Search results

  1. sigh

    General Blue creatures

    Bringing this back! The Draft Exchange thread is already turning out to be a raging success, certainly from my end at least. It's been brought to my attention that my blue finishers might need a little sprucing up. What do we feel about this little beauty? The card advantage seems really awesome...
  2. sigh

    Card/Deck Single Card Spotlight

    aether spellbomb Are any of these trinket sort of artifacts useful upwards of the pauper sort of regime? Looking to help out delirium a lil' with some saccable artifacts, and this seems flexible and neat? In the same vein, do we just think this is just too low power/slow?: courier's capsule
  3. sigh

    Sigh, a Cube

    Made a new update! It's been a while since I've updated my cubetutor, so today I synced it with the Excel sheet I keep around. Quite a few changes, some focused around new cards, and some experiments that didn't work out the way that I'd hoped. The cards are matched in order for in -> out (first...
  4. sigh

    Shamim's Cube

    sounds pretty attractive to me! I could see saying buh-bye to Siege Rhino for her, to reduce the three color intensity and bring a card with lots of play into the fold. Honestly that's what excites me most about what you've said. So flexible, helped by incidental synergies, and can theoretically...
  5. sigh

    General The Draft Exchange

    Drafted the Squad Goals cube! Very fun working in an environment with multiples of all sorts of things. First picked one of the Dragonlord Ojutai's, and went from there. I think monastery mentor second pick? Ended up seeing a looot of fun blink stuff happening, so I ended up in a sort of hybrid...
  6. sigh

    Sets Shadows over Innistrad Spoilers Thread

    Convenient that Gryff's Boon literally blows each and every example you mention here and before out of the water. We probably haven't been in the market because there hasn't been an effect this powerful yet. And stop being so negative-nancy and contrary. It's obviously not just equip, and it...
  7. sigh

    Sets Shadows over Innistrad Spoilers Thread

    A decent baseline when you think of it as a equipment, I guess, without the ability to come back from a counter, discard, or destruction. Also, even just this way it's above the curve compared to basically all the "flying-granting" equipments. Seems spot on for a uncommon-powered thingy...
  8. sigh

    Sets Shadows over Innistrad Spoilers Thread

    Are we just ignoring that it's four mana from the graveyard, even if your hand is empty, after it's already been played once for some potential value? This isn't a spell that says {3}{W} Enchant creature +1/+0 and flying, and that's the whole spell. That part's the flashback. Do we just stop...
  9. sigh

    Shamim's Cube

    cool decks! I love seeing CoCo combo outside of modern :) How have you liked ayli, eternal pilgrim? I've been eyeing including her for awhile, but she seems a little slow sometimes? Does the utter end mode turn on a reasonable amount of times? Is it just a Disciple of Griselbrand+ without some...
  10. sigh

    Sets Shadows over Innistrad Spoilers Thread

    Honestly, I think y'all are somewhat mis-evaluating some of the things this cute little aura can do: its cheaper up front. Can be sequenced in the same turn with other spells. On curve T3 you could go Boon -> Thalia, for instance. This is important. In the ahadabans heroic.dec, you can target...
  11. sigh

    General Fight Club

    rout v. planar outburst
  12. sigh

    Sets Shadows over Innistrad Spoilers Thread

    that sounds like a solid switch. I'm thinking of taking out Myth Realized for it myself, because that card can be quite awkward, and Gryff's Boon can actually help the spells archetype quite a bit (give seeker/pyromancer/mentor/any number of the leftover tokens wiiiings). Great enchant for...
  13. sigh

    The Danger Zone

    It'd be an easy rules change, and I doubt many people even know it couldn't work. They already have provisions for auras/bestowing, which already have more than one step while being non-inst/sorc spells. This would simply be 608.3c, which would be the two steps of awakening -> permanent on...
  14. sigh

    The Danger Zone

    This is interesting! In the comprehensive rules, it might not work with other spell types, but the way Awaken is worded there is literally no reason it couldn't work on any type of spell. it just says "you may cast this spell for awaken". Sounds like some fun design space :) Rule 601.2 doesn't...
  15. sigh

    General Print this Wizards! (So I can put it in my cube)

    In this case I'd have to entirely disagree and say that the indexing is the thing to worry about over mana development. This is especially true in this cube, where all the fixing is basically already equal in terms of how it actually fixes and the pace it works at (see his post). So he has this...
  16. sigh

    General Print this Wizards! (So I can put it in my cube)

    "any power level is ok because they are part of a cycle" only goes so far. The titans are all extremely high powered, and every color can have access to one of them! but.... that still makes games with them less healthy for most environments. Same goes for cycles of high powered lands. What if...
  17. sigh

    Sets Spoilers Over Innistrad (Digest)

    topplegeist: may have to get this altered to say Boopgeist. Very cute. scourge wolf: replacing viashano slaughtermaster. better "off" mode imo, and no multicolor effect to cause confusion to the slaughter: out with Drown in sorrow, in with this awesome edict :) westvale abbey: repeated token...
  18. sigh

    General Fight Club

    My vote for recursive 2-drop-that-isn't-bloodghast would probably go to: golgari thug BUt I'd pick Carrier Thrall from the original 3 versus'd
  19. sigh

    Sets Shadows over Innistrad Spoilers Thread

    Afaik the idea was to make a "fixed" threshhold? I think it's definitely better. Rewards creative deck building more than threshhold, imo. And cube building, for that matter
  20. sigh

    Sets Shadows over Innistrad Spoilers Thread

    I think I'm focusing more on a small delirium theme. Don't really like many of the new madness spells besides Avacyn's judgement. Delirium can benefit from some of the same discard outlets but also from nifty cube design decisions. Cards like: seal of fire Seal of doom Soul snare Aether...
Top