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  1. TrainmasterGT

    General Let's talk about generating value

    I wrote an entire piece about fatties last summer.
  2. TrainmasterGT

    Card/Deck Single Card Spotlight

    It's strong but far from too good in an environment with a reasonable power level. As long as your drafters can kill it, it's not an issue. Nightmare Shepherd is only an issue in retail limited because the removal is so bad.
  3. TrainmasterGT

    Dom's Stream of Consciousness

    I've been drafting your cube a bunch on Cube Cobra. I don't know if I'll have time to do a full writeup like I did for Alphez's cube but I have been leaving little comments in my draft decks. The one thing I will say right here is that green feels kind of weak without heavy support from a second...
  4. TrainmasterGT

    Card/Deck Low Power Card Spotlight

    It's fuel for your discard decks. Life from the Loam + Wild Mongrel + Noose Constrictor + Putrid Imp + Flameblade Adept + Molten Vortex + Tectonic Reformation + Drake Haven
  5. TrainmasterGT

    Card/Deck Single Card Spotlight

    That's really the only place I can see Arcbound Ravager being worthwhile. If you can proliferate counters or hardened scales the +1/+1 counters you are adding from sacking, then ravager is ok. Otherwise, it's just a 2-mana Sparring Construct. I'd still buy a copy of Arcbound Ravager though...
  6. TrainmasterGT

    General Custom Cards: The Lab

    The card is readable. White on white is always hard unfortunately. Maybe just give it "hexproof from spells" instead of hexproof from red and black? This way, green can't fight it and blue can't bounce it, but white can still enchant it and creatures can still target it. Then, you're...
  7. TrainmasterGT

    Card/Deck Low Power Card Spotlight

    I agree with you in theory, but I don't think these cases are alike. The difference between Gallia of the Endless Dance and Gravecrawler is uniqueness. There are half a dozen other recursive 1-drops in black. It's to the point now where Gravecrawler isn't even consistent enough to be worth...
  8. TrainmasterGT

    Card/Deck Low Power Card Spotlight

    "Satyr Tribal" isn't really a thing in magic, so unless you're drafters have never played this game before, they probably won't assume Satyr Tribal is a supported deck in your cube. This isn't like Relentless Dead or something which, although playable by itself, is a member of a tribe which...
  9. TrainmasterGT

    General CubeCon 2020 announcement

    -Cheon Intensifies-
  10. TrainmasterGT

    General "Looking for a card"-Thread

    Viashino Pyromancer is actually very good, the only reason I don't run it is for space reasons. A creature chocking the opponent on ETB is really strong in aggro decks since it both provides board presence and what is effectively a free spell for the cost of one card. I wouldn't dismiss Ghitu...
  11. TrainmasterGT

    General "Looking for a card"-Thread

    Let's not kid ourselves, most of the quadbrids are pretty bad. Elite Headhunter is one of the biggest wastes of cardboard since Chimney Imp. A couple of them are fine, but I don't think I'd be jazzed to play any of them in my limited deck barring Deathless Knight and maybe Rampart Smasher if I'm...
  12. TrainmasterGT

    General "Looking for a card"-Thread

    Oakhame Ranger is really quite bad. It doesn't support the token archetype so much as it just has the word "token" printed in it's rules text. You really don't want to be playing a card that can be described as a bad version of two other cards unless you those cards combine to something good...
  13. TrainmasterGT

    General "Looking for a card"-Thread

    Well, March of the Multitudes comes to mind. March of the Multitudes This card makes a ton of tokens and rewards you for having a ton of tokens, but only is able to really get out of hand in a dedicated tokens deck.
  14. TrainmasterGT

    General Magic World Championship XXVI

    I'm testing basically all of the THB cards that made it into the top 4, including Archon of Sun's Grace :cool:. Anax, Hardened in the Forge seems super impressive to me- he can easily dome for 5 on turn 4 which is just very good for a single creature in a red deck, especially since he includes...
  15. TrainmasterGT

    Card/Deck Single Card Spotlight

    Actually, if you look at the "Oko" decks that won in the top 8 of mythic championship V, all of them were running the 4x Nissa 4x Hydroid Krasis win condition package. Simic and Bant decks didn't disappear after Oko was banned, and are still some of the most powerful decks in standard. In fact...
  16. TrainmasterGT

    Card/Deck Single Card Spotlight

    Yeah I think I didn't make it clear enough that I didn't have anything against what you said about the Giant itself. All of your other points about it are fine points for why the card is at least worthy of consideration for a slot. I just really had a problem with using other sixes, two of which...
  17. TrainmasterGT

    Card/Deck Single Card Spotlight

    As far as Thragtusk is concerned, the card went under the radar during WOTC's development cycle for INN/RTR standard. Basically, they had designed Thragtusk as a 2-in-1 answer to Control decks and Burn decks. The card was set up so that it had a "leaves the battlefield" trigger instead of a...
  18. TrainmasterGT

    Card/Deck Single Card Spotlight

    I don't think that this is true at all. Green has a plethora of 6 drops that do all sorts of cool things. Carnage Tyrant is a big threat that can't be interacted with by decks that aren't playing creatures. Gargos, Vicious Watcher is an 8/7(!) Vigilance that just fights things if the opponent...
  19. TrainmasterGT

    General "Looking for a card"-Thread

    Flamewake Phoenix This guy comes back from the yard every turn if you control a 4-power creature. This isn't particularly hard to do these days thanks to a great mass of 4-powered red creatures for aggro. Obviously Onderz already mentioned Bonecrusher Giant, but there's also cards like Bloodrage...
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