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  1. Velrun

    General Custom Cards: The Lab

    I can imagine a situation where you want to use the +1/+1 but I cannot imagine many. What’s the design decisions here?
  2. Velrun

    General Custom Cards: The Lab

    I mean the age there is nothing to do about. Every 12 months is another year.
  3. Velrun

    General Custom Cards: The Lab

    Art doesn’t look Mirran. First of all the ground isn’t artifact. Card is pretty low power compared to all your other powerhouses.
  4. Velrun

    General Custom Cards: The Lab

    There’s also the Riptide statline: A 3/2 creature for 3 mana :P Abilities would need to be somewhat weak though. No ETB effects probably. And maybe only two abilities; one for artifacts and one for enchantments. (In that order by the way, artifacts first)
  5. Velrun

    General Custom Cards: The Lab

    Yep yep yep! That was the baseline idea for the custom cards as you might recall. The interesting part of the design would be to have a spell that you could also sometimes play as a terrible land if you absolutely have no use for the spell or if you desperately need the land. Because if you...
  6. Velrun

    General Custom Cards: The Lab

    Same for me I would also like to add that it is weird that you can stack the abilities as you’d like. Maybe chance one of the abilities to when is put into a graveyard. Or go all in and also add a creature trigger :P Like scry. Double down on the crazy :)
  7. Velrun

    General Custom Cards: The Lab

    What? Link doesn’t work.
  8. Velrun

    General Custom Cards: The Lab

    I personally prefer clean and simple designs. I would like a simple spell on the front and a tapped land on the back. Or go with the channel version where the land is super bad and the card is like 95 % of the time a spell.
  9. Velrun

    General Custom Cards: The Lab

    But these could also be lands, right?
  10. Velrun

    General Custom Cards: The Lab

    Incredibly powerful but it might suit your cube’s power level.
  11. Velrun

    General Monthly Fun Q: What is your favorite hobby besides Magic?

    Damn okay I have to start these up again. Coming up in January.
  12. Velrun

    General Custom Cards: The Lab

    I think it’s interesting and kind of a new design space although limited. You’ll have to treat the lands as though they are micro spells because no one wants to play them as lands unless they have no other land in hand. And even then they’re maybe not even worth it. You could also let the front...
  13. Velrun

    General CBS

    I can’t stand that they have put space between the cards, yuk! And it seems like it doesn’t remember the settings. Now I have to actively choose how many cards per row I want to view. And next time I have to do it again.
  14. Velrun

    General Custom Cards: The Lab

    It’s creative and cool although there is no connection between the two abilities. Which means it must be a cycle of lands that all exert and had a channel ability? Another route you could take is to simply let it be a tapped Guildgate with a channel ability. Channel cost needs to be updated...
  15. Velrun

    General CBS

    It seems to be up again now? And updated and weird
  16. Velrun

    General Custom Cards: The Lab

    You are!!
  17. Velrun

    General Custom Cards: The Lab

    @Suicufnoc It’s noncreature. Not non-creature. See examples An Offer You Can’t RefuseBlisterspit Gremlin
  18. Velrun

    General Custom Cards: The Lab

    You have greatly improved the visual output @Suicufnoc
  19. Velrun

    General Custom Cards: The Lab

    When I was still doing custom cards that didn’t alter game rules or finished cycles I had a dream of something like this —— When you discard a card without cycling it, do X. When you cycle a card, do Y. On the same card. And I would let Y be stronger than X. —— I had another dream that I...
  20. Velrun

    General Custom Cards: The Lab

    Pro would be to just say ‘discard’
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