I’m sorry Train but I will ignore this one for now and give you back your two tags.
The rules say you may spend a tag to remove a card. If you want, you may spend a tag to remove
Wandering Ones.
Another option was to spend a tag on adding a full cycle of cards. This means you cannot add four cards of a five card cycle. If you want, you can add the whole cycle and we will have double
Glassdusk Hulk.
Let me know what you decide.
Well that's bloody annoying but whatever.
First Tag, we're still removing
Wandering Ones.
Second Tag, we're going to add the cycling Cycle now that Brad removed the extra Glassdusk Hulk.
For this tag, we're going to add a cycle of Spellbombs to help support any prowess-y/artifact-y shenanigans that are going on.
For this tag, we're going to add
Wrenn and Six to the cube to help the Lands strategy.
With this tag, we're going to cut
Metallurgic Summonings...
My tags go to anyone subscribed to the Riptide Youtube channel.
And, since I'm subscribed, I'm going to add
Shark Typhoon!
Typhoon is a much better support piece for this Cube, since there are more generic Noncreature spells than there are Instants or Sorceries. I don't think a summonings deck will ever come together particularly well in this Cube, but there are a lot of decks that coud conceivably be a
Shark Typhoon deck. It fits better with the artifact theme, goes in with the random cycling matters cards, and is all around a great inclusion.
And I give my two tags into the wild.
I'll take one of them. I'm going to cut
Iname as One because it doesn't seem castable in this Cube, even with the treasures and signets, and the cheat isn't good enough to get it into play consistently. Sorry Iname!
I'm going to summon
@blacksmithy and @PyreDream to add some more cool cards!