Wow, those are really some unique themes, Mown, sweet! Especially the first two of course. It's funny how I, Gruul Madness' biggest advocate, only cube one of the cards you listed there (Fauna Shaman). It proves imo, that the card pool is rich enough to support that deck in different...
What I'll try now is: 20 Vistas + a full set of painlands + a full set of bouncelands. 40 lands isn't much for 500 cards, but I have hopes it will do.
I've done the above, to some degree, I even created a thread about this...
The problem with this approach is, that I want to support mono color decks, and having extra picks because you don't need to prioritize fixing is a nice reward.
The thing is, one of the reason I'm interested here, is the opportunity to free some slots for actual cards that do stuff. If have 56 Vistas/360 cards, I didn't achieve much.
You believe so? If during an 8-person draft, 24 Vistas are opened, it seems hard to not get at least 1 or 2.
But yeah, maybe mono vista is a little too extreme, even for my cube. Hmmmm
Let's take 360 card cube and let's say you'd want every 2-color drafter get two fixing lands. If you take into account that aggro doesn't want tapped lands and especially, that lands could end up in the sideboards of speculative drafters, you would at least want four fixing lands per guild...
That's funny, I just recently discovered this incredible podcast and since I am laying in bed with influenza since yesterday I haven't done much else than drinking tea and listening to them, but I didn't know that and didn't discover that episode yet.
Regarding monotony: Does this really matter...
Ah, yes, but it's peasant, so it's really easy to craft. But I warn you, I haven't updated this since I've started working on my custom cube last January.
Prismatic Vista
I think this card is the perfect fixing land for cube. It fixes all colors without making 5-color soup too easy, enters untapped for aggro, can be picked up by anyone not super strictly drafting mono color. You still get the Landfall/Loam synergies of fetches.
You guys know me...
Holy smokes, Farmsteed is baaaad. How could our lord and savior Richard Garfield Phd. not realise how incredibly far from playable it was? Even when you overvalue lifegain, what new, inexperienced players tend to do (and in some way, Garfield was an inexperienced player when he had just...
That looks like a really sweet and well balanced cube to me. One queestion arises though: How is the mana disruption playing out? Is the whole "enchanted land is a swamp" thing mostly an enabler for the swampwalk givers or is it close to land destruction? The issue I have with land denial is...
I don't know really, it's 3 mana sorcery speed and it doesn't affect the board at all. I think it will prove too clunky ultimately. Especially with this new mechanic, that is seemingly busted, aggro decks will probably rather deploy threats like this:
Benalish Hero
It is funny, how every card in this thread has changed since then. I'll try to post some from time to time.
This ~wandering oddish is just a Llanowar Elf, except it's "Grass, Poison" in type. I figured at some point this environment could use a mana dork at 1.
~Flourishing Oddish G...
I've always defended WotC, said stuff like "if you don't like it, don't buy it", just let it be. But charging 1000$ for 60 Proxies, which have a decent chance to just be Shivan Dragons and Counterspells and Grizzly Bears? That feels like a crime.
But I do have to have the mana symbols on there. It would not make sense to have the water energy symbol on my Island when some water type Pokémon will be in green or black and blue has different non-water type Pokémon to cast as well.
What I will do is, to have my basics be double faced...
You guys probably thought, I stopped working on this, but that's far from true. I'm still on it, non stop and I am approaching the 330/360 cards. However, I'd love to hear some opinions on my idea for basic lands. Sweet and thematic or bland and unfitting?