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  1. Grillo_Parlante

    Sets Battle for Zendikar Spoilers

    If your goal is to buff the team, and you cant cast her on three (e.g she isn't in hand) it becomes much harder to get her going due to blockers and removal, though the flying helps in that department. Though I think she is going to be more a card you leverage the perceived pressure from, which...
  2. Grillo_Parlante

    Sets Battle for Zendikar Spoilers

    I have been persuaded: its quite a bit more interesting when I think of it like a vampire nighthawk with a powerful offensive ability I can leverage.
  3. Grillo_Parlante

    Sets Battle for Zendikar Spoilers

    Where those cards have a problem is when they don't come out on curve. Cast on turn 4, dosen't swing until turn 5, buffed team can't swing until 6.... Much worse. Though unlike other variants this one can switch to a defense role due to the flying first strike, which is rather nice, and may be...
  4. Grillo_Parlante

    Sets Battle for Zendikar Spoilers

    Usually the way those cards work is you invest a turn casting them, than they die before they connect. Curse is much better because you can get value out of it the turn it comes into play, and you get the counters before damage is dealt. Drana is a turn behind that, though she is pretty sweet...
  5. Grillo_Parlante

    Sets Battle for Zendikar Spoilers

    I want to like it, because I think thats a unique effect for black; however, I've traditionally found those types of anthem effects to be too slow :/
  6. Grillo_Parlante

    Card/Deck Restrictive Reanimation (or, tell me about awesome 2-drops)

    Ive been on the hunt for value weenies too. Their might be some tech to gleam from this thread http://riptidelab.com/forum/threads/creatures-with-neutral-card-economy.883/page-2 However, I think its hardly exhaustive. I ended up running a bunch of boarderland ranger cards (which have been...
  7. Grillo_Parlante

    Sets Battle for Zendikar Spoilers

    There are certain card types that once introduced will warp an entire format around their presence, for better or for worse: signets, fetchlands, and bouncelands are some such cards. As for the lands themselves, they are all very good. I personally don't want to run cascade or mire due to...
  8. Grillo_Parlante

    Card/Deck The Simic Combine

    UG is mostly a ramp color pair here, with two very distinct sub archetypes: one more controlling focused around managing bursts of mana, while the other more of a true ramp deck concerned with consistent big mana abuse. Don't know how easy that is to port over to higher power formats, but you...
  9. Grillo_Parlante

    Sets Battle for Zendikar Spoilers

    Not sure how I feel about Ugin's Insight as a rare. Foresee
  10. Grillo_Parlante

    Sets Battle for Zendikar Spoilers

    No, im not. I know its not purely a big mana threat, but that topic is relevant to the way casuals will play it, which was one of the reasons given for running it. I already explained why getting a vanilla body at any mana point isn't great in cube. At any rate the fact that an almost...
  11. Grillo_Parlante

    Sets Battle for Zendikar Spoilers

    What I mean is that in general trading a 2 mana interaction for a 10 mana interaction is favorable. I mean sure, we could come up with scenarios where endless one is awesome--I have ion storm in play, all the KTK lords etc--but as a big mana threat the lack of any ETB is a huge problem, and...
  12. Grillo_Parlante

    Sets Battle for Zendikar Spoilers

    Realistically though, pretty much any cube 3 drop is going to be better than a vanilla four drop; and exchanging a 2 mana doom blade for a 10 mana endless one is a great exchange. Oblivion sower is a really nice eldrazi to run for casual players: reasonable cost, impactful body, and a fun ETB...
  13. Grillo_Parlante

    Card/Deck The Simic Combine

    Tempo in mtg parlance is basically a synonym for spell velocity. You would have to go under the hood of your cube to see how your tempo decks are functioning. Traditional (powered) UG tempo decks revolved around blue cantrips, counterspells for disruption, and powerful ETB green creatures...
  14. Grillo_Parlante

    Sets Battle for Zendikar Spoilers

    I can already tell you how most of the casual players will run endless one. They will look at it, their eyes will drop out of their sockets, and then they will try to jam it into some sort of ramp deck, greedly holding onto it until the last possible second to make the biggest endless one...
  15. Grillo_Parlante

    Sets Battle for Zendikar Spoilers

    ....and it also pitches to force. Ok, ok i'm done, exiting stage left.
  16. Grillo_Parlante

    Sets Battle for Zendikar Spoilers

    In vintage and legacy, its not uncommon for people to rationalize cards that should not be in their deck, on the basis that it "also pitches to force." On riptide, we will rationalize running some very marginal cards, if it "also works with +1 +1 counters" Not that there is anything really...
  17. Grillo_Parlante

    Sets Battle for Zendikar Spoilers

    Basically all that endless one does is pitch to force. If you are not running force of will stay away, but if you are there are probably much better blue cards you could be running, which do more than just pitch to force. Like hangerback walker for instance.
  18. Grillo_Parlante

    General Fight Club

    Yeah. If you want an aggro sweeper, mizzium mortars is good, or give them sac outlets or cards that care about death triggers, so they can wipe their own board and not care. Blood artist, greater gargadon, and goblin bombardment are all classics. Or recursive threats like gravecrawler. I...
  19. Grillo_Parlante

    Rasmus Riptide Cube (360 Unpowered)

    This is a lot like the tortured existance decks in pauper, who use their namesake card to recur stuff like predatory nightstalker, or sweepers/win cons like crypt rats. The advantage is inevitablity, and the ability to grind out any deck in the game. They are pretty annoying decks to play...
  20. Grillo_Parlante

    General Fight Club

    What are you trying to achieve? I don't like any of these cards, without further information. Without knowing more, I would be inclined to go with retribution of the meek, as it at least has a cheaper cost to make up conditionality that often times will make it play more like spot removal. I...
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