I agree on this distinction. A control deck shouldn't be able to win a top deck war like a midrange deck can. Are there white cards that help generate CA and locks down the game then that is probably better suggestions than raw power.
Maybe stuff like tappers isn't that bad of an idea? Oor are...
Land destruction and bounce lands sounds like such a feelbad nonbo for the environment. I also think you should switch the guild gates for either scrylands and or gainlands!
I won one from a draft and thought nothing of it, cut to two months ahead and I just traded that guy for like a deathrite shaman, noble hierarch, thoughseize and a bunch of other stuff. That price sky rockeded.
So what about those high toughness two drops for blue?
frostburn weird
ludevic's test subject
fog bank
omenspeaker
sigiled starfish
some of this feels pretty janky though
So, in the sort of classic roshambo model the sequences goes aggro<-midrange<-control<-aggro (also combo is somewhere in there if you want I'm skipping it here). We pretty much all agree on the importance of a bunch of early pressure decks (aggro) for a healthy format and some of us are...
So I'm resurrecting this thread sort of. Thanks for all the input! I've given some thought to what I want out of cubing and I'd like to rebuild this cube with some more direction. People who've read this thread now I've had some issues with my midrange decks, so when I rewrite this list I'd like...