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  1. TrainmasterGT

    General We Make The Cube

    Well that's bloody annoying but whatever. First Tag, we're still removing Wandering Ones. Wandering Ones Second Tag, we're going to add the cycling Cycle now that Brad removed the extra Glassdusk Hulk. Glassdust Hulk Architects of Will Monstrous Carabid Deadshot Minotaur Sigil of the Nayan...
  2. TrainmasterGT

    General CBS

    Can we take a moment and appreciate the fact that the new Davriel has DRIP?
  3. TrainmasterGT

    General We Make The Cube

    Oh I forgot tags! I'm going to call upon @James Stevenson and @Grace
  4. TrainmasterGT

    General We Make The Cube

    For my first pick, I'm going to replace Wandering Ones with Mausoleum Wanderer... Wandering Ones –––> Mausoleum Wanderer Mausoleum Wanderer combos much better with Iname as it can sacrifice itself with a relevant ability in order to generate value. It goes really well with Iname! For my second...
  5. TrainmasterGT

    General We Make The Cube

    I think we need about 9 more of these.
  6. TrainmasterGT

    General We Make The Cube

    I am endlessly excited that someone added this card. It goes really well in a lot of the decks that are coming together.
  7. TrainmasterGT

    General We Make The Cube

    I'm going to add a second Mizzix's Mastery to help make "reanimate an ultimatum" an actual deck. Mizzix's Mastery And I'm gonna tag @Aston and @Peter LaCara
  8. TrainmasterGT

    General We Make The Cube

    Alright, I'm going to add these: Academy Manufactor I've been seeing this card a lot in Modern lately and I think it pairs very well with all of the treasure shenanigans going on in the Cube. I think this list is uniquely positioned to let this card be more than just a meme. It also creates 9...
  9. TrainmasterGT

    General We Make The Cube

    It worked!
  10. TrainmasterGT

    General We Make The Cube

    Hey Velrun, you don't need to make a separate cube for the basic land box, you can simply use the "customize basics" feature to add the desired cards! That button opens this interface: And you can add whatever cards you want!
  11. TrainmasterGT

    General We Make The Cube

    Ideas for the Further Development of this Cube I wanted to write this because we're about 33% of the way through the design process of this Cube (barring some late-stage swaps and changes we will inevitably need to make if we wish to create an optimized play experience) as a means to help...
  12. TrainmasterGT

    General We Make The Cube

    Ooh this is tough… Alright here’s what I’m going to do. I’m going to take the Snow Duals that @Rasmus Källqvist added earlier… …and then I’m going to move them into the basic land box! These are meant to be used in addition to the regular basic lands, not replacing them. And I’m going to...
  13. TrainmasterGT

    General Vanilla Cards

    Am I doing it right?
  14. TrainmasterGT

    General We Make The Cube

    I don’t know, I think adding 5 cards at once that occupy the same mana value/mechanical theme thing helps keep the cube balanced. I’m not sure I would call the 6 cantrips a cycle but I like Froggy’s using a cycle to help flesh out the enemy color guild identities. I don’t think it should be...
  15. TrainmasterGT

    General We Make The Cube

    This cube looks awesome already. Who’s gonna add Hidden Gibbons?
  16. TrainmasterGT

    General We Make The Cube

    While we’re on the topic of cantrips, let’s throw in this card to seed the inevitable Cycling theme: Drake Haven And let’s summon @blacksmithy and @Erik Twice to help fill it out!
  17. TrainmasterGT

    General We Make The Cube

    I'm going to be adding the characteristic 2 drop cycle: Stoneforge Mystic Snapcaster Mage Dark Confidant Young Pyromancer Tarmogoyf (I talked about this with a couple other users on discord and we thought it sounded like a cool idea for a cycle) And then I'm going to summon @bruh and @Nanonox!
  18. TrainmasterGT

    General We Make The Cube

    To be fair, most of that was people adding land cycles to make sure the fixing worked! There were only 9 people who added cards today if you count all the cycles as a single card.
  19. TrainmasterGT

    General We Make The Cube

    You can nominate even if your previous nominees haven't responded yet.
  20. TrainmasterGT

    Sets (AFR) Adventures in the Forgotten Realms Previews- Dripping with Flavor, and Excess Words!

    A 3/5 Flying Deathtouch that can also steal Planeswalkers is a lot better than a 3/3 that dies to Lightning Bolt. Honestly, Dragonlord Silumgar isn't particularly good either. The MTGO Cubes run it because they are low removal density formats where the opponent is not always able to kill...
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