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  1. ahadabans

    General Too Many Lands

    I like revisiting signets/talismans. It's a big boost to control decks though, especially for those running the stronger top end finishers. So you have to adjust your balancing a bit IMO (aggressive strategies upgraded or top end finishers downgraded).
  2. ahadabans

    General Too Many Lands

    It slows things down a bit. It also makes land destruction and bounce/tap effects even better. And you lose the basic land type interactions. If your list can handle those changes, you will probably be a fan. The bouncelands are super good. You could also split the difference and run one...
  3. ahadabans

    General Too Many Lands

    Man, is it though? You can't just slam an endless number of fetches/shocks in your deck and eat 3 life every turn. How many games are you going to win if you give your opponent a free lava spike each turn? I don't think this type of mana base is good stuffy or boring. It's dynamic and there...
  4. ahadabans

    General Too Many Lands

    Limited and constructed are different beasts when it comes to mana because the format is different not because mana works differently. A lot of limited drafting environments suck. And at least some of them suck specifically because fixing is bad. I don't see how this doesn't not only extend...
  5. ahadabans

    General Too Many Lands

    I'm with StormEntity on that one. If I'm torn between those two cards, it's because I'm building a sweet Izzet spells matter deck and the land is exactly what I want but so is the creature. If this is an early pick moment, I might go with the land and see if I can wheel Talrand. If I won't...
  6. ahadabans

    General Too Many Lands

    I still think decks rampaging doing whatever they want because of abundant fixing is more a sign of a problem with an over abundance of splashable good stuff in your cube. Constructed has access to 4 copies of every fixing land you can think of. Fixing there is better than any cube list that...
  7. ahadabans

    General Too Many Lands

    I like the BFZ lands too and am testing exactly what you did shamizy (replaced 2nd shock with the BFZ's). I also really like temples and bouncelands as they add more than just fixing (someone brought this up already - I agree wholeheartedly). How do people feel about getting cute with...
  8. ahadabans

    General Too Many Lands

    Yeah. I love this thread. Fixing is one of those things that never really works great but it's not completely broken either. So it's like 5 places down on your ongoing issues list. Low enough to where it gets very little attention most of the time. It's like this nagging injury that...
  9. ahadabans

    General Too Many Lands

    There were some lengthy discussions on fixing in another thread. If you haven't already, I'd find that and read through it. There's good stuff there on both sides of the argument. I've been a big proponent of running a super high amount of fixing (even more than you are suggesting - my...
  10. ahadabans

    Sets [KLD] Kaladesh Spoilers Thread

    I'm slowly coming to the realization that blink has sort of become a feast or famine effect I think. In the past, I was very much a fan of the archetype. But with so much of the creature pool moving towards ETB value design, it has just become oppressive. You don't build a blink deck so...
  11. ahadabans

    Sets [KLD] Kaladesh Spoilers Thread

    Discussions here are generally very constructive. Sometimes people get defensive though and this is where semantics get used as technicalities to not lose arguments. That's where things devolve. Not suggesting that is happening now just that if we avid that this will remain a good use of our...
  12. ahadabans

    Sets [KLD] Kaladesh Spoilers Thread

    Captain obvious moment here but semantic arguments ruin discussions. I think most everyone is saying the same thing using a different vocabulary. Here's my version of the same message. You can describe the game on one axis. Card advantage. Whether virtual of real. At the end of the day...
  13. ahadabans

    Sets [KLD] Kaladesh Spoilers Thread

    Yeah. The only thing I did like about Wolfir was it had an element of danger to it. You kill Wolfir, and 12 power disappears. That is not going to be true with green gearhulk. It's less max value for more guaranteed value. In my mind, that almost makes it worse in a way. Getting blown out...
  14. ahadabans

    Retro Combo Cube

    So I tend to hijack threads in the open topic forums, and I don't want to keep doing that because I know it's an annoying habit. But I feel like rambling a bit more on the pre/post NWO thing... Specifically in how I feel it has impacted cube designs. For those fearing an NWO bashing post...
  15. ahadabans

    Card/Deck Low Power Card Spotlight

    I'm an old person who got into the game at the start of modern who reminisces about a version of the game that I didn't even really play. And this is largely because I was shown the game by people who played during Alpha so I saw how the game used to play while I was pulling new packs and...
  16. ahadabans

    Sets [KLD] Kaladesh Spoilers Thread

    Everything RavebornMuse just wrote. I've been searching for a way to make tinker worth drafting but not obnoxious and I've not found that middle ground. Inkwell is too oppressive and things like Steel Hellkite are not generating enough value. What I like about the blue gearhulk is that it's...
  17. ahadabans

    Sets [KLD] Kaladesh Spoilers Thread

    Great post. There are tons of net positives from modern magic design. I love all the synergy. So many new archetypes which have depth. But it would be cool to see some of the spell based ideas expanded. Specifically, provide more reasons to intentionally run low creature counts. It would...
  18. ahadabans

    Sets [KLD] Kaladesh Spoilers Thread

    How about something simple like a straight burn deck? Or generate tons of mana, fireball? I'm guessing most strict non-creature decks would have to be of the combo variety though. But combo is fun and it doesn't all have to be uninteractive or over powered.
  19. ahadabans

    Sets [KLD] Kaladesh Spoilers Thread

    YES. This is what I'm talking about. I'd love to see something even broader. Like a "sorcery point" mechanic or something that builds a secondary resource for casting non-creature spells, which could only be used to fuel other non-creature spells (maybe even get additional castings -...
  20. ahadabans

    Sets [KLD] Kaladesh Spoilers Thread

    Well, I respectfully disagree with all that. I get the feeling people think that anything which isn't a creature is somehow "uninteractive". Don't confuse all spell based strategies with storm. You can cast a spell that doesn't put a creature on the board and still be interacting...
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