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  1. GenericZero

    Sets [KTK] Khans of Tarkir Spoilers

    How about 24 for the three?
  2. GenericZero

    General Fight Club

    Wild nacatl for having a higher ceiling, more flexibility, not being a dirty blocker in a color where blockers are awkward, and generally more exciting. Pushes G/x aggro decks and FEELS green. I've never been a kird ape fan. Not a nacatl fan either, but I'd play her over the ape.
  3. GenericZero

    Sets [KTK] Khans of Tarkir Spoilers

    Can't Skype cuz I'm mobile. What's wrong with 3 for 20? That's like 7 bucks each.
  4. GenericZero

    Sets [KTK] Khans of Tarkir Spoilers

    Can I get 3 for 20?
  5. GenericZero

    Sets [KTK] Khans of Tarkir Spoilers

    Local events sucked for me, with the highlight pre-release experience being a midnight release with 4 rounds and a shit prize pool. Got a rb fetch and a Sarkhan, though. Also, CML, you selling any rabblemasters? Help a pal out! Is the 3 mana guy who draws cards for nontokens dying worth...
  6. GenericZero

    General The Constructed thread

    It gets damage in that Mardu charm never will, while also dealing with polukranos, pro colors, indestructible active gods, and almost anything dodging the 4 damage spells or targeted removal.
  7. GenericZero

    General The Constructed thread

    According to one of the scg guys, crackling doom plays a lot better in testing. Seems really solid, too.
  8. GenericZero

    General The Constructed thread

    Is having the full cycle of ten fetches too much, or should we expect them when dragons of Tarkir rolls around? Also, is it worth playing crackling doom in a mardu aggro list?
  9. GenericZero

    Sets [KTK] Khans of Tarkir Spoilers

    Sometimes the des/devs at wotc make great things. Other times they do this bogus shit... I like this set a lot, but there were quite a few obvious mistakes here. 1. Why does Sultai get 3 watermark mythics? Why does that zombie delve card exist when we already have the flashback card from...
  10. GenericZero

    Sets [KTK] Khans of Tarkir Spoilers

    I'm liking wooly thoctar and meglonoth...wooly for being right around the ideal size for a Naya 3 drop to feel good early and decent late. Meg for being a Timmy card that could help make the shocks/fetches/aggro dudes a little bit less scary. Only issue I see with it is that I don't want it...
  11. GenericZero

    Sets [KTK] Khans of Tarkir Spoilers

    So this whole tricolor cube idea has had me brainstorming away trying to figure out how to both make it work, make it interesting, and make sure it goes deep with themes but isn't gonna leave rookies in the dark. The best solution I've imagined is starting with each clan/shard's two cards(since...
  12. GenericZero

    Sets [KTK] Khans of Tarkir Spoilers

    They will if I can help it.
  13. GenericZero

    Sets [KTK] Khans of Tarkir Spoilers

    Are we referring to an even number of multicolor style cycles or "run 5 titans just for shots n giggles" kind of stuff?
  14. GenericZero

    Sets [KTK] Khans of Tarkir Spoilers

    He seems good enough, but how many enchantment do you want or need to run in order for him to feel "worth it"? Cuz I'm trying to at least assemble a skeleton of a decent multicolor cube with tri-colored cards. (Throw me some enchantment examples that fit into this idea well)
  15. GenericZero

    Sets [KTK] Khans of Tarkir Spoilers

    Is Zur the enchanter too parasitic or do we have enough enchantment creatures and good enchantments to make him awesome without much help?
  16. GenericZero

    Sets [KTK] Khans of Tarkir Spoilers

    The better news. The next set might not be a wedge set, but will support this set's themes. Meaning we could easily see a ton of monocolor cards that support these themes even better than before. Speculation without much evidence: possibly a mythic cycle of wedge or shard colored dragons in the...
  17. GenericZero

    Sets [KTK] Khans of Tarkir Spoilers

    Really feeling like a tri-color cube can work. There seems to be just enough cross over synergy to make it work. I am going to attempt to list it all... Jund: Likes sacrifice,1/1 counters Naya: Easy. Likes big dudes and tokens. Grixis: Likes sacrifice,graveyard shenanigans Esper: Fucking tricky...
  18. GenericZero

    Sets [KTK] Khans of Tarkir Spoilers

    I like the idea of turn 1 fetch, thought scour into turn 2 fetch, then this guy. But more realistically, this guy will be 3 or 4 mana...
  19. GenericZero

    Sets [KTK] Khans of Tarkir Spoilers

    Yea, maybe just more lands? Run all the tri-lands and maybe some other jazz?
  20. GenericZero

    Sets [KTK] Khans of Tarkir Spoilers

    If we have a 360 cube, with 40 slots taken by land and about 20 taken by decent mana source artifacts, would the 300 spaces left be enough? If we did things symmetrically, we could have 20 tri-color cards and maybe about 50 two color cards. That's 70 gold cards, and for ridiculousness's sake...
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