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  1. ColonelSanders

    Card/Deck Creature lands

    I used to play this card in my cube (fairly low powered at the time) and the guys I played with found it to be pretty consistently unfun. It felt vaguely like playing overrun in the sense that you were almost always able to end the game when you cast it, but you didn't need much board presence...
  2. ColonelSanders

    General PennyPincher,JasonCube,EldraziDomain,PortableFlower,SHARZAD,Modulabuns,Ravebuns,

    A cube tutor link or something in text form with sorting might make this a little more digestible.
  3. ColonelSanders

    General Print this Wizards! (So I can put it in my cube)

    I've always found sylvan to be pretty damn good, especially if you have fetches + rampant growth style ramp effects to shuffle. Scry 2 on upkeep for G seems better in most cases unless you frequently find yourself paying life for sylvan. So, do you want something at a sylvan(+) power level?
  4. ColonelSanders

    Sets [OGW] Oath of the Gatewatch Spoiler Thread

    I run a lot of custom cards in my cube and found batterskull with trample instead of vigilance was a much less soul crushing card. That being said, the card still slotted into pretty much any deck and didn't do anything exciting so I gave up on it. I'm not sure what would have to happen to...
  5. ColonelSanders

    General Fight Club

    I prefer daze. It feels less one dimensional than force spike. I've cubed both and they're definitely more exciting if your environment is on the faster side; they end up dead less often.
  6. ColonelSanders

    General In search of ideas

    I need to set up a list on cube tutor. Right now, I don't really have a cube. There's the old one that's been torn to pieces and parts of a new one that only amount to giant lists of cards in notepad lol
  7. ColonelSanders

    Card/Deck Kill it with fire (let's talk removal)

    So I've been trying to lower the power level of my cube, and to extend this idea, I'm lowering the power level of my removal spells. Lightning bolt, swords to plowshares, doomblade, counterspell, and company are all fine magic cards, but they can make creatures irrelevant if the creatures don't...
  8. ColonelSanders

    General In search of ideas

    My poor thread...
  9. ColonelSanders

    General In search of ideas

    I like the idea of less oppressive finishers that don't instantly shut aggro decks out of the cube at 6 mana. The idea of a combo/aggro or synergy reliant aggro deck also seems like it might help find a balance between supporting weenie strategies and removing aggro. However, I don't know...
  10. ColonelSanders

    General In search of ideas

    something that I've already implemented in my cube is moving all board wipes to 6+ mana slots and isolating mana ramp to green. I've found this takes a little pressure off of aggro decks (which in my cube are probably less 1 drop heavy than in most cube lists). This has allowed for some...
  11. ColonelSanders

    General In search of ideas

    Real life interferes for a couple days and my thread devolves into this... lol Jokes aside, looking through all these cards reinforces the idea that I need to figure out a more specific plan for my cube design. I'm going to try to get the guys I play cube with together this weekend, play a...
  12. ColonelSanders

    General In search of ideas

    Recently my cube has been going through a bit of a mid life crisis. More specifically, I've grown weary of the slow power creep that has come with acquiring more and more cards for it (and reading mtgs cube forums). I've begun the process of gutting it and making it a more interesting...
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