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  1. Brad

    Sets (VOW) Crimson Vow

    Might see play in Onslaught Masters
  2. Brad

    Sets (VOW) Crimson Vow

    Interesting...
  3. Brad

    Sets (VOW) Crimson Vow

    Same page. "This set is kinda lame so far, but it is Innistrad...:
  4. Brad

    Sets (VOW) Crimson Vow

    Just me or the enchantment theme is totally missing on both flavor and power level so far?
  5. Brad

    Sets (VOW) Crimson Vow

    Who the fuck is getting married? The sun is gone? What the hell is going on?
  6. Brad

    General Custom Cards: The Lab

    This is a somewhat interesting UB token and "nightmare" art shouldn't be too difficult. That said, you'd still need a new token type, despite getting a real token involved. Maybe a Mascot Exhibition style card costed at {W/B}{U/B}{G/U}{R/G}{R/W} for your wheel?
  7. Brad

    Sets (VOW) Crimson Vow

    Maybe the mechanic is removing the mana system and replacing it with something less variable.
  8. Brad

    General Custom Cards: The Lab

    This was my first thought on it at 2BB. I like the adjustment. Could just be a 5, as well. I'd personally find different art that fits with an existing token type for the UB one.
  9. Brad

    General Iconic Creatures or Planeswalkers

    That's what I said. Could be cool. I never do these ideas because my crew can't handle separating a few specific cards lmao.
  10. Brad

    General Iconic Creatures or Planeswalkers

    I think some of the prereleases would have a base pack of guild cards or whatever and then a pool, as well. Kind of like that? A package to give you some initial direction?
  11. Brad

    General Custom Cards: The Lab

    Y'all really fucked up on this one. I also felt like 3 was right, so it's 3.
  12. Brad

    General Iconic Creatures or Planeswalkers

    Isn't this just Jumpstart with less variation?
  13. Brad

    General Custom Cards: The Lab

    do or die but they make piles and I choose to kill. What's a fair cost there?
  14. Brad

    General Custom Cards: The Lab

    I've done anything that's reasonable to think of, unfortunately. Figured I'd ask because that symbol's clearly a little more complicated, so maybe you'd know.
  15. Brad

    General Custom Cards: The Lab

    Does your set symbol creator automatically have the green background? Mine doesn't ever have it, so I can only make a set symbol if it's got a square around it. I've tried a ton of things in the files and uploading a symbol vs drawing one, etc.
  16. Brad

    General CBS

    Sorry for the black update lol. I realized after doing it that it makes it less applicable to everyone else. It definitely felt a little lacking with all the commons. Another cool option would be some sort of special slot like TSP had. Maybe an old frame card, land slot, if you went with a...
  17. Brad

    General CBS

    True. It's very close to having a tapped fetch with access to whatever it wants. That plays out fine for greediness. Granted, it needs a target to fetch, but people play 2-3 fetch / 2-3 shock/dual and it seems alright. Should be fine for anything but the slowest format. 5C Thriving Tribal...
  18. Brad

    General CBS

    I guess I don't want to make ABcde too easy to draft, but it's only 5 cards out of 110 commons (I just looked up what RAV had for C/U/R). They're a lot of bang for your buck in the proper colored deck for a common cycle, which matters in this "retail" environment. Certainly not about to add...
  19. Brad

    General CBS

    Of course they're better than Vale. My concern is they're too useful if you run triplets of them at common. How many Thrivings before you splash like crazy? Am I taking off color ones in slower decks for the hell of it?
  20. Brad

    General CBS

    Thought: Thrivings too good? Look at Evolving Wilds. I consider it a great common fixer. You can play it in your XY colored deck and get X land or Y land. Simple. Look at a Thriving land. It's a flexible gate, right? You can play the Z colored Thriving and get Xz or Yz in your XY colored deck...
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