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  1. Rasmus Källqvist

    General [Design Discussion] Perfect Imbalance

    I don't agree to this at all. You might have some kind of point, but I think Grillo pointed it out correctly that power max cubes have less room for this kind of dynamic due to the very nature of the cards. When a single card is more complex it makes these interactions much less apparent to the...
  2. Rasmus Källqvist

    General [Design Discussion] Perfect Imbalance

    I like this idea, since it incorporates something that by its very nature is closely related to how these different identities are meant to interact with each other. If part of the identity is its weakness, then the feel of the match up between different strategies should be much easier to make...
  3. Rasmus Källqvist

    Rasmus Riptide Cube (360 Unpowered)

    Something for you lurkers to do if you don't want to dive into the deep end would be to just throw suggestions for "blue control finishers". I'm pretty sure both the blue/x control players in my group last sunday just underestimate some cards (sphinx's tutelage ended up in an aggro players...
  4. Rasmus Källqvist

    General MODO draft my Cube - Saturday the 14th Nov, noon PST

    I'm just going to chime in to say that I think this streaming stuff is ballers. Fun direction for the site!
  5. Rasmus Källqvist

    Rasmus Riptide Cube (360 Unpowered)

    I write and theorize a shit lot on this board and then I play occasionally and that definitely brings me back into reality. We hooked up with some new peeps that drafted with us and had some really insightful things to say. I've done an order prior to the draft that led to a revamped cube...
  6. Rasmus Källqvist

    Card/Deck Single Card Spotlight

    life from the loam How do I make this card worth playing? Rebuying a fetch or two really isn't something I think is something someone in my cube should spend two mana for.
  7. Rasmus Källqvist

    General Decks that have 3-0'd your cube

    Ones 1 Dismember Twos 1 prismatic lens 1 everflowing chalice 1 merfolk looter 1 remand 1 condescend 1 miscalculation Threes 1 Thirst for knowledge 1 Compulsive Research 1 Toxic Deluge Fours 1 Dread Return 1 Control Magic 1 Fact or Fiction 1 Diabolic Servitude 1 skinrender 1 nekrataal 1...
  8. Rasmus Källqvist

    Sets [C15] Commander 2015 Spoiler Thread

    Yes, probably. But it'll also destroy the x/1 creatures player which is why it's way to swingy arguably.
  9. Rasmus Källqvist

    Article ChannelFireball: Utility Land Draft

    Can't we make an argument for on color duals and fetches to be a bomb?
  10. Rasmus Källqvist

    Sets [C15] Commander 2015 Spoiler Thread

    Arachnogenesis really seems like it'll clog up the board completely.
  11. Rasmus Källqvist

    General [Design Discussion] Perfect Imbalance

    Yarrrrr! (That's fine!)
  12. Rasmus Källqvist

    General [Design Discussion] Perfect Imbalance

    But not you've made the assumption that you're experience is the definitive experience and that we shouldn't have this discussion. I'm not playing other peoples cubes, so I'm not primarily interested in those meta games. It's possibly arbitrary, but as I make the choice of not wanting a solved...
  13. Rasmus Källqvist

    General [Design Discussion] Perfect Imbalance

    Both of those points feel like assumptions and/or just based on taste, would you care to elaborate on why it is a "non-existent problem"?
  14. Rasmus Källqvist

    General [Design Discussion] Perfect Imbalance

    Yes, I agree. I could reason that it is desirable because a solved meta is undesirable and that changing the meta avoids that problem. But I think I'm making some assumptions? I usually try to fall back on the thumb rule that we want to maximize the number of meaningful decisions we can...
  15. Rasmus Källqvist

    General [Design Discussion] Perfect Imbalance

    Isn't this essentially that we want to avoid the roshambo rock-paper-scissors? The kind of meta game that boils down to "Am I playing rock? Great, most of the field is scissors today!".
  16. Rasmus Källqvist

    General [Design Discussion] Perfect Imbalance

    I'd also like to note that these meta game cycles as described here (A->B->C->A) can be seen as an oscillation. An oscillation is either stable and continous to cycle indefinitely, or there is some damping that causes the oscillation to slowly die out. Now, oscillation is usually describing...
  17. Rasmus Källqvist

    General CBS

    It deviates even less now than it did a few weeks ago. I think the problem was partly that I drafted a 6 man with some very important archetype cards in the leftover 90 cards (partially accidentally baiting a player into drafting a reanimator deck that by chance barely had any of its card in the...
  18. Rasmus Källqvist

    General [Design Discussion] Perfect Imbalance

    But isn't part of what makes this metagame happen the fact that you get different strategies, depending on what priorities (what picks) the players make with the resource pool your cube represents during a draft? Kind of like how a "highlander" moba (no double of the same hero on the same team)...
  19. Rasmus Källqvist

    General CBS

    Probably. One comment I got was that Pod was an auto pic. I think maybe the way I want the pod decks to play out is these synergy centric combo decks that assembles its pieces with the help of the tutoring of pod. I was killed a really cool way by a pod player podding up his falkenrath...
  20. Rasmus Källqvist

    General CBS

    Some of those feel a bit hamhanded but some artifact removal might be one way to do it. The others have the draw back of hitting mana bases, which may or may not be something you'd wanna do.
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