It is not broken at all. That each part triggers only once makes it balanced, maybe a tad weak. It is a a card which does not do anything on its own. The treasure bit is nice to have, but the draw is what makes it strong. Having to discard 2 cards before it triggers makes it a lot of work (but who doesn’t like a payoff after some hard work?).View attachment 7995
Digside
Enchantment
Whenever you discard a card for the first time each turn, create a treasure token.
Whenever you discard a card for the second time each turn, draw a card.
So wizards would probably don't print that design in an eternal world I'd guess, but how good is it in self-contained 360 card environment on masters/horizon-set power level with half a dozen repeatable discard outlets and ~25 cycling cards? Doesn't seem broken to me, but a nice incentive to build around. Am I right?
Much stronger, but probably still doable would be to change the treasure to trigger on each uneven discard and the draw on each even. One has to work quite a bit to break it when it triggers multiple times.