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  1. psly4mne

    General Custom Cards: The Lab

    I have a few concerns about the card: Being a land means it's usually impossible to get rid of. For a card that has such a big impact on the game, I'd say you need to give the opponent an out. If you have a few triggers resolved or set up, the only way to actually get rid of the effect is with...
  2. psly4mne

    Sets Shadows over Innistrad Spoilers Thread

    Reverse Crumbling Vestige or forward Terminal Moraine Terminal Moraine So far, Elusive Tormentor, Avacyn, and Relentless Dead (if I can up my zombie count) make it for me.
  3. psly4mne

    General Custom Cards: The Lab

    I think the flashback version of the ability is way more powerful than SGM's buyback. SGM requires you to either hold back your spells in the early game or only use it on spells you topdeck in the late game. With Priest, you can run out all your spells on time and then recast them later when you...
  4. psly4mne

    Sets [DTK] Dragons of Tarkir Spoilers Thread

    I don't think megamorph was a terrible mechanic, but it didn't feel like it added anything to the game beyond the existence of morph. The name was goofy, but so was the ability itself ("It's morph, and also the creature gets a +1/+1 counter"). It immediately brought to mind mechanics like...
  5. psly4mne

    General CFB Design Contest Final Vote

    The short version on Experiment Two is that it's on the players to know how triggered abilities work, and in this case it's fairly basic stuff. It might be problematic once if you cube with people who have never played magic before, or have and just never learned the rules, but it will cause...
  6. psly4mne

    Sets Shadows over Innistrad Spoilers Thread

    And pulling the counters off costs 3 mana. Cool concept, terrible execution.
  7. psly4mne

    General Print this Wizards! (So I can put it in my cube)

    I've played with Remand plenty, but I don't think I've ever Remanded a 1 drop, much less considered it a good use of my mana. I have been playing a lot of Hearthstone arena lately, which might be messing with my card evaluation on the double exalted guy, but I think this is way better than an...
  8. psly4mne

    General Print this Wizards! (So I can put it in my cube)

    The card is going to be hitting much less often than Miscalculation or even Force Spike, and I don't think the pay 1 is going to be relevant often enough to care about. You're probably not going to be playing this against 2+ open mana (because you'd rather try to counter the follow-up spell), so...
  9. psly4mne

    Card/Deck Single Card Spotlight

    Helm of Possession Kind of a weird card, but it seems great for those of you with a sacrifice theme. I'm trying it out in my cube, which has a light sacrifice theme and a solid supply of tokens.
  10. psly4mne

    Site News CFB Store Credit Contest: Design a Cube Card

    Anyway, get the creative juices flowing and make something new for the contest! That's kind of the point.
  11. psly4mne

    General CFB Card Design Contest Voting and Discussion

    I agree, it feels like Disciple pretends to have synergy with lifegain cards but really doesn't and it's just an undercosted recurring beater. Unholy Tribute is not a great mechanic, in part because the number doesn't matter that much. Anything less than 6ish life is disposable when you're the...
  12. psly4mne

    General Print this Wizards! (So I can put it in my cube)

    Being able to pump the same attacking creature twice might be too good on a 1 drop. The blue instant just seems like a worse Miscalculation.
  13. psly4mne

    General Fight Club

    I'd include Scuttling Doom Engine out of those (in fact it is the one out of those four that I do include). Finishers that go in any deck are more interesting, and fun with Welder is fun. We like death triggers here too.
  14. psly4mne

    Site News CFB Store Credit Contest: Design a Cube Card

    Cool, look forward to it.
  15. psly4mne

    Site News CFB Store Credit Contest: Design a Cube Card

    Hope it's not too late to ask to include my submission (post #41 on page 2). Missed the bit about PM.
  16. psly4mne

    General Custom Cards: The Lab

    I wanted to fix this, and this is what I came up with: Spells! - {3}{U}{B} Instant Cascade, Cipher The instant speed means that you can encode it on an already unblocked created if you're already getting through (for a guaranteed second cascade unless they have instant removal), or you can...
  17. psly4mne

    Sets Shadows over Innistrad Spoilers Thread

    It would probably be unprintable at 1B (see Vampire Interloper) but not unbalancing outside Innistrad limited.
  18. psly4mne

    Site News CFB Store Credit Contest: Design a Cube Card

    I thought it would be too easy if you could slam it pack 3 and have it get the best card from packs 1-2 without having to think about it, or even take it pack 2 and immediately be able to choose from a bunch of options. This way, you'll usually have to consider whether something better is going...
  19. psly4mne

    Site News CFB Store Credit Contest: Design a Cube Card

    This is the newest custom in my cube. The idea was to make narrow decks that relied on a particular card more viable, but it should go well in any deck. It also creates more tough decisions during the draft, and incidentally plays very well with the "spells matter" archetype, which I support...
  20. psly4mne

    Sets [OGW] Oath of the Gatewatch Spoiler Thread

    Someone new to the game is going to be looking at new cards where there is no such thing as {1} being added to your mana pool. They will understand that <> is a type of mana just like {R}, and {1} can be paid with any type of mana. If anything, confusion will be reduced because no one will thing...
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