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  1. sigh

    General Other News

    Lots of good points to mull over :). Unfortunately I have virtually zero experience with any game mentioned in his video, or that I can otherwise think of. Lessens the impact of most of his examples somewhat. The only videogame I really play is Minecraft, which is... a weird gray area at least...
  2. sigh

    General Other News

    I gotchu (for video one) :). I hope my alt-text is enjoyable to read, and let me know if I can format it better or anything like that. This dude has a penchant for talking in rambles, so apologies in advance for that. I also want to say, if you didn't know already, that you can open transcripts...
  3. sigh

    General Other News

    We are obviously getting lost in the weeds of semantics here...... I've got nothing better to do if that's not apparent already. One card getting introduced can influence an entire class of cards. A single vanilla {1}{G} 3/3 printed in a set will outclass every grizzly bear variant before it...
  4. sigh

    General Other News

    Lots of good points. A corporate cash-grab-power-creep scenario is certainly not inevitable at the speed that particular case happened. I'm also not arguing that it is inevitably that fast in all cases, just calling out that it can happen that fast while still being power creep. It's a...
  5. sigh

    General Other News

    By the definition in game design there is no set speed of power creep. The zynga example in the video was basically "instant" (widespread creep caused by just one new set releasing). It happens as fast as the parties involved in the game's creation allow it to happen. Ideally it's slow, but it's...
  6. sigh

    General Other News

    That is effectively "normal" power creep. You are just putting good context to why it's happening in WotC at the moment. Hadn't even thought about commander, but it probably does play a role since it's such a bomb-hungry high-octane format with relatively little regard for overall format health.
  7. sigh

    General Other News

    Yeah, nice video (the first one. they are both good, but the second is more just clarifying a definition). It's almost entirely from a game design perspective, but I suppose the zynga section does highlight how outside parties (shareholders, umbrella companies, etc) see the player sales gain but...
  8. sigh

    General Other News

    Unfortunately, as long as WotC is tied to the shareholders of Hasbro (really, to any profit* motive), Magic could have literally infinite depth and they will still be forced to deep six their own success before then due to shortsightedness. Keeping things fresh is one thing, working with...
  9. sigh

    General Other News

    I would say that growing constructed format instability was one of the underlying factors behind my loss of interest in constructed, and paralleled my growth in interest in cube. Pretty much exactly as shamizy says, it's hard justifying buying into the "best" deck when there's a clear and...
  10. sigh

    General Fight Club

    Hallowed Burial plays really well, helping curb a reanimation loop that would otherwise just come back later to wreck you. Forces the recursive deck to actually play more from their hand for a bit (besides straight up not triggering death triggers, which can be really nice).
  11. sigh

    General Self Mill (without big reanimation)

    grizzly fate bone dragon multani, yavimaya's avatar
  12. sigh

    General Subthemes at High Power Levels

    torrential gearhulk combustible gearhulk are pretty fun targets that both help the deck naturally and constrain themselves closer to the deck via color.
  13. sigh

    General LuckyPaper Kaldheim Community Survey Results - See what the community thinks of Kaldheim!

    Also not my experience. Boros has some excellent gold aggro signposts, and combining white weenies with the reach of haste and burn is a really nasty combination.
  14. sigh

    General Self-Sufficient Tribal Payoffs

    The frickin' flavor text on Qasali Slingers kills me :D Not sure I ever realized that had reach. I'm very tempted to run it over acidic slime as an additional piece of defense against UW-Fliers.dec
  15. sigh

    General Subthemes at High Power Levels

    If you don't want the walker, this is a decently high-powered creature option of that same effect: vizier of the menagerie
  16. sigh

    General Self-Sufficient Tribal Payoffs

    If I counted right, it has 10 counter possibilities. Put some stickers on a D10 and go ham. Would get mildly annoying a few turns later, but I think not too much of a bother.
  17. sigh

    Sigh, again?

    {W}{R} Equipment Aggro Gameplan: This thread is a pretty good basic idea of what I'm looking to do https://riptidelab.com/forum/threads/equipment-matters-white.3200/. Equipment form the basis for a very robust aggro deck, where a good portion of your power is left on the board even if...
  18. sigh

    General Self-Sufficient Tribal Payoffs

    crystalline giant (related to Rasmus' post above; it is a giant!) This card is.... much better than I thought when I looked at it originally? You choose your counter at beginning of combat like luminarch aspirant, so right off the bat you can have a colorless 3 mana 4/4 the turn you cast it, a...
  19. sigh

    General Secret Lair Spoilers

    The double question mark was to add to the jokiness.... -__- just forget it
  20. sigh

    General Secret Lair Spoilers

    Take it easy my dude, just a joke. The Black is Magic lair means much more to me than any other one has come close to meaning, so I filled in the gap.
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