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  1. Mondschwein

    General Landfall and Landfall Aggro

    this is riptide's own version of rickroll'd
  2. Mondschwein

    General "Looking for a card"-Thread

    I bet you already play some of them, but I'll just throw them all in: Brineborn CutthroatJeskai ElderNinja of the Deep HoursMoonblade Shinobi Wavebreak HippocampStinging LionfishRelentless SkaabsGhost of Ramirez DePietro don't know if you want to attack/block with all of them and I don't...
  3. Mondschwein

    General CBS

    So, LadyMapi mentioned two good self-sufficient zombie tribal cards. I figured that there's actually a pretty nice package: got me thinking about a value package in RUG which is a colour combination I struggle to find identity (ironically, since it's my favourite 3-colour-combination)...
  4. Mondschwein

    General Enchantments not ruining your day

    I completely agree Rasmus, and there will still be enough things people just can't interact with in a radical manner (getting rid of something). That's the nature of the game and what creates tension, for example if the aggro player will be able to k.o. the control player before they can turn...
  5. Mondschwein

    General Enchantments not ruining your day

    @ Onder: I obv will let you know, but I fear it might take some more time. @ ravnic: First off, I didn't mean to say that it's generally bad design. It's just under the restrictions I follow. If your list dictates a (somewhat clear) pick-order, that actually also gives room for an entirely...
  6. Mondschwein

    General Enchantments not ruining your day

    Man, you all should read the opener of this thread. :D
  7. Mondschwein

    General Enchantments not ruining your day

    btw it's not that I completely ignore enchantments. Auras would be the exception to the rule, since on a creature they can be interacted with. I also thought about adding Demonic Pact as a build-around, but without the removal available, that card might actually end up too good. Sweet cards like...
  8. Mondschwein

    General Enchantments not ruining your day

    Yeah, no artifacts, too. This has another reason: while colourless cards can be the glue that holds archetypes together, I really like colour restrictions. It will be interesting to find out which kind of fixing would be the best in such an environment. The idea came from playing retail...
  9. Mondschwein

    General Enchantments not ruining your day

    I'm not able to articulate my exact thoughts in English, so here's the short version: - most important effects on enchantments can be found on a body too -> the more cards interact with each other, the more interactive is the whole gameplay of the cube - you need to have a certain density of...
  10. Mondschwein

    Card/Deck Single Card Spotlight

    Indeed, that does make sense. lol I seriously don't know, I grabbed the idea of what others here called turn-2-aggro, it's a slower environment, but a 5drop that demands you casting a certain type of spells still looks questionable.
  11. Mondschwein

    Card/Deck Single Card Spotlight

    I think you'd still wait a turn since those lands don't untap.
  12. Mondschwein

    General CBS

    It's way too early to accuse someone, just wait until they answer you. on another topic: some days ago, I brought temporary protection like protection (duh), hexproof and indestructible to discussion. I wanted to hear from you because - I find it hard to evaluate - I support heroic and want...
  13. Mondschwein

    Card/Deck Single Card Spotlight

    supporting heroic of course Anthousa, Setessan Hero would say this is a reasonable curve-topper? Heroic/Spells is an aggressive archetype in my cube, and this would be the most expensive payoff.
  14. Mondschwein

    General Enchantments not ruining your day

    wubba lubba dub dub
  15. Mondschwein

    General Fight Club

    Let me necro that one thread..
  16. Mondschwein

    General Fight Club

    If I'd run enchantments, Ongoing Investigation and Ulvenwald Mysteries would be tested immediately.
  17. Mondschwein

    General Fight Club

    A comic about the worst magic-related joke ever, nice.
  18. Mondschwein

    General Fight Club

    Mission is better (harder to remove as an enchantment) Lokout is more challenging to make work Dislike both tbh
  19. Mondschwein

    Card/Deck Low Power Card Spotlight

    LOL wait until you see my cube especially rremoval gives me some headache because it is pretty hard to balance with every little detail in mind :D
  20. Mondschwein

    General Fight Club

    Yeah, I remember it being quite good in limited. What about other common adventures: Faerie GuidemotherArdenvale Tactician I also like Shepherd of the Flock and I think Ardenvale Tactician and Hypnotic Sprite fit the ninjutsu/back to hand archetype pretty well. :D
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