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  1. FlowerSunRain

    Card/Deck Making Delver Work

    Also, what's everyone else's opinion of Geist of St. Traft? CML gives it the thumbs up and I'm running it, but am of mixed opinion. The card is a little over the top and has a mechanic no one likes. The card is a massive signal into an interesting decktype. Other decks can try to poach...
  2. FlowerSunRain

    Card/Deck Making Delver Work

    So far red/blue is the only deck delver hasn't sucked hard for me. In order to get it to be consistent in blue/green I would need to heavily reorganize greens priorities in a way that would damage too many other decks. What are some suggestions for black/blue delver? Is there any gold card I...
  3. FlowerSunRain

    Card/Deck Making Delver Work

    This topic is pertinent to my interests. I was teching up white/blue with a heroic/low threat theme and utilizing auras along with protection spells, hexproof and tempo counters. Delver works well with the idea, BUT auras don't flip delver, so Delver is sitting in an uncomfortable position...
  4. FlowerSunRain

    General stock cube biases

    This is related to the poison principle, but I'm not at all of fan of "supporting deck X". If I wanted to play Deck X, I'd play constructed. Cube is a crime of opportunity. It should be a variety of loose themes that can be assembled in a variety of ways, not a bunch of preconstructed decks that...
  5. FlowerSunRain

    General Color matters / devotion

    When does Grey Merchant gain you zero life?
  6. FlowerSunRain

    General Color matters / devotion

    I sort of agree with you. I wouldn't suggest attempting to make devotion "a thing". However, I think that: 1) Some of these devotion of cards just good and interesting, period. 2) And as CML Sarcastically suggested, the cards that enable this strategy are good stuff we want to include...
  7. FlowerSunRain

    General stock cube biases

    Excessive redundancy in higher casting cost cards. Cubes will include barely enough 1 drops for aggro, so you have to include every one you grab even if they are junk like Jackal Pup. But, when it comes to value creatures, you get tons and tons of choices that can all get slotted in and none...
  8. FlowerSunRain

    General Color matters / devotion

    Grey Merchant and Shreikmaw don't seem comparable. I actually think that Bloodgift Demon is straight up awful and do not at all see the appeal of it. Black already has tons of cards that provide incremental advantages, Grey Merchant cashes in on them to both progress you to victory and give...
  9. FlowerSunRain

    General Color matters / devotion

    The only non-terrible card that really competes for the same niche is Ob-Nixilis who is way bigger, but doesn't do his damage immediately and doesn't gain life, so even he isn't that comparable. I would say X need to be 4 for him to be "not terrible", but there is a great deal of headroom above...
  10. FlowerSunRain

    General Giving White things to do

    I'm with you. I've "given up" on trying to fix this because its not really a "problem" so much as it is disappointingly untapped design space. White is the color of small dudes, anthems and randomly awesome stuff. Its not the ideal, but it works. We'll see where we are in 3-5 years of new sets.
  11. FlowerSunRain

    General Color matters / devotion

    I am neither of the people you asked, but am probably running Thasa, Grey Merchant, Nylea and Hunter. I can't tell you if any of these are terrible because I haven't actually played with them yet. Of the remaining I think Purphoros is honestly legit and unique and at some point could...
  12. FlowerSunRain

    General Giving White things to do

    I was talking to a friend of mine about this very issue and we agreed that white's identity basically amounts to anthem aggro and "cards that are pretty ridiculous individually, but don't really have any particular synergy with the rest of the color."
  13. FlowerSunRain

    Card/Deck Why Are All Six Drops In Magic Terrible

    That's the enchantment I was thinking of! Its just so good in its own slow, terrible way.
  14. FlowerSunRain

    General CBS

    Trostani is was in limited play really, really strong at doing what it did. I didn't even specifically support her, just gaining life off random stuff and copying the usual suspects while blocking all day long was great. If your aggro isn't top notch, she's actually downright disgusting. I...
  15. FlowerSunRain

    Card/Deck Why Are All Six Drops In Magic Terrible

    I can attest that Necropolis Regent is legit. I also still think Sphinx of Jwar Isle is a perfect card. I am consistently befuddled that after Rampaging Baloths, the best 6 mana green card is that durdley enchantment that just came out a couple months ago. The Black and White Kamigawa...
  16. FlowerSunRain

    General guild and color balance

    Nightmare didn't just see a lot of play, it was the most popular deck in standard for two seasons, while also being very popular in extended for years.
  17. FlowerSunRain

    Card/Deck Single Card Spotlight

    Capsize is despised at my table with a passion. I run it anyway because its just the bluest way to win a game possible. I am surprised I'm not dead.
  18. FlowerSunRain

    Sets What cards from Theros are you playing?

    Ember Swallower does seem interesting, but it seems to be a rough fit. In my latest revison, I'm heavy on sweepers in red (probably need to eliminate one) but light on spot removal. So dropping, say, Flametongue Kavu for him is a step in completely the wrong direction. The available cut here...
  19. FlowerSunRain

    General Print this Wizards! (So I can put it in my cube)

    On the board effects that use mana are safe from Nether Void. You can still pump your Nantuko Shade, make tokens with Sacred Mesa or Heliod, pay echo on Crater Hellion or Deranged Hermit, get double mana from Mirari's Wake, etc. Lands that have effects (manlands, mainly) aren't destroyed by...
  20. FlowerSunRain

    Card/Deck Single Card Spotlight

    I'd give you a run for your money.
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