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  1. Rusje

    Card/Deck Single Card Spotlight

    phyrexian processor Pestilence Fire covenant Lurking evil Necropotence Phyrexian reclamation Blood celebrant Slaughter That's a very broad question. What do you need the card to do besides losing life? How much life are you typically on when playing black on the turn you would like to play one...
  2. Rusje

    General Custom Cards: The Lab

    I specifically quoted Chris who said you know how to upgrade smokestack. I was referring to that comment. Chris proposed to add edict. I changed that to change the timing of the counter adding of smokestack. I think the card Onderzeeboot made is really different due to one turn earlier effect...
  3. Rusje

    General Custom Cards: The Lab

    No, Submarine doom lock is mandatory uptick. That's a huge difference.
  4. Rusje

    General Custom Cards: The Lab

    Or you may add counter add the end of your turn instead of upkeep. Makes it come online one turn earlier.
  5. Rusje

    General Custom Cards: The Lab

    What if you made it to: sacrifice a non-token permanent for each doom counter. For each land sacrificed, that player creates a treasure token. Makes locking out a tad harder ( rancor ) anyone?), and creates a puzzle for the player whether to sac a land or not.
  6. Rusje

    Sets (LTR) The Lord of the Rings: Tales of Middle Earth

    The thing is, is that as you said this card does it all in one. It is strong.
  7. Rusje

    Article Slot efficiency

    And also to sometimes play with just a random pile of cards. You get strange interactions which show some cards in a new light
  8. Rusje

    Article Slot efficiency

    True. You could randomly add some generic good stuff cards to your pool and you aredone. However, when doing this you do not only remove the bad archetype cards but also the ones which could be useful if you do not get the generic good stuff ones and are in a pinch. Both with and without some...
  9. Rusje

    Article Slot efficiency

    Take your cube, from all the cards pick the cards you think could be in the archetype and make the best deck. Then do the same a few times but you randomly take a few of the choose cards out of the pile (to simulate not seeing those cards due to the other drafters). Cut all the cards which were...
  10. Rusje

    General Secret Lair Spoilers

    I love the fun unglued can bring. The sad part is that it is all over when people start to get competive. You get rules issues or someone who brings all kinds of tokens (toys or whatever can become a token), stops wearing glasses and so on...
  11. Rusje

    General Custom Cards: The Lab

    Why not make it RU Deal 1 damage to target creature/planeswalker Choose a counter…. Buyback 2? Yes it is only playable with both a creature you want to kill and remove/add a counter, but it does not seem to be op.
  12. Rusje

    General Custom Cards: The Lab

    Yes I mistook venture with initiative since the last dungeon was with the initiative. Oops. To get back on track. I like the designs of Chris, but why not: Card 1: Uncommon rarity creature. Monocolored. Signal card. I am thinking either white, blue or green. Whenever you cast an Adventure...
  13. Rusje

    General Custom Cards: The Lab

    Undercity is a dungeon… (which you enter using initiative), hence my mind went to ouch, be careful with those things. Even taking undercity out of the equation, as I said before, it all depends on the dungeon you provide whether it is fair/fun or not. It is likely difficult, but really fun to...
  14. Rusje

    General Custom Cards: The Lab

    Yes and no. Venture yes, you take the initiative not. Pulling venturing off, is quite a feat and adds to the game. Taking initiative (or something akin) is really not fun.
  15. Rusje

    General Custom Cards: The Lab

    Monarch/emblems et al do something every time and are hard/impossible to get rid of. Yes they/we can create cards that do just that, just like cards that interact with suspend (those exist already). However, monarch et al is not comparable to suspend, which is nice, could be interacted with, and...
  16. Rusje

    General Custom Cards: The Lab

    You are correct : dungeons as they are now only trigger some temporary effect. That is all fine and dandy, so far they do not break the rules. Still, dungeons/venture as is is quite hard to balance. The first entry gives often a much weaker payoff than the last one. Still, they are hard to...
  17. Rusje

    General Custom Cards: The Lab

    Why not change the red mana source to hybrid black/red (or even white) of Assemble the legion It comes down later, but snowballs slowly. Which is just fine with me, since you have to end the game somehow.
  18. Rusje

    General Custom Cards: The Lab

    That all depends on the dungeon. You cannot interact with the dungeon, but can with the creature. My point was about the dungeon. To clarify: if you are able to balance it, then it is really fun. However, balancing something that breaks the rules of mtg, things cost mana, no free cards...
  19. Rusje

    General Custom Cards: The Lab

    I abhor card types that one cannot interact with like emblems, dungeon etc. Are you sure you want to go that route? The balancing is really difficult since you add another parameter and it depends on the power of the dungeon.
  20. Rusje

    Sets (WOE) Wilds of Eldraine Testing/Includes Thread

    It always baffles me why they did not first a priority round in the draw step (effectively upkeep) instead of upkeep. A whole step gone.
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