The true 5-color fixers have their own downside: when properly supporting *A* splash, a deck can almost surely support *ALL* splashes.
splish splash, games takin' a bath, long on playing the best spells, yeah, synergy can go down the drain.
Whoa, I just noticed that Hallowed Burial is approaching bulk! Has anyone played it in a graveyard-synergy-heavy cube (or just with the Gravecrawler package cubes)?
The last big event I played in (I think it was the SCG Open in Columbus, OH) involved me dropping in the last round, when it turned out that a win would've cashed myself and a local that beat me on camera. I went out to dinner and had a relaxing evening; it was worth it.
Playing Magic...
Maybe a "thinking outside the fube" piece is the best way to approach the topic.
Also, terminus, good luck! Would love to see a big post on your cube in the blogs sub forum.
I wonder if I prefer the Legendary cube to all of the finalists. At a glance, I definitely prefer it to the PT cube.
Now, I *really* want to play my Eldrazi Domain deck from the forum draft. Got caught up in contest hype and didn't appreciate what I already have!
I thought about "acceptable" singleton-breaking after the submission period ended. Perhaps, only breaking when distinguishing art was available would've been the best bet (or made it more palatable to the masses). I'm sad not even a double fetch list made it. :(
Games with the Med Mage grid have been similar to older constructed matches: lots of early action and then some back-and-forth until a deck wins (or clearly will win). Kirblinx and I had some really exciting games out to turn 10 or so; including one where he was recurring land destruction, and I...
Thank you everyone for your interest and dialogue! Please accept my apologies; I have not distilled these thoughts beyond huge blocks of loosely related text. And looking over everything, I feel some of my initial confidence in the outline of grid attributes to have vanished. Hopefully, I'll be...
I hope to see the mechanic in some of the supplemental products, like commander 2016 decks. WotC leaves too many mechanics by the wayside. (Arcane, I'm looking at you!)