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  1. ahadabans

    Sets [FRF] Fate Reforged spoilers

    I really want to try that dragon actually. Let us know how it goes. I think dash is a great mechanic, and it feels very relevant and scary on this guy in particular.
  2. ahadabans

    General Flat Power level vs. Less Flat Power Level

    I'm fully in support of a flatter power curve. I still want a little slope to it though. There's something cool about opening a pack and seeing a great card you'd never pass. As long as it doesn't lead to a degenerate meta. And that's the harder part I think. When I first built a cube, it...
  3. ahadabans

    General Breaking Singleton

    Finks is insanely good. Even if you have no way to abuse him. Throw him in a blink deck or a +1/+1 counter theme and it's borderline unfair.
  4. ahadabans

    General Magic Tweaks

    Wow. I missed a lot. Sorry guys, work and all that business. This discussion is wonderful. Awesome points made by all. Let me try and address a few that hit home for me (every post was great). Grillo… you are correct, this rule does probably benefit me more than Spike (I am absolutely a...
  5. ahadabans

    General Magic Tweaks

    They don't go out the window. You are back to being extremist again. You still need a mana curve. You still have to have an ideal lands-to-spells ratio. You still need fixing. Do these numbers change? Maybe a tiny bit. But if you think you can suddenly run 12 lands instead of 17, you...
  6. ahadabans

    General Magic Tweaks

    I don't think that is accurate either though. Both players are essentially starting the game with an emblem that says "Before your draw step, you may exile one card in your hand to draw a card". It certainly changes the game by improving card quality, but it's still Magic. I would argue this...
  7. ahadabans

    General Magic Tweaks

    You guys both hit on the crux of the argument. I have a different spin of course, which is why this conversation has gone 3 pages. It's been a great conversation though, I certainly haven't minded. So here's more... I think you are both arguing to some degree that the rule change would warp...
  8. ahadabans

    General Magic Tweaks

    This could work. It's a little more complicated, so would be an even harder sell to my group I think. What I like about the Opt Draw rule or Exile/draw step is that it's super simple to teach. But having tested exile/draw, there's a ton of depth to it that isn't initially obvious. You think...
  9. ahadabans

    General Magic Tweaks

    He's an old school player. And really got burned out on the game. The big appeal for him with the cube I build is it's highly nostalgic. And so I've kept out a lot of new cards because this really wasn't about bringing guys current with the game so much as just reliving it again. And then...
  10. ahadabans

    General Magic Tweaks

    I still need to convince one guy to try it. But he's really against it (he's my spike player). The others are pretty open to things and they are willing to give it a go. But my hold out is simply not budging, so I'm stuck at the moment. I'm not going to push harder because I'd rather play...
  11. ahadabans

    General Magic Tweaks

    My rule is less insane than you think it is. Try it and you'll see. I've played a dozen or so games with it and while there are some subtle changes to deck building (and more importantly cube card selection) that need to be made, it's not as drastic as you think. You may need to dial back...
  12. ahadabans

    General Magic Tweaks

    And I think this is our fundamental disagreement. You see a problem that can be solved with a pill, while I think the pill is just masking symptoms of a bigger problem (like taking NyQuil when you have a cold - you might feel better but you aren't actually better). That goes back I think to...
  13. ahadabans

    General Magic Tweaks

    Honestly, I feel like if I lose to someone on or after turn six and the deck they beat me with is a completely cobbled together piece of garbage, I'm the one to blame there. Either for just not playing well or for building an equally crappy deck. Turn six is a lot of time and if the deck I'm...
  14. ahadabans

    Non-Hostile Takeovers

    In my defense, the thread topic was pretty non-specific and the post you made was fairly open ended. So it didn't feel like a hijack until long after it became one.
  15. ahadabans

    General Magic Tweaks

    I second this. Magic is the only CCG I ever got into but I'd be very interested to hear how it compares to others.
  16. ahadabans

    Non-Hostile Takeovers

    Yeah. Totally my bad dude. I didn't mean to have that happen. That general topic is one that I find very interesting, and when those types of threads pop up I tend to get diarrhea of the mouth. And sometimes that diarrhea is highly controversial. I apologize.
  17. ahadabans

    General Magic Tweaks

    I missed this reply. If I could up-vote this to the moon, I would. I couldn't agree more (include mana burn in this as well). So 6th edition rules for life? :) And just in case it wasn't clear, I am in no way arguing that these changes were good either. Simply that you can make very big...
  18. ahadabans

    General Magic Tweaks

    I suppose I'm looking at this slightly differently than you. You see a change to the draw step as warping the game. You aren't wrong. But you can flip the argument and say the same thing about the existing rule set. Because you only get one draw a turn, the game is warped into what it is...
  19. ahadabans

    General Magic Tweaks

    :) No offense taken. And my last build did break singleton for the record. Triple brainstorm, double gravecrawler (baby steps man). And I'm going to do double fetch and double shock lands now that I can buy another set for less than a small fortune. With that said, I've shy'd away a...
  20. ahadabans

    General Magic Tweaks

    It fundamentally changes the game, yes. But it doesn't suddenly make the game not Magic. Is it a more fundamental change to the game than introducing another permanent type? Or removing damage from the stack? Or completely rewriting how much power a creature has at a certain mana cost? All those...
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