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  1. TrainmasterGT

    General CBS

    I don't necessarily think "cool enough" is the correct lens to look at this issue through. Simic Ascendancy is probably one of the coolest alt-win conditions ever printed, but it can be impossibly hard to make work. The problem with Simic Ascendancy is that most games when you get to 20...
  2. TrainmasterGT

    General Fight Club

    Both have their ups and downs. Dig is nice because it's instant speed and lets you see more cards. Cruise is nice because it can be cast for U sometimes. It really depends on what you need them for.
  3. TrainmasterGT

    Card/Deck Single Card Spotlight

    Well, this is definitely a mid-powered card. Not good enough to always win the game by itself, but able to under the correct circumstances. I feel like the question you should be asking here is: "Which decks in my cube want to play this?" and not "Is this playable?" Do you have Control or Ramp...
  4. TrainmasterGT

    Sets (RNA) Ravnica Allegiance Spoilers

    I forgot this card existed. I kinda want to try it now. Do you think it's more or less powerful than Whip of Erebos?
  5. TrainmasterGT

    General Fight Club

    Would you accept the answer: "as many as you have space for?" :)
  6. TrainmasterGT

    Sets (RNA) Ravnica Allegiance Spoilers

    It's a grindy control finisher. It's one of those cards that fits more into a style of deck than a specific archetype.
  7. TrainmasterGT

    General Errata'ing Cards

    I can't really see a functional reason to do this other than making everything match ascetically, but I would say go ahead if you feel like it. Just make sure your drafters know before hand what you're doing. Also, I would recommend making the "soldier" and "human" tokens all "human soldier"...
  8. TrainmasterGT

    General "Looking for a card"-Thread

    I think it's the type of card you add to support one archetype that also happens to support multiple other archetypes, even if it's not something you'd be splashing for. Like, Molten Vortex is really at it's best in a lands matter type strategy with Life from the Loam, but it is also passible in...
  9. TrainmasterGT

    Sets (RNA) Ravnica Allegiance Spoilers

    Rhythm of the Wild looks so fun to play with.
  10. TrainmasterGT

    General "Looking for a card"-Thread

    I'm kind of surprised this hasn't come up yet: Weaponcraft Enthusiast This guy is a great aristocrats card, yet is also quite strong in token decks. He also helps support an artifacts-matter strategy, which If I am not mistaken is something you have shown interest in in the past. Although the...
  11. TrainmasterGT

    General Fight Club

    That's what I was thinking as well. I hadn't seen Trollbred discussed anywhere so I didn't know if there was something about it I was missing. I think it's just a better card regardless of archetype support. I could see it, although I don't think it is as good as most of the other green 4s...
  12. TrainmasterGT

    General Fight Club

    Tuskguard CaptainVSTrollbred Guardian These cards share a similar role in the +1/+1 counters deck- giving trample to the team. Captain comes down earlier but is slower to function on it's own. Guardian comes down later but has a more respectable body and can be used more aggressively. Thoughts?
  13. TrainmasterGT

    General CBS

    I'm not sure I'm following- could you provide some examples?
  14. TrainmasterGT

    Sets (RNA) Ravnica Allegiance Spoilers

    Prerelease Report: RNA Edition Creatures 2 Benthic Biomancer 2 Combine Guildmage 2 Faerie Duelist 1 Sauroform Hybrid 2 Steeple Creeper 1 Gruul Beastmaster 1 Skitter Eel 1 Galloping Lizrog 1 Wrecking Beast Instants 3 Applied Biomancy 1 Growth Spiral 1 Thought Collapse Sorceries 1 Open the...
  15. TrainmasterGT

    General [WAR] War of the Spark

    I think we are more likely to see afflict than eternalize, if we even see the eternals at all. This set might literally involve the Gatewatch trying to blow up the Planar Portal again...
  16. TrainmasterGT

    General [WAR] War of the Spark

    What if Bolas added a "Jace Fail-Safe" of sorts to his lackeys? He obviously knows Jace is a threat, so maybe Bolas has a contingency plan in place to stop the meddling mind-mage. The WOTC story has been so predictable up until now that I feel a twist like this would add a more interesting...
  17. TrainmasterGT

    Card/Deck Low Power Card Spotlight

    Frankly, it depends on what you're doing with it. If you just want it as a 3 mana 5/5 when you get to the late game, it's ok. I think it gets much better when you can take full advantage of it's "you may play an extra land each turn" effect. However, you will need to be able to hit those land...
  18. TrainmasterGT

    Card/Deck Low Power Card Spotlight

    Binding Mummy What is the As-Fan of zombies one would need for this to be decent?
  19. TrainmasterGT

    Card/Deck Artifacts in Cube - Yes, but how?

    Jason, make this a front page article! This is probably the best and most helpful piece of literature I've read about cube design in about a year. Everyone needs to see this.
  20. TrainmasterGT

    General Fight Club

    Fires of YavimayaVS. I think Rhythm is probably just better than fires. It provides more flexibility in terms of creature stats and has the nice "can't be countered" bonus. Is the +2/+2 on board trick and haste to tokens provided by fires enough to compete with the "can't be countered" clause...
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