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  1. Rusje

    General Custom Cards: The Lab

    That does fix the problem to. However, it does not have the build in answer. May I suggest tweaking the last part to: …, tap mewtwo. If you do target opponent chooses one: * that player sacrifices 3 permanents, discards a card and loses 3 lifes. * your mindslaver effect. In this way you get a...
  2. Rusje

    General Custom Cards: The Lab

    If we look at both cards: Mewtoo has immediate and tremendous value. Mew not, but mew has inevitability. Leaving mew alive for one turn is doable, but probably already game over. However, mew leaves the opponent at least searching one turn for an answer. Mindslaver, even this weaker variant...
  3. Rusje

    General Custom Cards: The Lab

    Mewtwo is still very strong. Mew is not too strong
  4. Rusje

    General Custom Cards: The Lab

    The problem is that both already leave the opponent way behind if they answer the creature. Maybe like: Costalot Flying Ward 8?-x where x is the number of hit counters on costalot When costalot attacks put a hit counter on it. Then defending player sacrifices x creatures, where x is the number...
  5. Rusje

    General Custom Cards: The Lab

    Yes, I would change it to: if your commander has at most one colour identity, it’s identity is also white. In this case you allow also commanders without an identity to use white. Or you could use: if your commander has at most one colour identity, then the colour identity of this enhancement...
  6. Rusje

    General Embrace the Chaos / Cube Occasionals

    Not on turn 3… then I rather have it without the -1/-1
  7. Rusje

    General Embrace the Chaos / Cube Occasionals

    No, but I do not think classical aggro is the correct fit. I think the summoning wants big bruisers with mana cost 4 or more.
  8. Rusje

    General "Looking for a card"-Thread

    Depends on the improvise part of the opponent. And leaving 4 mana open in the off chance that the opponent has the canon is a bit pushing it for most decks…
  9. Rusje

    General "Looking for a card"-Thread

    Well, even if it had flash, you still have to pay for the ward ?
  10. Rusje

    General "Looking for a card"-Thread

    The issue is it is in blue. So the opponent pays him/her/it/themselves blue and than you say nope, counter. It can come down early due to improvise. It has a ridiculous ward which is almost like herproof. It is conditional unblockable. It grows. It is not weak to start with. Blegh, It requires...
  11. Rusje

    General "Looking for a card"-Thread

    You could scryfall: each artifact, all artif, and so on? There is opponent loses life for each, e.g, tezzeret. Stronger equipment/creatures like cranial plating or any of the Nim creatures. Ultimately, there is this beauty which singlehandedly made the game a pain in combo winter to rule them...
  12. Rusje

    General CBS

    ? Constructed (in a deck of 60) 1) uses 10-19 unique cards. 2) has 15+ duals in non-mono colour decks. 3) has a very large cardpool draft: 1) has often a big power band these days 2) tend to have 1 dual/fixing in a booster (when multicolour is a theme) 3) has a limited card pool. cube: 1) has...
  13. Rusje

    General CBS

    I think it is quite cheesy to use pauper to make a point that common duals with drawbacks are used outside their limited environment. Ofcourse, they are used in pauper, since that is all that can be used. But how often in a non-pauper (or a non-block, yes that was a format in the days) setting...
  14. Rusje

    Sets (LTR) The Lord of the Rings: Tales of Middle Earth

    Hmm, I miss the part where the ring chooses to abandon its owner/tries to seduce another one. Maybe: The one ring 1 Legendary artifact enchantment- aura Enchant a creature you own. Whenever enchanted creature becomes blocked roll a 6 sided dice for each creature blocking it: 1: attach ~ to the...
  15. Rusje

    General CBS

    I play a lot with the og cycling lands and I think that the fair basilica is better since you can just play it and sac it later. Yes, when you are in turn 8 and you draw it, then the og cycling one is better. But most of the times with the cycling ones you have to play it and then you flood...
  16. Rusje

    Card/Deck Low Power Card Spotlight

    Well, all your examples have one thing in common. They do not leave your opponent a choice. As much as I love browbeat Book burning Barbarian bully , they have an issue with all information on the table and the opponent can choose. Always the worst option will be chosen. Most invasion block...
  17. Rusje

    General Poker and the Prisoner's Dilemma

    Nice one! However, what if an opponent switches strategies? More on point and as said above by others. Iterative is sometimes not possible. Thank you all for such a beautiful thread drift into game theory!
  18. Rusje

    General Poker and the Prisoner's Dilemma

    I am sorry, but in the prisoners dilemma, without consultation/side agreements, it is always best to defect. Period. No matter the amount of timeyou play it, it is always better for you to defect. You are right about that something only becomes interesting when you have to find out what your...
  19. Rusje

    Sets (MoM) April of the Machines Previews

    Teferi was not time travelling in visions. He phased whole continents out. Those continents could not interact anymore but it was not time travel. First time travel I am aware of is in urza’s saga block. Karn was made to time travel.
  20. Rusje

    General Poker and the Prisoner's Dilemma

    I also studied game theory (but a bit longer than just ago) and my point was that poker is not comparable to a nash-equilibrium, and hence not to the prisoners dilemma. Maybe a simplified version of poker, but not the true poker. That is as you correctly point out due to the hidden information...
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