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  1. Rusje

    Sets (LTR) The Lord of the Rings: Tales of Middle Earth

    Here we go: * suppose all the value is in one card, let’s call this value X. Let’s assume that there are N packs and for simplicity assume that the probability of opening the card is equal over all packs, so 1/N. * the expected value of each pack is the probability of opening the jackpot times...
  2. Rusje

    Sets (LTR) The Lord of the Rings: Tales of Middle Earth

    Well, suppose. Lot of the value is concentrated into a few cards. As long as those cards, e.g, the one ring, is still in the boosters than the boosters are worth a lot more than when that card is opened. The math is simple, you could search for expected value and could get a good idea of it.
  3. Rusje

    Sets (LTR) The Lord of the Rings: Tales of Middle Earth

    The problem is that the scarcity has been mixed with pay to play. Note that I remember the oddessey block. In that block it was dirt cheap to have a standard tier 1 deck, some would say that was madness. But in reality, it is madness that these days it has become play to pay.
  4. Rusje

    Sets (LTR) The Lord of the Rings: Tales of Middle Earth

    Hmm. I am glad that I am out for a long time. Artificial scarcity has never been anything I like. As is paying for a brand name for bragging rights. The problem is that a game is mixed with fancy smancy fake scarcity value.
  5. Rusje

    General Custom Cards: The Lab

    I would move prismatic to the top, as is often done with property defining cards and would change the ability parts after if you do to bullets and start with the colour restriction. If you do, then do the following: * if ~ is white then add a 1/1 …. * if ~ is black … With bullets you do not get...
  6. Rusje

    General New Format: Oathbreaker

    Yay, boring.
  7. Rusje

    General Custom Cards: The Lab

    It is truly great to play a game where cards do not require an immediate answer! The lack of fixing/card filtering is less great, but one can work around that by using custom rules.
  8. Rusje

    General Other News

    I know what a planeswalker used to be before the nonsense of the mending. After the mending they did there best to make big bad bolas as strong as pre-mending… Seriously, before the mending planeswalkers were very strong, almost godlike, wizards. Afterwards, they were really weak. Comparing the...
  9. Rusje

    General Custom Cards: The Lab

    Not in my book, but 9 mana is also not a feat in my cube. That could be quite different in quicker cubes.
  10. Rusje

    General Custom Cards: The Lab

    A haymaker yes. But not win a game. No card deserves that unless that card requires a lot of workaround.
  11. Rusje

    General Custom Cards: The Lab

    No. You are both seriously underestimating the strength of setting up a perfect attack which is possible when you control the second turn. You get their turn followed by your own. It is simply game over.
  12. Rusje

    General Custom Cards: The Lab

    Not in this case. Yes they blow all their removal, which they otherwise do on your turn (if they have the mana open). You are forgetting one huge part: you attack for them, tap their creatures or whatever, and then you swing in and win. If you get the first turn this can not happen. Note that...
  13. Rusje

    General Custom Cards: The Lab

    Second turn makes it even stronger… you control their turn and then your own turn begins…
  14. Rusje

    General Custom Cards: The Lab

    That does fix the problem to. However, it does not have the build in answer. May I suggest tweaking the last part to: …, tap mewtwo. If you do target opponent chooses one: * that player sacrifices 3 permanents, discards a card and loses 3 lifes. * your mindslaver effect. In this way you get a...
  15. Rusje

    General Custom Cards: The Lab

    If we look at both cards: Mewtoo has immediate and tremendous value. Mew not, but mew has inevitability. Leaving mew alive for one turn is doable, but probably already game over. However, mew leaves the opponent at least searching one turn for an answer. Mindslaver, even this weaker variant...
  16. Rusje

    General Custom Cards: The Lab

    Mewtwo is still very strong. Mew is not too strong
  17. Rusje

    General Custom Cards: The Lab

    The problem is that both already leave the opponent way behind if they answer the creature. Maybe like: Costalot Flying Ward 8?-x where x is the number of hit counters on costalot When costalot attacks put a hit counter on it. Then defending player sacrifices x creatures, where x is the number...
  18. Rusje

    General Custom Cards: The Lab

    Yes, I would change it to: if your commander has at most one colour identity, it’s identity is also white. In this case you allow also commanders without an identity to use white. Or you could use: if your commander has at most one colour identity, then the colour identity of this enhancement...
  19. Rusje

    General Embrace the Chaos / Cube Occasionals

    Not on turn 3… then I rather have it without the -1/-1
  20. Rusje

    General Embrace the Chaos / Cube Occasionals

    No, but I do not think classical aggro is the correct fit. I think the summoning wants big bruisers with mana cost 4 or more.
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