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  1. ahadabans

    Sets [ORI] Magic Origins Spoilers

    Just so I don't keep taking up pages of space in this thread. I put my response in a spoiler.
  2. ahadabans

    Sets [ORI] Magic Origins Spoilers

    Good grief. Renown 6? How hilarious that card would have been with trample. Off topic… the real solution to my temper tantrum over how pushed Priest of the Blood Rite? Make aggro an actual thing in my cube. Problem is every attempt I have made to get guys to draft a real aggro deck have...
  3. ahadabans

    Sets [ORI] Magic Origins Spoilers

    Absolutely. But the blink effects are undercosted for one, and many are attached to bodies so it's a virtual 2 for 1 effect while also being under-costed. Blink is essentially value combo. Cloudshift can blank a removal spell and get you another 5/5 dragon (in the case of the priest)...
  4. ahadabans

    Sets [ORI] Magic Origins Spoilers

    I read this post (and posts like it) and I think that the version of Magic I play is just very different from what most other cube environments are like. Maybe it's the fact that I don't run walkers or don't push aggro because no one really likes drafting it. I don't know. Not saying it's...
  5. ahadabans

    Card/Deck Prison in Cube

    Glare of Subdual is really really powerful. I agree with CML. If you have a billion token makers in your cube, I would be very leery of running it. That thing can shut down combat like nobody's business.
  6. ahadabans

    Card/Deck Prison in Cube

    Mindslaver is very slow, unless you welder or tinker it out. But slow playing it is when it does more damage, especially in a durdle environment. A guy holding 6 cards in his hand with an army built up for an alpha strike after 7 turns of nothing loses the game almost immediately when this...
  7. ahadabans

    Card/Deck Prison in Cube

    Mindslaver in my group was a serious no-go. The first time someone took over the other players turn and doom bladed one of their dudes and suicided the other in combat, guys called for a ban pretty much immediately. The problem is it's an artifact and without something to destroy it, you can't...
  8. ahadabans

    Sets [ORI] Magic Origins Spoilers

    Again, I'll wait to see what the cube community reports back. But I think the priest is better than every one of those cards you listed FSR even with zero blink support. It's way over the curve even with zero synergies and it's straight up busted if you can interact with it at all (and that...
  9. ahadabans

    Sets [ORI] Magic Origins Spoilers

    Alright. Sounds like I might be alone on this one. Not to keep this debate going, but I have to say there's a huge difference between a 3/3 golem token (that loses first strike when it's parent dies) and a 5/5 flying token (that's always going to be a 5/5 flying token no matter what). And...
  10. ahadabans

    Card/Deck Prison in Cube

    Rave hit the nail on the head with Braids, Cabal Minion. You don't need a dedicated deck, but you are rewarded if you have outlets that you can feed her. And if you aren't powering her out on T1, she is not oppressive. Really, if on turn 4 you can't deal with a 2/2 creature, you sort of deserve...
  11. ahadabans

    Sets [ORI] Magic Origins Spoilers

    So Ux tempo has an answer. How about the other 20+ archetypes in cube? :)
  12. ahadabans

    Sets [ORI] Magic Origins Spoilers

    That black 5 drop is super pushed. I'm actually worried it's too powerful. Look at all the things that can abuse it (and I'm talking ABUSE here - mass producing 5/5 flyers is ridiculous even for cube). Mimic Vat, Alesha, who smiles at death, Reveillark, every blink/bounce effect in the cube. The...
  13. ahadabans

    General Fixing Mulligans, Improving Games

    That's all well and good. All I know is that when I've missed a land drop, on my next turn I'm willing to do pretty much anything not to miss a second one. Because I know the game is likely over if I do. There is no solution to that in this game and there should be. It's a design flaw and...
  14. ahadabans

    General Fixing Mulligans, Improving Games

    I'm surprised there's backlash to the mulligan rule change. The mulligan rules were bad (and still aren't amazing). There's a reason so many people have house rules for mulligans.
  15. ahadabans

    Card/Deck Prison in Cube

    Great post Rave. Oversold Cemetery is a card I bought a copy of awhile ago and just never ended up adding it to my list. But I might look for a place for it. It has a lot of synergy with some of the graveyard shenanigans I'm pushing. Lantern seems really interesting as well. Is it too...
  16. ahadabans

    Card/Deck Prison in Cube

    Random discard is brutal. That's the only reason hippie is good. 2/2 flyers for 1CC are under the curve. Even in my list. As far as Braids goes... it depends on the match-up. He dominates decks with light removal. Against Rx, it's opposite side of the spectrum. He's dead as soon as he...
  17. ahadabans

    Card/Deck Prison in Cube

    Yeah. I wouldn't go all-in on an LD package anymore than I would go all-in on a random discard package. But I do like to sprinkle a few of those effects in there. It's part of Magic's history and I want to represent that even if I'm not necessarily advocating for LD.dec. Hippie for...
  18. ahadabans

    General Fixing Mulligans, Improving Games

    I also hope Wizard's continues to look for ways to reduce the luck of the draw factor in this game. I'm probably one of the loudest critics of that particular aspect of Magic. IMO, it's simply too high. I watched a best of 5 championship match recently on youtube (maybe someone here posted...
  19. ahadabans

    Sets [ORI] Magic Origins Spoilers

    OK. Now we are getting some interesting cards. Loving the one mana Seismic Assault card. That is begging to go into my Naya land matters theme. And Thopter Spy Network looks freakin' awesome. I don't know if it's too narrow or where I put that, but I'm going to start looking right now.
  20. ahadabans

    General Fixing Mulligans, Improving Games

    Oh wow! That's awesome.
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