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  1. ahadabans

    General Fight Club

    Baneslayer offends me for it's blatant disregard for power to cost ratio. But one thing I feel my combo list has shown me... these types of cards are not as oppressive in that context where gameplay revolves around a higher level of degeneracy. No matter how above the curve a card is in raw...
  2. ahadabans

    Card/Deck Single Card Spotlight

    Duress is a good card but whiffing on it feels really bad. Blackmail is a sweet card but it's also not super great T1 where I think this effect is really needed (I do like Blackmail though). While discard as a mechanic rates pretty low on the casual fun meter, I think black really needs good...
  3. ahadabans

    Card/Deck Single Card Spotlight

    Again, you have only the illusion of choice a lot of times in this game. I'm not saying games aren't won and lost by play choices. Of course they are. But a lot of games are not even if they seem like they are. My argument is that the number of true non-games (where choices don't truly matter)...
  4. ahadabans

    Card/Deck Single Card Spotlight

    Again, what you guys are calling non-games with Thougtseize exists with other cards. You're all just hyper focusing on it because it's targeted discard. Seriously, go do this experiment. Take some decks you built and pit them against one another. Draw your starting hand for both and...
  5. ahadabans

    Card/Deck Single Card Spotlight

    Ugh... we need to define a "non-game". Because Magic is full of "non-game" situations, some just are more obvious than others. Again, T1 Goblin Guide is good game verses a lot of decks and/or draws. You often play them out hoping to rip the miracle card to keep you alive, but it's all just false...
  6. ahadabans

    Card/Deck Single Card Spotlight

    IMO, you guys are blowing the value of Thoughtseize in cube way out of proportion. Same discussion we had about Treasure Cruise in fact, another card that is stupidly good in constructed and just regular good in cube. Not sure how many ways to say this, but running a single copy of one really...
  7. ahadabans

    Card/Deck Single Card Spotlight

    You are ignoring the fact that in playing Thoughtseize, they mulligan'd to 6, shocked themselves in the face, and gave you a partial time walk. If you already mulligan'd to 6 your odds of winning were already not great. Did they shrink? Probably. Would they have anyway? Probably. That's...
  8. ahadabans

    Card/Deck Single Card Spotlight

    An early thoughtseize leading to a non-game to me feels like a bigger problem. Are people keeping shaky hands with literally one card they can play in the first 4 turns of the game? If your opponent has a deck with a reasonable curve, the best you can get out of a thoughtseize is trading 2...
  9. ahadabans

    Card/Deck Single Card Spotlight

    Funny you mention Thoughtseize. I can see that contributing to negative variance, certainly. On the other hand, it's also a pretty highly skill intensive card. It's just a one for one and it doesn't impact the immediate board (so there's no tempo in the traditional sense). It's also...
  10. ahadabans

    Card/Deck Single Card Spotlight

    I think it would, yes. It probably resembles something akin to one of Grillo's projects. Low powered rare list with a ton of synergy and overlap between archetypes and a pretty flat power level. You want a very high density of relevant decisions early in the game. That's probably the most...
  11. ahadabans

    Card/Deck Single Card Spotlight

    I really don't understand this. To me, Magic is inherently a high variance game. And I don't care what format you use as context either, it's never going to not be a high variance game because the mechanics are designed largely around randomness. You start with 7 from 40-60 cards and only get...
  12. ahadabans

    General Fight Club

    People always think protection stops destruction. And it seems like it would just from a purely literal interpretation. Protection is just unintuitive. And it's highly uninteractive too, so the mechanic is just bad I agree.
  13. ahadabans

    Card/Deck Single Card Spotlight

    Bolas feels like garbage most of the time. Even in a control deck that can cast this or reanimated later, that upkeep is really bad and the discard trigger is pretty useless late game. I really like nostalgic stuff like this so I'm always trying to figure out how to make it work. Clearly you...
  14. ahadabans

    General Fight Club

    Regeneration is confusing, I agree. People forget it taps the creature all the time. Classic misplay: wildfire (regen), swing? Yeah... no. Protection is easier IMO. DEBT. People still jack it up but I think anything with a cool mnemonic is fairly easy to remember (maybe that's just...
  15. ahadabans

    Card/Deck Single Card Spotlight

    Nicol Bolas Is this card just complete garbage? I'm having dreams of playing this in fast reanimator off a T2 shallow grave. At what point in cube history do people feel like this card become non-viable (or was it ever)? Because I feel like I need one more fatty for my new combo list and I...
  16. ahadabans

    General Fight Club

    I like Razormane a lot in a midrange focused list. 5/5 FS is not easy to handle, especially one that creature bolts for essentially a discard. It's got some drawbacks though. Doesn't regenerate and the discard happens a step prior to the bolt, so you can get two for one'd with the razor...
  17. ahadabans

    Card/Deck Single Card Spotlight

    I don't buy this. I've been working on my lists for close to 10 years too. With maybe a dozen test sessions a year (in a good year), a staff of one working occasional nights and weekends. I'm dedicating so few resources to this project, it's an embarrassment. And even with that level of anemic...
  18. ahadabans

    General Fight Club

    It's exactly arguments like this that convince me I'm wrong about Tog. Every time I see a thread that starts to talk badly about Dr. Teeth, there are people that insist it's broken in the right deck.
  19. ahadabans

    Card/Deck Single Card Spotlight

    I agree it won't exist, but only because Wizards is not interested in it existing. The online incarnations I believe are intentionally flawed (or catered towards casual gameplay). Wizards could build a super tight competitive cube, but again what is their incentive to do this? Most cubes you...
  20. ahadabans

    General Fight Club

    I've never seen the tog + upheaval thing play out. But again, it doesn't feel that amazing. You need 9 mana, which is quite a lot. And then you upheaval, float and replay tog. Then discard a lot of stuff. And then wait an entire turn to discard your hand and vaporize your graveyard to...
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