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  1. Grillo_Parlante

    Card/Deck Single Card Spotlight

    It’s not that strong removal or weak removal is better or worse, they are just different. Strong removal gravitates towards the card advantage/answers end of the spectrum (which you have a strong bias towards), while weakened removal gravitates towards the board position/threats end of the...
  2. Grillo_Parlante

    Card/Deck Token/Sacrifice themes in Red

    Thats me. I've been running those types of interactions over here and really like them. Combined with sac. outlets, they allow the aggresive decks some control mechanics, while also greatly improving their board position and clocking in for damage. I think rabblemaster is a good junction point...
  3. Grillo_Parlante

    Card/Deck Kill it with fire (let's talk removal)

    I run both sever and silence. Sever is pretty much an automatic include for me because of the flashback. In addition, it fits into my limited removal plan by being a 4CC spell and moving at sorcery speed. I also like the incidental token hate. Silence was a choice I was pretty hesitant about...
  4. Grillo_Parlante

    Card/Deck Kill it with fire (let's talk removal)

    I've been really impressed with silence the believers. It feels very balanced, offering a super powerful removal effect and oppertunity for card advantage, at a heavy cost of limiting the way you can sequence your plays. At 4cc its a little bit too expensive for controlish decks to lean on, so...
  5. Grillo_Parlante

    Card/Deck Single Card Spotlight

    I considered running it for a while, and its a reasonable choice if you are looking to run that effect in black. If there had been a reprinting of it with the oracle text, I might even have run it.
  6. Grillo_Parlante

    Card/Deck Single Card Spotlight

    Removal can be limited due to color constraints, casting cost, speed, difficulty of additional restrictions, or its relative weakness vs. the formats threats. The latter could be stuff like staggershock in ROE limited, or soul reap in a format with lots of powerful green threats--normally great...
  7. Grillo_Parlante

    Card/Deck Single Card Spotlight

    Yeah, Macar is much more of a pure tempo card than a control card. Bounce a guy, crash in, opponent has to choose between unfavorable blocks, not replaying his guy, or replaying his guy and having him die on the inspired trigger. Shriekmaw is just a pure answer. You also want to have weaker...
  8. Grillo_Parlante

    General Where did you start with cube?

    I started only about a year ago, with the usual powermax story. Thankfully, a realization that my black section was terrible lead me to an andy cooperfauss podcast on channel fireball, which in turn lead me here, where there is a lot of freedom to explore crazy ideas. My current cube is...
  9. Grillo_Parlante

    Card/Deck Single Card Spotlight

    That was generic zero and I, though ironically I started running cards like that in part because of your posts defending liliana's reaver. I like those changes, especially King Macar. What kind of deck do you imagine playing it? I think running just shriekmaw is fine. I went to the extreme of...
  10. Grillo_Parlante

    General Riptidelab mostly-custom cube attempt #1

    The exciting thing about threshold is that its ripe for an update. Even in my cube, the modern flashback cards really outclass most of the old threshold cards, and i've often wondered how a set with updated threshold would look. Of course, the problem is a sense of "playing in the yard." Unearth...
  11. Grillo_Parlante

    General Riptidelab mostly-custom cube attempt #1

    Ok, now we are moving into my cube's territory, which is very much based on shuffling, top of library (TOL) interactions, milling and graveyard use. I will provide a few thoughts from experience, to compare with lucre's ideas, and than you guys can decide where you want to go. You don't have...
  12. Grillo_Parlante

    General Riptidelab mostly-custom cube attempt #1

    Controversy! i.m.o a cube benefits from a strong overall design goal, especially a custom cube where you are a spending a lot of time brewing up ideas. Even here, you're basically making a "library manipulation" cube, as evidenced by the mechanics you're focusing on. The risk by focusing on more...
  13. Grillo_Parlante

    General Riptidelab mostly-custom cube attempt #1

    Not to get in the way of the custom card fun, but I think you guys really need to have a better idea on what type of environment you want before you can get anywhere. You know, like: multi-color set, graveyard set, land matters, big mana management set, artifact set ect. Advanced sets should be...
  14. Grillo_Parlante

    General Need Help with the Design Skeleton of a Cube.

    I really don't like giving away free fetchlands. Those cards are incrediably good both for the library thining and the shuffle effect. Here is (yet another) article, this one comparing RGD with RTR. It might help you get the format speed you want.
  15. Grillo_Parlante

    General Riptidelab mostly-custom cube attempt #1

    My vote would be for flashback and cycling/scry: one empowers the late game, the other the early game. That being said, this should probably be dictated a bit by flavor. If its wizards exploring mysterious ruins, unearth or flashback would make sense. If there is some tribe of mystics trying...
  16. Grillo_Parlante

    General Need Help with the Design Skeleton of a Cube.

    My instinct in a multi-color cube would be to just run a mixture of shocks and karoo lands. Say 3 karoo for every 1 shock, to recreate the sense of rarity. Keep in mind that will probably result in a slower environment overall. If you want something faster, I think you will probably have to go...
  17. Grillo_Parlante

    General Riptidelab mostly-custom cube attempt #1

    So, shuffling, top of library (TOL) manipulation, and landfall or custom varients. Maybe a tribal theme with wizards. Maybe make a key name (finally) for TOL cards. Those are usually represented flavor wise with nature seers in green or mystics in blue. If you have a wizards tribal theme, who...
  18. Grillo_Parlante

    General Riptidelab mostly-custom cube attempt #1

    Maybe this is all being discussed over skype, but did you guys decide on any concrete theme or story setting? You know, like "multi-color set, in a plane divided between 10 guilds, each identifying around a different color combination that shows a unique philosphy. Each guild has its own keyword...
  19. Grillo_Parlante

    General Riptidelab mostly-custom cube attempt #1

    I think something like 2-3 new mechanics, and 1-2 old mechanics would be reasonable. WOTZ also seems to have a good idea of the environment first before they dive in and start making cards. Maybe establish exactly what the mechanics are going to be, what themes and sub themes you want for...
  20. Grillo_Parlante

    General Making Aggro more inclusive

    vault skirge looks pretty amazing Maybe something like: vault skirge vault skirge vault skirge ajani's pridemate ajani's pridemate path of bravery ajani steadfast archangel of thune And than whatever incidental support cards you run: blood artist ect. That seems to make the core...
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