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  1. sigh

    Sets (MID) Innistrad: Midnight Hunt

    yeah interesting discussion. Blink for me is much less of a focus, I'm considering removing charming prince because it indicates a synergy that isn't really explicitly supported at all. In fact considering removing soulherder for the same reason. I have emiel the blessed as an available blink...
  2. sigh

    Sets (MID) Innistrad: Midnight Hunt

    I guess what I find issue with is any card that contributes to invalidating a slot/section by just being the best choice in that position regardless of synergy considerations. That's maybe me decrying higher power levels, but not exactly what I mean. For example, I don't want to play the...
  3. sigh

    Sets (MID) Innistrad: Midnight Hunt

    I guess so, but I also find P&K much less "problematic" for a variety of reasons. It's a one time ETB rather than a constant stream for one thing, and it's abilities don't lead to constant advantage gain for you.
  4. sigh

    Sets (MID) Innistrad: Midnight Hunt

    I just like keeping my power level a little lower in that slot so I can have a bit more diversity of choice (in that slot and in adjacent slots). Tracker ends up feeling like a "default" slot, and I like as many of mine to be as flexible as possible. I don't think the removability has ever been...
  5. sigh

    General "Looking for a card"-Thread

    Heck yeah Nexus is sweet as a unique self-mill or ultra-control payoff. Adds to that "lab man" archetype without referencing the lab man ability at all and that is a cool thing.
  6. sigh

    Sets (MID) Innistrad: Midnight Hunt

    It is a gold standard for effective design, which is why it's high power level frustrates me so much. I think "+1/+1 until end of turn" rather than the counters would have made the card miles more favorable for a wide band of formats.
  7. sigh

    Sets (MID) Innistrad: Midnight Hunt

    I think it's fundamentally "fair" because it doesn't do anything like breaking the mana system, but it's extremely strong and can overpower other things your format is doing, making it difficult to face in actual play. That can make it "unfair" to deck selections and gameplay experiences without...
  8. sigh

    Sets [MIC] Midnight (Hunt) Innistrad - Commander

    Very rare in cube environments, but sure in an EDH cube then yes.
  9. sigh

    Sets [MIC] Midnight (Hunt) Innistrad - Commander

    I don't think many of our cubes utilize commanders.
  10. sigh

    General "Looking for a card"-Thread

    champion of wits think twice commit // memory memory deluge silent departure
  11. sigh

    General Fight Club

    Absence and Braids
  12. sigh

    Sets (MID) Innistrad: Midnight Hunt

    Just how I mentally organize it.
  13. sigh

    Sets (MID) Innistrad: Midnight Hunt

    4/4 vigilance trample
  14. sigh

    Sets (MID) Innistrad: Midnight Hunt

    The crucible of worlds effect is so important for me that I run the actual artifact let alone the creautre version, but the farmer is a nice little ETB effect. I would align it more with satyr wayfinder than with the Excavator though. Probably stacks up with loaming shaman in my format, and with...
  15. sigh

    Sets (MID) Innistrad: Midnight Hunt

    In my minds eye there are 3 or 4 cards competing for just one slot of just the green 3s. Like tireless tracker tireless provisioner evolution sage briarbridge tracker At least. All kinda stack up into the same place in my head. This is true for most of the green 3 slots for me, except maybe...
  16. sigh

    General Fight Club

    This reminded me that during RTR-THR standard I fielded a Bant midrange brew while my roommate fielded a rakdos brew. Some things never change I guess. That deck was fun as hell. Loxodon Smiter, advent of the wurm, armada wurm, that sort of thing. 4x selesnya charm and detention sphere maindeck...
  17. sigh

    Sets [MIC] Midnight (Hunt) Innistrad - Commander

    I think the play pattern of Champ can be used as a guide regardless, and I remember people not liking it.
  18. sigh

    Sets [MIC] Midnight (Hunt) Innistrad - Commander

    Didn't people hate the play pattern of undergrowth champion? This seems kinda like that but for any creature on your board with a counter. Especially if you have a way to recharge counters, which you probably do in a counters deck. Also #screwred
  19. sigh

    Sets [MIC] Midnight (Hunt) Innistrad - Commander

    Besides the trinket text hurting a bit to look at, why not just stroke of genius? Unless you mean with the mill option, which is alright I guess. But you can just kill an opponent with the draw.
  20. sigh

    General Fight Club

    I love Finale of Devastation, and that requires all the mana at once and at sorcery speed, so split payments and instant seems like a definite upgrade. (you don't get the graveyard recursion, but meh)
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