Search results

  1. Zoss

    General CBS

    It's a known issue, unfortunately.
  2. Zoss

    General Fight Club

    Magpie and Inga are my top two. Wonder is either really good or really mediocre--if you wouldn't play Levitation because you think it has poor play patterns, don't play Wonder. Because it's a free Levitation. Notably I don't know if I'm in love with Inga. That's a tough death trigger to set up...
  3. Zoss

    General Low Power Planeswalkers

    That's a galaxy brain take, and it's probably why I've actually always felt that Wrath and Damnation are brutal. But maybe that's just me being a filthy aggro player!
  4. Zoss

    General Low Power Planeswalkers

    Dakkon, Shadow Slayer is pretty brutal in the late game IMHO. Exile makes it a lot better than just double murder. That said, it's a fine payoff for your control decks surviving and it's a card I'm happy to have as a p1p1.
  5. Zoss

    General Low Power Planeswalkers

    Vraska is pretty powerful, IIRC. Maybe more powerful than Tamiyo? I haven't played with Tamiyo, though, so I can't say for sure. I also think that you're missing out by not including Chandra, Acolyte of Flame because her tokens don't stick around, similar to Chandra, Flamecaller, which you do...
  6. Zoss

    General (BRO) The Brother's War Testing/Includes Thread

    Definite tests/includes, more or less in order from most excited to least excited: BUSHWHACK Recommission Third Path Iconoclast Yotian Dissident Recruitment officer Goblin Blast-Runner Combat Thresher No One Left Behind Blanchwood Prowler Zephyr Sentinel Haywire Mite Evangel of Synthesis...
  7. Zoss

    General Fight Club

    For sure, I already have the tower in the list. Sounds like I should look to Riptide favorite Spawning Pit or something similar for a colorless sac outlet. And thanks for the reminder on the priest! It's a solid card.
  8. Zoss

    General Fight Club

    Ok, thanks! That's helpful feedback.
  9. Zoss

    General Fight Club

    Double Feature (better than the WotC one!) Ashnod's Altar Phyrexian Altar I feel like Ashnod's is the best way to make a combo happen in a relatively combo-light list. Do either of these work if you're not using them to finish a game? Fires of Invention Experimental Frenzy Similarly, I know...
  10. Zoss

    General Macroarchetype Cube or: Who's the Beatdown Cube

    Honestly MPCFill makes it really, really easy. It's a little expensive (no less than 30 cents a card or so at the most efficient rate) but they look gorgeous. The texture is indeed offputting, as many people have noticed, and the smell isn't quite as pleasant as that of genuine cards, but once...
  11. Zoss

    General (BRO) The Brother's War Spoilers

    A bear with menace that either draws removal or puts you up half a land is pretty good. It's definitely better/stronger/more consistent than something like Electrostatic Infantry, for example.
  12. Zoss

    General Macroarchetype Cube or: Who's the Beatdown Cube

    Would you be interested in a finished cycle of horizons? I just got them in from the printer last week and they look pretty dang good if I do say so myself. Of course, you might not want proxies, but if you do . . .
  13. Zoss

    General Macroarchetype Cube or: Who's the Beatdown Cube

    Jace, Mirror Mage Liliana, Death's Majesty Zariel, Archduke of Avernus Teferi, Who Slows the Sunset Kaya, Ghost Assasin Sorin, Solemn visitor Nissa of shadowed boughs Nissa, Steward of elements Kiora, Behemoth Beckoner I run these out of those not mentioned and have found them to play in a...
  14. Zoss

    General (BRO) The Brother's War Spoilers

    Bushwhack is the first fight spell I've liked since Mage Duel in that it's fair for both players (Primal Might can fuck right off, it's way too close to unconditional removal for Green). I also adore the pun and would likely play it for how well it works on that level alone.
  15. Zoss

    General (BRO) The Brother's War Spoilers

    Okay, fine, maybe soldier tribal can be a thing. This seems okay as a Siege-Gang Commander/ Sling-Gang Lieutenant-style gateway tribal card, and can maybe break open board stalls late game by dropping this, drawing two cards immediately, and being able to break parity (if you design your cube to...
  16. Zoss

    General (BRO) The Brother's War Spoilers

    This seems absurd if you have any sort of sacrificing theme. Frankly, if it connects once in its buffed form I feel it's put in enough work for a one-drop. Unlike Monastery Swiftspear, you can't stack the buff, so it'll never combo kill, but it's a neat card regardless.
  17. Zoss

    General (BRO) The Brother's War Spoilers

    Well hello there. A Pegasus Courser with flash is a big upgrade to that card and would probably be playable on its own, and having the ability to either save something or just buff this critter gives it a ton of flexibility. It seems strong for a synergy card, but in a good way--you have to make...
  18. Zoss

    General (BRO) The Brother's War Spoilers

    A 3/2 flier for 2 is good but definitely not busted. The second ability won't change things if you're beating down, but notably it will break board stalls if this card is drawn late, which is a fine bit of utility. It's probably one of the better UW aggro signals available so I might give it a...
  19. Zoss

    General Custom Cards: The Lab

    Honestly, probably weaker than Ragavan. #TeamNotSoBroken
Top