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  1. ahadabans

    General Magic Tweaks

    I don't think making small changes to the draw step alters the game so much that deck building lessons are suddenly moot or experience playing the game suddenly doesn't carry over to other formats. If you have a bad mana base, you are going to run into problems no matter what. And you said...
  2. ahadabans

    General Magic Tweaks

    Well, I hear what you're saying but I don't really think this is true. If you built a stupid deck with nothing but fatties and no way to interact with the board for 5 turns, no amount of mulliganing is going to make a difference unless the other guy just gets shafted and can't do anything for 5...
  3. ahadabans

    General Magic Tweaks

    I think it depends on what you are trying to do. I agree that consistency (which is ultimately what we are adding with these rules) helps control more than aggro. That's not necessarily a bad thing. If you don't really care about aggro as a theatre (like say in a multi-player dominant cube...
  4. ahadabans

    General Magic Tweaks

    It would really help aggro/midrange and really hurt control. So if your environment needs that, it could work. I think you'd be better off adding a rule that everyone benefits from and that is largely arch type agnostic though.
  5. ahadabans

    Card/Deck Green 5-drops

    I still like overrun for what it's worth. Obviously it's utter shit when you are losing, but in multi-player it's the fucking bomb since you almost always end up with a bunch of dudes in a stalled board state and this thing turns tables in a flash (errr.. without being instant).
  6. ahadabans

    Sets [FRF] Fate Reforged spoilers

    Well, manifest is begging to be abused with blink. Manifest some heinous fatty, then blink it into beefcake mode. Galepowder Mage and the like are basically a manifest abusers wet dream.
  7. ahadabans

    Card/Deck White Support Cards

    I'm guessing we all run roughly the same themes in each color. Maybe a couple cubes are really off the beaten path, but how many of us are not supporting white aggro? Or white control? Or green ramp? I'm guessing none. The only theme I have in white that probably not everyone supports is...
  8. ahadabans

    General Magic Tweaks

    That's a good idea as well. It would again I think favor combo (things like tinker/natural order REALLY benefit from a free opt/sleight each turn). Other than that, I think it would net the same card quality improvement which I think the game needs honestly. Also, adding a card quality...
  9. ahadabans

    Card/Deck Green 5-drops

    That's a good idea actually. I'll take a stab. Genesis - if I'm casting it, I made a mistake in my deck building or I didn't get an optimal draw. If I'm ahead, I don't care. If I'm losing, I probably try very hard to get him killed so I can get back shriekmaw on my next turn. Deranged hermit...
  10. ahadabans

    General Magic Tweaks

    We play a really casual mulligan rule that basically says you can mulligan as many times as you need, but each time you do you have to reveal your hand before you shuffle. So there's a tiny penalty in that you have to give information about what deck you are playing to your opponent. Guys...
  11. ahadabans

    Card/Deck Single Card Spotlight

    Negate sucks in my cube. I don't run any walkers and at this point I've cut the vast majority of the broken non-creature spells. I recently cut a couple counters, so I'm not even running Memory Lapse anymore (though I agree it's much better than Delay because your opponent loses a draw).
  12. ahadabans

    Card/Deck Green 5-drops

    I realize Genesis if probably slow for a lot of cubes here, but to me that is the coolest green 5 drop ever printed. I love that thing and would never cut it. If my cube got too fast to run it, I would cut 50 other cards to slow the cube down so he was still awesome. That's how much I like...
  13. ahadabans

    Card/Deck Green 5-drops

    This is my beef with Tusk. There are stronger cards sure. But this card just oozes value in a really annoying way. I can't think of a deck that can cast this that doesn't benefit from including this card in it's final 40. 5 life double speed bump for 5 mana and only one green at worst (never...
  14. ahadabans

    Card/Deck Single Card Spotlight

    I tried Delay, but it just doesn't do enough. It's technically card disadvantage (unless you can win in 3 turns) and for that to be worthwhile you really need to get something good out of it. Which I don't think you do. While it's not awful in tempo, even in that I'd much rather play...
  15. ahadabans

    Card/Deck Green 5-drops

    I hate Thragtusk. Cut that annoying thing. Vorapede is sort of cool (though vigilance feels out of place).
  16. ahadabans

    General Fight Club

    This is generally a bad idea, but I'm not sure that rule applies to cube where I have generally found that consistency isn't necessarily what makes a good deck (assuming flatter power curve). When every card you draw is good, does it matter if your library is 40, 60 or 100 cards? Honest...
  17. ahadabans

    General Fight Club

    Well, it wasn't a power problem with pod for us. It was a laziness thing. More than once guys (myself included) would pod and realize we didn't have a creature we could fetch. And that's just because we weren't really keeping track and paying attention. So guys found the card too much work...
  18. ahadabans

    General Fight Club

    I also cut pod. No one was drafting it.
  19. ahadabans

    Card/Deck White Support Cards

    Technically, yes. But we play cards as written. And it very expressly indicates that using the ability prevents all combat damage. So we would play it that way. My reply was with respect to blink specifically (it's much better with stacked damage). But I still think reconnaissance is...
  20. ahadabans

    Card/Deck White Support Cards

    Some of us still play with damage on the stack though. ;)
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