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  1. FlowerSunRain

    General Westchester Draft Outline

    I figured I'd make this into its own thread because I still like the format and maybe someone who wasn't around for the old group will be interested in it. Westchester Draft Number of Players: 4-8 Number of Cards Needed: Theoretically you need 60 per player. Realistically you probably...
  2. FlowerSunRain

    Site News ChannelFireball Store Credit Contest Details

    I hope for irony's sake someone writes an entry about tripling up on Llanowar Elves. Also, if I write an entry on Seacoast Drake will at actually be anonymous?
  3. FlowerSunRain

    Card/Deck Making Delver Work

    Bob: I don't think anyone is having trouble with that type of deck, though. And even if they are, that doesn't seem like a topic for this thread of Delver, NOT THAT SOME OF US (ME) HAVE BEEN TERRIBLY ON TOPIC. I find aggressive blue works fine in Blue/White. You get down something (white...
  4. FlowerSunRain

    Card/Deck Making Delver Work

    I guess you had to have been there to appreciate it. Remember all those years of discourse on deck design and game design that have brought us to this point? They didn't exist yet. Type 1.5 in particular was like the Wild West of constructed Magic.
  5. FlowerSunRain

    Card/Deck Making Delver Work

    The term Zoo comes from the creatures in those early r/g/w decks. Lions, Bears and Apes beating you down. Chris's Comments about goblins of the flarg is correct. If it attacked once and then got goblin grenade, it was the equivalent of 8 more bolts in your deck. And with king, sometimes it was...
  6. FlowerSunRain

    Card/Deck Making Delver Work

    I assure you they have not. Zoo decks refer to Red/Green/White Aggro because in early magic, you had to play all three colors to get Kird Ape and Savannah Lions in your deck so that you could legitimately be aggressive because. . . . 1 power 1 drops are useless.
  7. FlowerSunRain

    Card/Deck Making Delver Work

    There is no format in which one power one drops that exist for the purpose of hitting people aren't awful in the history of Magic as far as I am aware. The closest thing I can think of is early goblin decks sometimes included Terrible Creatures, but in actuality they were Burn Spells that could...
  8. FlowerSunRain

    Card/Deck Squee, Goblin Nabob

    Squeebind like its 1999 extended!
  9. FlowerSunRain

    Card/Deck Making Delver Work

    Judge's Familiar gets the nod from me because sometimes it gets empyrial armor on it and flies in for the win backed by daze and sometimes it forces them to use single target removal on it just so they can deal with your actually relevant creature(s), but by then you get to untap and laugh at...
  10. FlowerSunRain

    Card/Deck Making Delver Work

    Random Notes What card is flipping Student of the Elements? Judge's Familiar is a pretty decent card. Ninja of Deep Hours was always nothing but garbage for me. Shakishima's Student has been the far superior Ninja in my experience because you use him to copy their stupid green monster and...
  11. FlowerSunRain

    Card/Deck Black 2 drops

    I could see benefit to running 2 rotting rats, 2 confidants, 2 reassembling skeletons or 2 Dauthi Horrors, but these are all mana intensive or things that no control deck would want.
  12. FlowerSunRain

    Card/Deck Black 2 drops

    A couple of unmentioned cards that are not completely awful, but probably completely inappropriate for your cube: Nantuko Shade Dauthi Horror Nezumi Shortfang Knight of Infamy Nether Traitor Wight of Precinct Six Long story short, 2 mana black creatures is one of the worst slots in cube.
  13. FlowerSunRain

    General Color matters / devotion

    Like I said, not good at all =)
  14. FlowerSunRain

    The Music Thread

    I went into a Walgreens and they were playing Siouxsie and the Banshees,which seemed really out of place but also awesome.
  15. FlowerSunRain

    Card/Deck Squee, Goblin Nabob

    I guess you aren't interested in adding Krovikan Horror then.
  16. FlowerSunRain

    Card/Deck Making Delver Work

    CML adds eloquence where ever he goes.
  17. FlowerSunRain

    Gimmicky Cube (540, unpowered, themed)

    I love the new organization in that it really illuminates your thought process. On the downside, it is a little bit tricky to see how these themes might interact. Have you found that successful players generally just go into one of the 10 themes and build it out or has there been a lot of room...
  18. FlowerSunRain

    Card/Deck Making Delver Work

    In cutting down the mana curve, there are very few "Ramp Targets" available during the draft. However, Blue/Green gets two reserved for them: Simic Sky Swallower and Prime Speaker Zergana. In addition to this, there is basically no artifact mana in the cube, so blue decks that want to go big...
  19. FlowerSunRain

    General Color matters / devotion

    I'm starting to think Thasa just isn't good at all.
  20. FlowerSunRain

    Card/Deck Making Delver Work

    Well, I'm talking about my cube (not pictured as of yet). Right now green is by far the most stretched thin color that I can't possibly even consider attempting to jam in more synergy. That said, Green/Blue has a relatively strong identity already, so I'm not in your boat here. I am...
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