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  1. ahadabans

    Sets [ORI] Magic Origins Spoilers

    I'm surprised Wizard's printed something with this much potential degeneracy (talking about Day's Undoing). They must feel confident no one can break it. I don't want this effect in cube personally, and if I was looking for it I'd run Time Spiral or Memory Jar personally. But make no...
  2. ahadabans

    Sets [ORI] Magic Origins Spoilers

    That looks quite fun actually.
  3. ahadabans

    Card/Deck Making Gruul do more than stompy, or make stompy Gruul more interesting?

    I agree on the Thragtusk midrange deck. It's way to efficient for the cube power level we are discussing. But you can run a flavor of "fair" reanimator where your targets are Kamigawa dragons and Necromancy is the cheapest reanimation effect. That flavor of re-animator works in a lower powered...
  4. ahadabans

    Sets [ORI] Magic Origins Spoilers

    I would auto-include that card if it said aura too.
  5. ahadabans

    Card/Deck Making Gruul do more than stompy, or make stompy Gruul more interesting?

    For Gruul, I like fires (Surrak, the Hunt Caller is the man) and +1/+1 counters. Both have tested really well for me.
  6. ahadabans

    Card/Deck Making Gruul do more than stompy, or make stompy Gruul more interesting?

    I agree on Burning Vengeance. Very recently, I built a deck with gravecrawler, Haakon and Nameless Inversion. And while that was pretty great once it got online, it was not all that easy to do. Unless you have a ton of graveyard synergies (see the Innistrad Cube list that Grillo posted), I...
  7. ahadabans

    Reuke 540 (Opinions Wanted!)

    You curve looks solid (I pasted the list into deckstats and got 2.91 average - that's pretty low). Curve is usually the first place guys go wrong but you are in good shape there. The one thing I would take a look at is your fixing though. At 540, I think you need way more fixing than you...
  8. ahadabans

    Sets [ORI] Magic Origins Spoilers

    The cool thing about mutilate is that it's crazy with Urborg, Tomb of Yawgmoth while not locking you into MBC. And it scales as the game progresses too. With Languish, WCS = BCS, which is probably better than mutilate a lot of times but it's also super boring and not anything that inspires me...
  9. ahadabans

    Article Learning From Pauper—The Aristocrats

    Early in my Magic playing career I once build a casual deck with Teysa, some tokens producers and Mind Bend. Infinite remove creature from game triggers. Good times. It was fragile and pretty janky truth be told, but I remember pulling that combo off in a multi-player game one time and it...
  10. ahadabans

    Sets [ORI] Magic Origins Spoilers

    That's pretty nasty. Double infest for one more mana seems legit if you need another sweeper effect. From a pure power perspective, Toxic Deluge does it better though (assuming you can eat the life loss) being scalable and all. Languish will suck against the green player who just dropped...
  11. ahadabans

    Sets [ORI] Magic Origins Spoilers

    Relic Hunter seems interesting. A slam dunk in lists still running swords/jitte/clamp I'm thinking. My equipment suite is pretty sparse at this point though, so I'm not sure I want that over other options at 2CC. I love the flavor though, and this is better than stoneforge if it doesn't...
  12. ahadabans

    Card/Deck Single Card Spotlight

    This was always my issue with wake. Unless you are making an Eldrazi deck or something, it comes down too late to be all that useful unless you have a draw engine going and can just keep dropping multiple cards a turn. It's certainly a very powerful card and I've seen it do some nasty stuff...
  13. ahadabans

    Article Learning From Pauper—The Aristocrats

    I put Pontiff in the white module which has the token support. So it could pump my team or it could hose my opponents tokens. I ran it in a midrangy WW deck and it came in for Pillory of the Sleepless (originally Mortify). It worked nicely actually. I want to find a place to put Pillory back in...
  14. ahadabans

    Article Learning From Pauper—The Aristocrats

    I just tested both Blind Hunter and Orzhov Pontiff. Both were certainly playable in there respective decks. It's been awhile since I have played haunt cards and I made a couple stupid plays with each (one of which totally lost me a game). But once I got past being a moron, I was a fan. Not...
  15. ahadabans

    Article Learning From Pauper—The Aristocrats

    I do need to re-evaluate some of my evasion options for aggressive decks. But it's not a complete solution unfortunately. At least not in my meta. With the focus my group puts on midrange strategies (part because that is what they enjoy drafting and part because we play a lot of multi-player...
  16. ahadabans

    Article Learning From Pauper—The Aristocrats

    Well, I'm certainly tempted to toss in pontiff and see what it does. I'm particularly interested in anti-token tech that isn't super narrow and which doesn't unnecessarily hammer other decks. While I culled some of the abusive token generators, it can still be oppressive if you have no sweeper...
  17. ahadabans

    Article Learning From Pauper—The Aristocrats

    I was about to reply on this card as well. I have a playset that I bought (and never did anything with) from back during Ravnica block. Let us know if this thing is actually playable. I have really wanted to get one haunt guy in the cube just to represent the mechanic, but Blind Hunter is just...
  18. ahadabans

    General combo in cube: thoughts on the "showdown turn"

    This might sound counterintuitive, but I almost think this idea would work better in a lower powered environment. Here's why I think that. There is a a tendency for people to migrate over time to the most effective and efficient strategies. Take my burning vengeance example above. If you...
  19. ahadabans

    General combo in cube: thoughts on the "showdown turn"

    I have a love/hate relationship with combo, and this is exactly why. It feels great when you assemble it. But it also feels bad sometimes if the matchup suddenly becomes an unwinnable race. I want to reduce the number of non-interactive games and combo is often contrary to that goal...
  20. ahadabans

    Sets [ORI] Magic Origins Spoilers

    Yeah. I don't get why this is so pushed. A 2/1 for 1 that can be made indestructible (already super good) AND turns into a really solid planeswalker (without too much trouble in this color combination and at no additional mana cost)? I mean, WTF?
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