All fair points, I was just thinking yesterday how well this would fit in GW according to modern design principlesSo, I feel like GW is a color that wants this less than UB?
Also like, do we need planar chaos? Just make this an enchantment instead of an artifact
LOVE the art, I'm gonna use that for something
I feel a new Cube / set idea forming in my head... Slightly altered colorshifted cards?
Good question, I don't know if it should or will be all customs. I imagine the mana base is unlikely to be all customs, at the very least. I also would like some enchantment-based green ramp, and there isn't anything available I think that I could colorshift, since aura-based ramp is exclusive to green. There are other categories that are pretty exclusive to one color, like burn for red and discard to black.All custom? (I’m guessing yes)
I like the Strix now
Yeah, that one is tough, not going to lie If you have any ideas how to make it look more like an enchantment I'ld appreciate it!I adore the picture for Adrokar
On the flip side I don’t think Prized Protector looks like an enchantment at all.
I used MidJourney for these (v4 to be precise)! There are numerous things the engine can't do, but it can also make some amazing pictures! Which is amazing for someone with neither the skill to make, nor the money to buy enough art to illustrate all my custom designsWow, AI art has really improved in months. I only thought of it because the faces on Adrokar. That skeleton and those faces on Prized Protector are amazing. Credit yourself as you want, of course, for me it was more a matter of curiosity about which AI was used in case they were made that way.
The problem is that both already leave the opponent way behind if they answer the creature.I am trying to design Mew and Mewtwo for my Pokécube as "super hard to cast but you win the game 98% of the time"-cards, but I feel like it's hard to hit the sweet spot. I am trying to craft draft situations where people are motivated to try and build a deck, that can cast them, but also game situations where the opponent, if they did something right, might have a glimmer of hope to beat them. Basically, I don't want people to scoop after someone reveals a card, indicating they'd cast that now, but both would rather not bother playing it out.
Right now, I feel like both of these are tempting enough to buildaround but far too unbeatable for their effects to really matter.
View attachment 8082
Mewtwo, the Last Experiment 11
Legendary Pokémon - Psycho
Flying
Wenn Mewtwo enters the battlefield, you control target player during that players next turn.
If Mewtwo would leave the battlefield, exile it instead and it deals 11 damage to each Pokémon.
11/9
Maybe I have to word the first ability like Emrakul's? And what could I do with the "I destroy everything just like in the movie"-ability?
View attachment 8083
Mew 5WUBRG
Legendary Pokémon - Psycho
Flying, indestructible
Mew can be the user of any attack card.
When Mew enters the battefield, for each color, search your library for a card of that color and exile it. Then shuffle. You may play those cards this turn without paying their mana costs.
10/10
For evaluating purposes, you can mostly ignore the part about attack cards. Just freecasting five good spells from your deck is probably way too nuts already ...
Mewtwo is still very strong. Mew is not too strongI reworked them both a bit, making them more castable and more beatable.
Mewtwo
Legendary Pokémon - Psycho
Flying, Ward 3
When ~ etb, you gain control of target opponent during that player’s next turn. After that turn, that player takes an extra turn.
10/7
Costs two less now and got ward 3, but it has the "fair" mindslaver ability and doesn't wipe the board anymore.
Mew
Legendary Pokémon - Psycho
Flying, vigilance, ward
Mew can be the user of any attack card.
: Scry 3, then look at the top card of your library. If it's a pokémon or attack card, you may cast it without paying it's mana cost.
9/9
Also costs 2 less, also ward 3 but no immediate value. Instead you can go off with multiple activations starting the next turn. The vigilance is important because that way Mew can "use" an attack spell and still attack in regular combat.
They look better?