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  1. Onderzeeboot

    General Custom Cards: The Lab

    My main gripe with the Murkuring Bosk color scheme is how the colored title and type bars look in a golden frame. Ugly :p I don't have any qualms about the triomes myself. Incidentally, I used the colors for nonlands, so I'll have to redo these anyways. Maybe I can play around with them a bit...
  2. Onderzeeboot

    General Custom Cards: The Lab

    The lack of white celebration cards turned out to be temporary! Also replacing the Pathways because I'm getting rid of DFC's. I was trying to come up with a design that fixes well without encouraging five color goodness. (And yes, this looks weird, but it is the official color scheme to use...
  3. Onderzeeboot

    Article Slot efficiency

    Hey! Leave Countless Gears Renegade and Changeling Outcast alone! :p For real though, in a fetch-heavy low to mid power environment, CGR is a 3/3 for two mana spread over two bodies. Even though it’s probably the cut for my WOE adds, it has been very solid in my cube. Likewise, Changeling...
  4. Onderzeeboot

    General Custom Cards: The Lab

    The +1 isn’t ramp (which I got rightfully called out on), but the -X is, because it puts the card directly into play, instead of you playing it. Actually, that’s a weird inconsistency within the design, why not have the ultimate be “You may play target face-up permanent with mana value X or less...
  5. Onderzeeboot

    General Custom Cards: The Lab

    Oh. Aaah. Okay, yeah, no. My bad :oops:
  6. Onderzeeboot

    General Custom Cards: The Lab

    If you exile a land, you can play it. It isn’t guaranteed ramp, but seeing that decks typically run ~40% lands, there’s roughly a 64% chance you’ll exile a land with the +1.
  7. Onderzeeboot

    General Custom Cards: The Lab

    I mean, yes, but I would also be careful to not step on the toes of the one color that’s not involved in a four color design…
  8. Onderzeeboot

    General Secret Lair Spoilers

    Those were all lovely cards with smiles in their art. I'm sure they would be guests of honor on Pinkie Pie's party :D
  9. Onderzeeboot

    General Secret Lair Spoilers

    Abyssal Hunter Aggressive Sabotage Alaborn Zealot Atogatog Bonebreaker Giant Cabal Archon Encroach I'm sure it's going to be hard to completely subvert the intent of this card :p
  10. Onderzeeboot

    General Fight Club

    For sure, I did say it was a cool solution :) I mean, I'm making room for Lórien Revealed, Troll of Khazad-dûm, and Generous Ent in my cube, Kazandu Mammoth with Forestcycling {1} instead of a backside sounds rad!
  11. Onderzeeboot

    General Fight Club

    Fair, but I don’t think that’s very obvious ruleswise. Like, you’ve got a creature with a mana value in your hand, not everybody’s going to realize you can automatically skip that cost when you play it as a land. See: me. And I’ve got a pretty firm grasp of the rules, usually. That’s also a...
  12. Onderzeeboot

    General Fight Club

    I think you also still have to pay 1GG to play it as a land with this wording, because the “without paying its mana cost” clause is missing. I’ld be tempted to go with: Exile CARDNAME from your hand: You may play a basic Forest card you own from outside the game. If you do, it enters the...
  13. Onderzeeboot

    General Custom Cards: The Lab

    Cool cards. Only thing that’s a bit weird to me, is that Narset can ramp with both her +1 and -X while being the nongreen walker.
  14. Onderzeeboot

    Card/Deck Low Power Card Spotlight

    It's one of the greatest Rx aggro signals that doesn't just say "you lose if you don't have an answer". I love the little goblin!
  15. Onderzeeboot

    General Custom Cards: The Lab

    The buyback is probably a large part of the attractiveness of the card, and draw a card with buyback... though I suppose Whispers of the Muse is really underwhelming nowadays. Yeah, I could see this, but I would make it an Izzet hybrid, since red plays a lot better with the buyback in this cube...
  16. Onderzeeboot

    General Custom Cards: The Lab

    So, currently you have... Elusive Otter, Sleep-Cursed Faerie, Toymaker's Apprentice, Night Hag, Rimewielder, Ledger Shredder (times two), Mercurial Spelldancer, Petalskimmer, Thing in the Ice, Chrome Host Seedshark, Winter Spirit, Subtlety, Jace, the Mind Sculptor, Slip Out the Back, Force of...
  17. Onderzeeboot

    General Custom Cards: The Lab

    I think you can tweak this in a number of ways. The most straightforward one is to extend the effect to any number of permanents. Proliferate is already an option on some one mana spells (e.g. Thirsting Roots and Whisper of the Dross), so I think this should be more than okay. Choose any number...
  18. Onderzeeboot

    General Custom Cards: The Lab

    And yeah... it's often not easy to generate the art you envision. Humans are far superior at creating the art you want, but... and I say this as a person with limited disposable income, MidJourney does enable me to generate a bunch of decent to good art for Magic customs without me going...
  19. Onderzeeboot

    General Custom Cards: The Lab

    Yes, feel free to use it! I put it in the spoiler tag of my previous post :)
  20. Onderzeeboot

    General Custom Cards: The Lab

    It's hard to find art that really fits for Prepared Adventurer, but maybe one of these works for you? The tough part is finding art that works both for the adventure (food themed) and the creature (dungeon themed). https://www.artstation.com/artwork/X1zqq0 by Alexander Gustafson...
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