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  1. Grillo_Parlante

    Rasmus Riptide Cube (360 Unpowered)

    I actually think you have a pretty reasonable removal suite right now. You have some pacifisim effects, doom blade and edict effects, burn and fight effects. Those all have limitations in some way, which should help them wheel in different circumstances. However, you could add more color based...
  2. Grillo_Parlante

    Rasmus Riptide Cube (360 Unpowered)

    Is blind hunter good enough though in a list running 2 titans?
  3. Grillo_Parlante

    Card/Deck Single Card Spotlight

    You hit the nail on the head. If you experiment a bit with limited removal you can add a litte definition to the draft that can help address that problem. Cheap early blockers can also be nice. I had that inclusive aggro thread a while back. I found the humans deck was pretty popular with the...
  4. Grillo_Parlante

    The 'Draw-a-Card' cube

    Living death might be a little bit too much reward for too little effort with all of the cycling. A few other classic tortured existence cards tilling treefolk grave scrabbler vampire hounds
  5. Grillo_Parlante

    The Penny Pincher Cube (360)

    That dude is on the bench right now, waiting for his chance to come in, replacing a battlewise hoplite. The only reason he isn't in right now, is that UW midrange is already popular. He does look like a great card though.
  6. Grillo_Parlante

    General What build arounds do you run?

    I've been given a lot of thought to this question lately, trying to figure out why the draft dynamics in the penny pincher cube feel as good as they do. One of Jason's early articles talked about his experiences with poisonous archetypes, which caused him to go with a super flexible design...
  7. Grillo_Parlante

    The Penny Pincher Cube (360)

    The charm cube got it back in october. You even liked his post where Dennis mentioned it ;)
  8. Grillo_Parlante

    The Penny Pincher Cube (360)

    Thats really satisfying to see. I was really hoping I would get it for this cube, since startup cost is kind of a big deal for some people. We've been doing pretty good here at riptide: thats two cubes to get feature cube status since October!
  9. Grillo_Parlante

    Rasmus Riptide Cube (360 Unpowered)

    I really don't care for land destruction effects in general because they create non-games. If you are going to run land destruction effects, its probably better to run them at higher CC, so they just don't cripple someone guy dealing with mana screw. Acidic slime is the model card i.m.o. What...
  10. Grillo_Parlante

    Rasmus Riptide Cube (360 Unpowered)

    I'm leaning towards hopeless, just based on precident, but part of the experiment might bear fruit. I can't remember if it was CML or Eric that tried the artifact lands in ULD, and it wasn't good enough. The eggs in my cube have all sorts of broad utility as one part of a mana puzzle that...
  11. Grillo_Parlante

    Rasmus Riptide Cube (360 Unpowered)

    Fyi trinket mage looks pretty bad here. I know there are some people here who have really tried to get him to work in this type of cube to no avail. At low power, trinket mage is great. Grabing a trusty machete and attacking with a 4/3 on turn 4 is fine, and he is basically stoneforge...
  12. Grillo_Parlante

    The 'Draw-a-Card' cube

    Thats really funny, that was what originally got me thinking along similar lines. ------- Blue tempo is actually really easy to do at this power level. I know I haven't posted a list yet, but thats because cloud of faeries has been being used mostly as a mass mana engine. However, its also...
  13. Grillo_Parlante

    Rasmus Riptide Cube (360 Unpowered)

    If all you are trying to do is artifically increase artifact count, there are other options to consider: spawning pit shrine of loyal legions sharding sphinx phyrexian rebirth goblin kaboomist genesis chamber flamewright gargoyle castle gild feldon of the third path king macar mishra's...
  14. Grillo_Parlante

    General MODO Cube Redesign

    Well, thats more fair, and helps narrow a nebulous question. To answer it, I run both because I like the added diversity, and don't like to break singleton if I can avoid it. However, if the specific removal scenario you mentioned starts to come up, I could see cutting the maggot and running...
  15. Grillo_Parlante

    General MODO Cube Redesign

    I don't really see where the cause for disagreement is. I started running both of them after I found fiend enjoyable in VMA. Having an opponent choose between using their mana on curve or wasting a 2cc or greater removal spell on a 2cc 1/1 can be interesting. I also like the decision element...
  16. Grillo_Parlante

    General MODO Cube Redesign

    Yeah, thats one thing I like about it: people will misplay it and try to use it as an actual thoughtseize, and not as a disruptive piece to use in conjunction with existing ground pressure. There is also a power level issue of course. The more efficent your removal is, and the higher power...
  17. Grillo_Parlante

    General MODO Cube Redesign

    You run it as a curve disruptor in aggro-disruption/aggro control/tempo decks. It also has interesting synergy with sac. outlets.
  18. Grillo_Parlante

    The 'Draw-a-Card' cube

    That looks great Alfonzo, a lot of fun cards in there. :) ----- I feel like I have to bring up the cycling lands as part of the discussion. Barren moor blasted landscape drifting meadow forgotten cave lonely sandbar polluted mire remote isle secluded steppe slippery karst smoldering crater...
  19. Grillo_Parlante

    Meltyman's Test Subject (720-card cube)

    Yeah, its fine to try to keep your format singleton. I've tried to do that and have always given up. The mana bases always get me. The first of those articles (the cube fallacy) addresses your power creep concerns pretty spot on. Though in your case, I think the issue is deeper than just...
  20. Grillo_Parlante

    Sets [DTK] Dragons of Tarkir Spoilers Thread

    Seems really good in that haste gruul package we were brainstorming
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