General Custom Cards: The Lab

Wraith of the Crossing w/b w/b
Creature - spirit
Flying
Sacrifice this: Other creatures you control gain undying until end of turn.
2/1

Gate to the Fae u/b u/b
Artifact
Whenever you cast a noncreature spell, surveil 1, then put a charge counter on this.
T, Remove two charge counters from this: Create a 1/1 blue and black Faerie Rogue with flying.

Murderous Charm b/r b/r b/r
Sorcery
As an additional cost to cast this spell, sacrifice a permanent.
Choose one—
• Create a 4/4 Hellion with haste and trample.
• Destroy target creature, planeswalker, or land.
• Murderous Charm deals 3 damage to each creature and each player.

Scrap Nibbler b/g
Creature - Zombie
Scrap Nibbler enters the battlefield with three -1/-1 counters on it.
At the beginning of your upkeep, you may exile target card from a graveyard. If you do, remove a -1/-1 counter from Scrap Nibbler.
Scavenge 3b/g
4/4
 
It also needs to have the ability to:

Seize the Means of Production - {R}{W}
Instant
Create a 1/1 white and red Comrade token, then choose one:
• Make another Comrade token.
• Target land does not untap during its controllers next untap step.

(I am rusty at making cards.)
 
It also needs to have the ability to:

Seize the Means of Production - {R}{W}
Instant
Create a 1/1 white and red Comrade token, then choose one:
• Make another Comrade token.
• Target land does not untap during its controllers next untap step.

(I am rusty at making cards.)
Pretty much. Usually, I use the creature type "Communist" on my cards.
mAOX5b7.png
 
Why not Comrade? Human Wizard Comrade (mirroring the way that Ally goes last on the type line) would be shorter than Human Communist Wizard (by a whole two characters), making the type line less cramped. It also sounds a bit less stilted to me.
 
Wraith of the Crossing w/b w/b
Creature - spirit
Flying
Sacrifice this: Other creatures you control gain undying until end of turn.
2/1

Gate to the Fae u/b u/b
Artifact
Whenever you cast a noncreature spell, surveil 1, then put a charge counter on this.
T, Remove two charge counters from this: Create a 1/1 blue and black Faerie Rogue with flying.

Murderous Charm b/r b/r b/r
Sorcery
As an additional cost to cast this spell, sacrifice a permanent.
Choose one—
• Create a 4/4 Hellion with haste and trample.
• Destroy target creature, planeswalker, or land.
• Murderous Charm deals 3 damage to each creature and each player.

Scrap Nibbler b/g
Creature - Zombie
Scrap Nibbler enters the battlefield with three -1/-1 counters on it.
At the beginning of your upkeep, you may exile target card from a graveyard. If you do, remove a -1/-1 counter from Scrap Nibbler.
Scavenge 3b/g
4/4
Awsome.
 
YUB Ausgrabungsstätte.jpg

Digside {U}{B}
Enchantment
Whenever you discard a card for the first time each turn, create a treasure token.
Whenever you discard a card for the second time each turn, draw a card.


So wizards would probably don't print that design in an eternal world I'd guess, but how good is it in self-contained 360 card environment on masters/horizon-set power level with half a dozen repeatable discard outlets and ~25 cycling cards? Doesn't seem broken to me, but a nice incentive to build around. Am I right?
 
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