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  1. Mondschwein

    General CBS

    Believe me, I'm definitely not underestimating it. I just don't know if it's too fragile for a 5drop, and if aristocrats/tokens wants that kind of finisher. Marionette Master and Rage Thrower look better for this kind of deck, and In might run Nantuko Husk along them.
  2. Mondschwein

    General CBS

    An aristocrats deck with Reveillark, Marionette Master and Angel of Invention to bring back - wet dreams. Fallen Angel is a card I often considered, but I find it a bit expensive for a sac outlet, even if it's free and brings evasion. I don't know, Nantuko Husk looks like it's way less a...
  3. Mondschwein

    General CBS

    I know about sac outlets and play a lot of them, but how often does the aristocrats deck (which usually is two colours out of RBW) want the Thug?
  4. Mondschwein

    General CBS

    It's a 1/1, people usually don't care about it, so it needs to chump block to die. The trigger puts the creature on top, but if you can't draw it right away, it might be that you selfmill it to the yard without any use of it. At least that's what I think how it could easily happen in cube, I...
  5. Mondschwein

    General CBS

    GGT looks pretty much like what every Gx gy deck wants, doesn't it? The cool thing about it is: if it's in your starting hand, it's a big enabler for selfmill, if you mill it with other enablers, it becomes a nice payoff ready to get dredged out. Stinkweed Imp on the other hand looks pretty...
  6. Mondschwein

    General CBS

    A question that always comes to my mind although I messed around with it from the very beginning: How much Dredge? Dakmor SalvageLife from the LoamMoldervine CloakStinkweed ImpGolgari Grave-Troll Those are the ones that stand out to me. Loam is an incredible engine piece, but also quite...
  7. Mondschwein

    Card/Deck U/B Ninjutsu

    Ninja of the Deep Hours and Moonblade Shinobi are pretty cool to play with, Mistblade Shinobi and Throat Slitter are cards I'm not sure of. Okiba-Gang Shinobi and Ninja of the New Moon could both be interesting if their Ninjutsu was 1 mana cheaper. Fallen Shinobi is interesting, but I hesitate...
  8. Mondschwein

    General Small archetype packages

    Story of my life, no joke. People keep telling me this at gaming, football (the one Americans call soccer), work and especially back at school. Not always great, but I'm okay with this. I'm sorry I was so wrong, didn't mean to sound harsh or anything. Just didn't read the goddamn card.
  9. Mondschwein

    General Small archetype packages

    Blood Sun doesn't combo with Lotus Field, it just doesn't affect it.
  10. Mondschwein

    General Fight Club

    Why 6drop? And it doesn't have Cataclysm attached to it, as players keep lands.
  11. Mondschwein

    Card/Deck Single Card Spotlight

    Some users here often stated in spoiler threads of the last ~3 years that it seems WotC is reading on here, as archetypes that often lacked a certain amount of support got just the right cards in the near past to be available for riptide.cub Personally, I see a lot of great limited sets like...
  12. Mondschwein

    General "Looking for a card"-Thread

    btw I really like Emeria Angel, but I cannot see it coexist with Murmuring Mystic, the latter one being not an offensive threat itself, but easier to support and is scaling better as you can only play one land per turn (I really hope this sentence makes sense lol). Personally, I see Lands.dec to...
  13. Mondschwein

    General "Looking for a card"-Thread

    Because that's (definitely) game.
  14. Mondschwein

    Card/Deck Low Power Card Spotlight

    I run Sakura-Tribe Scout and it definitely can't be compared to Llanowar Elves. In the right deck, it's way cooler to be able to ramp up to say 6 on t4 with it, and immediately profite from doing so. I don't like classic mana rocks or mana dorks in my list, it's the kind of ramp i just don't...
  15. Mondschwein

    Card/Deck Single Card Spotlight

    I have high hopes for Skaab Ruinator to be a thing in my cube. As I cut a lot on enchantments and instead play creatures with the same/similar effects while being easier to interact with, while also having a lot of incidental selfmill, I really hope this will be the right environment for the...
  16. Mondschwein

    Card/Deck Single Card Spotlight

    First of all: I also love Flame Jab! It's very strong in Spells Matter and Lands.dec, and also is a nice weapon vs some fragile engine pieces like Young Pyromancer. @ Mentor: Tajic and Sunhome Stalwart are the ones I recently added to my list (but didn't test yet), while I also thought about...
  17. Mondschwein

    General Evasion

    Phantom NinjaStorm CrowHighborn GhoulDeranged WhelpTyphoid RatsDefiant ElfPrecinct CaptainSoltari Foot SoldierKaroo MeerkatLu Xun, Scholar General There are lots of ways of evasion and pseudo-evasion - which ones do you prefer and why? Personally, I don't like creatures that generally can't...
  18. Mondschwein

    Card/Deck Single Card Spotlight

    Lumbering Battlement Does anybody have experience with this? Looks like a very cool EtB-Support without being broken, and it also needs some work to be put in, but isn't very bad alone. It also looks a bit weird, which is why I ask you, Riptidians.
  19. Mondschwein

    General Fight Club

    I quite like Cemetery because you need to put work into it, and if your cube has some gy interaction it's an interesting minigame. If your cube on the other hand has a lot of enchantment removal, Reclamation could be the better option, as Cemetery would be very weak here. Both cards are cool...
  20. Mondschwein

    General "Looking for a card"-Thread

    I love Talrand as a card, but for cube, I heavily prefer Murmuring Mystic. Young Pyromancer also is a strong payoff, and they could easily be played in the same deck, as Spellslingers often tends to be aggressive, but also more aggro-control, and a 4drop that gives you value over the course of a...
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