to come in as a low end 2B mana card or very strong BB, I'm not sure killing something is worth the mana...
  3. FlowerSunRain

    Bonzo cube (360, unpowered, 2-4 player)

    What's the status of Kjeldoran Dead? That is card that, once upon a time, I always wanted to be awesome but absolutely never was. It seems like a decent 1 shot 1 mana sac outlet (comparable to the more recent Bone Splinters), but being sorcery speed (also like bone splinters) its tough to get...
  4. FlowerSunRain

    Card/Deck Lin Sivvi

    Sorry, you're right, I expressed that poorly. Is there a good cube design reason why its cool to search for Mother of Runes, but not Isamaru? It seems that the dog is the more limited, less powerful card that could use some late game utility while Mom is in a pretty good spot already.
  5. FlowerSunRain

    Card/Deck Lin Sivvi

    That was option 3. All humans are rebels or rebel searchers find humans, its all the same. I agree its a reasonably clean option, but is there a good gameplay reason for why its cool to search for Mother of Runes, but not Isamaru?
  6. FlowerSunRain

    Card/Deck Lin Sivvi

    Revisiting this topic, what do you think the best way to do rebels in cube? 1) Playing is written is pretty much out, rebels are kind of crappy on their own. 2) Manually make certain creatures rebels on a design level. Its the most exact, but also the most annoying. 3) Blanket a creature...
  7. FlowerSunRain

    FlowerSunRain's Cube

    In an effort to give white more identity/create rules arguments, I finally followed my own suggestion and added humility, cutting wrath of god. Will Armageddon be the next cut?
  8. FlowerSunRain

    Card/Deck Single Card Spotlight

    Skullclamp blows. The conversion cost and rate are just completely broken. If you changed it to "draw a card" there would still be plenty of decks lining up to play the card. Its like Ancestral Recall levels of stupid, but instead of one shot of broken, its an engine of broken. There may...
  9. FlowerSunRain

    General Tutors

    I'd be perfectly happy with a trinket mage in my deck if I had an artifact land in my deck and any two of the following: Pithing Needle Zuran Orb Engineered Explosives Cursed Scroll Everflowing Chalice Of those cards, I run the first four of basically always (along bonesplitter and basilisk...
  10. FlowerSunRain

    General Abstract: What do you wish was better about your cube's design?

    I sold my Goyf about two years ago for about $80. Oops.
  11. FlowerSunRain

    General Decks that have 3-0'd your cube

    Yeah, I'm thinking those cards as written suck, but I like the idea of the design space. As it is, flanking is basically just a sweetener with minimal play to it. You could basically just throw it onto a otherwise sub-optimal creature to try to bring it up to power level, but its kind of a...
  12. FlowerSunRain

    General Decks that have 3-0'd your cube

    I think the ideal design for a pushed flanking card would be some sort of ultra-efficient creature that gave the opponent some number of 1/1 creature tokens. Something like: Goblinslayer Knight 1W 3/3 Flanking When Goblinslayer Kight ETB, put a 1/1 red goblin token into play under target...
  13. FlowerSunRain

    General Abstract: What do you wish was better about your cube's design?

    I really like my Black Removal selections, they all have real strengths and drawbacks. Red is removal is really efficient, but also has clear boundaries (toughness). White Removal is really where a lot of the problem lies because they tend to be unconditional, have fake drawbacks (many decks...
  14. FlowerSunRain

    General Decks that have 3-0'd your cube

    I mean, Borgardan Lancer certainly isn't the worst thing you can do with 2 mana for red, but a gimped Benalish Cavalry isn't where I'd like to be.
  15. FlowerSunRain

    General Abstract: What do you wish was better about your cube's design?

    I'd like to find ideal harmony between threat power level to removal power level. Its tough to promote interaction and include powerful cards while avoiding rocket tag and keeping auras viable. The fact that their are so many rulebreakers (like journey to nowhere negating the entire purpose of...
  16. FlowerSunRain

    General Breaking Singleton

    I think the best two places to look at for duplication are 1 drops and lands. I know you've said that your group doesn't like aggro much. While that might be because they don't like the fundamental concept of aggro, it also might be that singleton constraints typically do a great job of...
  17. FlowerSunRain

    Card/Deck Single Card Spotlight

    I might not be the best advice on this, because I give this card explicit support, but when he got played he gave +5/+5 no problem and if the creature he was on would have died, it would have been a 3/3. The deck it was in had bonds of faith and temporal isolation, which was key. I'm not sure...
  18. FlowerSunRain

    General CBS

    I cubed yesterday and was demolished by Gift of Orzhova.
  19. FlowerSunRain

    FlowerSunRain's Cube

    Cube@360 is up, double picks and custom text aren't marked, but they are the same as last time (not that anyone would remember that).
  20. FlowerSunRain

    Card/Deck Single Card Spotlight

    I hate how cards like this don't work on things like Oblivion Ring and Shreikmaw. I mean, its pretty narrow even from a theoretical standpoint, it sucks that its even narrower because of what is more or less a technicality.
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