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  1. CML

    General Sunday draft

    the "battle screech deck" is in fact any deck with white cards in it seriously, do you guys even play magic
  2. CML

    Sets [KTK] Khans of Tarkir Spoilers

    morph is great, it just appears on creatures from 2000 and is limited-heavy, so the card pool is super-limited threadjack: what morphs would you consider running from Onslaught or Time Spiral for a nice themesies with Khans? How many morphs would you need to make it worthwhile?
  3. CML

    Sets [KTK] Khans of Tarkir Spoilers

    This set is indeed so far pretty disappointing for Cube as I've conceived it (which I know is similar to that of a lot of the rest of you guys). Not only that, but between the really color-intense nature of their cards, and their (presumably) high power level, they don't look like good fits in...
  4. CML

    General Profound changes for the Modo Cube

    oh huh those guys exist
  5. CML

    General Decks that have 3-0'd your cube

    this guy knows what's good against aggro
  6. CML

    General Profound changes for the Modo Cube

    can't we?
  7. CML

    Article ChannelFireball: Utility Land Draft

    sure, abstractly, don't the modern lists run more villages than wildwoods, but can i interest you in a pick with fixing? the counterargument would be that treetop is easier on da manabase to activate, something like 1wg is non-trivial if youre only splashing one of the colors. i guess that's...
  8. CML

    Sets [KTK] Khans of Tarkir Spoilers

    o boy
  9. CML

    Article ChannelFireball: Utility Land Draft

    wildwood is great nobody will shed tears if you cut reaches ravine kills people in a hurry
  10. CML

    General Decks that have 3-0'd your cube

    monsters is pretty aggro, it's true. the nissa decks are similar. jace is super-controlling. i think it's mostly a function of not which decks PW's go in but which decks PW's are good against, which are control and midrange
  11. CML

    General Profound changes for the Modo Cube

    expect less from wotc
  12. CML

    Sets [KTK] Khans of Tarkir Spoilers

    just player bias, what with how SC1 has lived and evolved for longer than SC2 will (in all likelihood). that's fine, it doesn't mean much about the game as i see it. this egalitarian pretense is silly when we as magic players indulge in justifiable snobbery all the time. like i am a bad smash...
  13. CML

    General Decks that have 3-0'd your cube

    this is a good conversation starter. above for example this seems to be true for Ral, Chandra, and Koth but not Ajani, Jace, and Kiora. in constructed PW curvetoppers are pretty rare in aggro (though burn, for example, will play some Chandras out of the board in Standard) and sparing in midrange...
  14. CML

    Sets [KTK] Khans of Tarkir Spoilers

    lol who cares come on serious reply: the controls were unwieldy but it is possible sc2's unlimited selection was part of its being not as great. as a game designer i would find this stupid, but, you know
  15. CML

    Card/Deck Single Card Spotlight

    this sounds like it could be great fun. you've convinced me to try it
  16. CML

    Sets [KTK] Khans of Tarkir Spoilers

    weighing in: the gameplay is pretty terrible, it's just an aesthetic statement that i love because the narrative embodies more or less every nerd fantasy. the metanarrative stuff has filled me with delight from childhood to my first acid trip. viewed in this way, the simplistic and easy...
  17. CML

    Sets [KTK] Khans of Tarkir Spoilers

    yeah wadds that and starcraft re. King Dedede: i dunno what "too good to be rare in retail limited" means, it's probably a bitching constructed card they wanted to jack up the price of. this is good news for the Cloudgoat Ranger contingent on this board about birds you are correct, they...
  18. CML

    Article New Magic Block Structure

    Agreed, with that non-creature ramp sometimes you get Jund-type decks which are delightful. I also enjoy the Zoo decks that crop up pretty frequently, and this deck diversity is a function of diversity in the 1-drops (e.g., Experiment One, who is an underrated thing to double up on, alongside...
  19. CML

    General 12-Card Packs

    15 is a good number for an 8-man, i think, having shit wheel is fun and exciting. I agree that 15-card packs are not great for fewer than 8, though. In general the algorithm 2 * drafters - 1 is fun Drafting more cards is fun, only 36 will substantially cut down on creativity I like the...
  20. CML

    General Best designed Magic card of all time

    fuck it, try 'em both i told my group i was gonna add stab wound and they told me not to so i am going to ignore them i am certain there will be an uprising should expunge ever leave remember that with corpse dance and victimize i have a lot more BS at 3 than most of y'all
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