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  1. japahn

    Card/Deck GREEN: Land Attack / Lands Matter

    Yeah, don't run Constant Mists, that wasn't a suggestion. It's miserable. Don't forget: Weathered Wayfarer White does sounds like a decent color for this deck. I'm in the all-color vibe for themes lately, so if you were at a lower power level there are other decent land animation spells...
  2. japahn

    Card/Deck GREEN: Land Attack / Lands Matter

    I had a lands theme in RG, in the direction of graveyard (Life from the Loam) in a module along with a graveyard theme. The lands deck was super swingy - sometimes it would do nothing, sometimes it would be absurd. I still want to try it out again. It was something like: Genju of the Spires...
  3. japahn

    General Gold aggro and rethinking colour roles

    One thing from Jason's old post is worth repeating: With two random basic lands in a two-color deck (with the same number of basic lands in each color), the possible combinations are: Two plains. Plains and mountain. Mountain and plains. Two mountains. {1}{W} has 75% chance of being...
  4. japahn

    General Gold aggro and rethinking colour roles

    I immediately thought of Vindicate and then realized there was a card link. GET OFF MY HEAD
  5. japahn

    General Archetype layering

    One approach I've used to increase deck diversity is not label each color as aggro or control. I try to provide aggro and control tool for all colors. Blue is skewed towards cheap counterspells and evasion to make it suitable for aggro and red is skewed towards control, with mass burn and long...
  6. japahn

    General MTGO You Make The Cube

    Some suggestions of cards that are weird in the color pie: Rebuff the Wicked Piracy Charm Mind Bomb Apprentice Wizard Rathi Trapper Paralyze Ashes to Ashes Kor Dirge Enslave Form of the Dragon Fissure Foe-Razer Regent Wall of Ice Ice Storm Arachnus Web Red control cards: Circle of Flame...
  7. japahn

    General MTGO You Make The Cube

    I love the (low) power level of your cube! I found a lower power level makes a lot of interesting cards playable. I would however cut these based on being GRBS: Recurring Nightmare Archangel of Thune Flametongue Kavu Purphoros, God of the Forge Tempt with Vengeance Managorger Hydra Deranged...
  8. japahn

    General The James and Jason Hour: Podcast Questions. Saturday, OCT 22, 12 Noon EST

    What are the pros and cons of a wide power band?
  9. japahn

    General The Draft Exchange

    - Dragonstorm - Demonic Consultation - Donate - Illusions of Grandeur +4 Squadron Hawk Fixed Edit: Posted this on the wrong thread somehow, was supposed to be in the Cube Contest thread ._.
  10. japahn

    General MTGO You Make The Cube

    Yeah, properly going through a cube list and evaluating if it's good or just average takes at least an hour. A proper curation would have been a full time job for a few people over the last weeks, if it happened, and I doubt much it did. I wonder if the famous people were favored in some way...
  11. japahn

    Card/Deck Single Card Spotlight

    Seems like bad Stunted Growth. Is a bad villain good? Stunted Growth
  12. japahn

    General Too Many Lands

    It's not visible. I had this concern too, but the tape is glued just below the point where it would be, and it's thin enough that you can't even feel the thickness if you try.
  13. japahn

    General Too Many Lands

    I use triangles cut out of Washi Tape on the corner inside the sleeve. It looks good, is reasonably discreet, doesn't get affected by shuffling and lasts a while (have been using for a year, and every single one is still there). The downside is that it takes a lot of work and some skill to get...
  14. japahn

    General Too Many Lands

    I've felt as some point that fixing in my cube was too good, but cube quality is so high that out of 45 cards, ~5 picks need to be dedicated to lands to have some level of sanity when cutting cards. If not, the power band will be exacerbated too much - nobody will have to play the bottom 20% of...
  15. japahn

    Card/Deck Iconic limited curve toppers

    I like spells as curve toppers, as they have haste but are more situational, causing stronger emotional spikes (tm). Inspired Charge Sleep Manabarbs Collected Company
  16. japahn

    Card/Deck Low Power Card Spotlight

    I've started "playing" in 1996, when MtG was a fever here in Brazil (USD was cheap). Fourth Edition, Ice Age and Homelands, terrible cards basically. I think the only card from that time that made it to my cube was 4th ed. Animate Dead. I was 8 at the time, and though I knew the rules roughly, I...
  17. japahn

    Sets [KLD] Kaladesh Spoilers Thread

    This thread is too wordy already, I'll just say: I am against creatures. With that out of the way, are Gearhulks the fair Tinker targets we've been waiting for?
  18. japahn

    Card/Deck Low Power Card Spotlight

    I might have to create the Super Low Power Card Spotlight, but... Court Street Denizen
  19. japahn

    Sets [KLD] Kaladesh Spoilers Thread

    If you get 3 attacks in with this and it survives until you dump your hand, it can be a draw 3. That's the best case. Worst case, this is a 1/1 haste, which is bad. Really tough card to evaluate, I'd test before drawing conclusions.
  20. japahn

    Sets [KLD] Kaladesh Spoilers Thread

    I hated the expeditions as well - thought they looked dull, didn't like the frames, the art, and had a Polluted Delta stolen from me in the prerelease. These masterworks, though, look way better and with the new wording + border, are something I can see paying extra for. Hope the foiling is...
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