wadds's idea is germane for cube design in general since, for example, in a normal set, the power curve for the first ten picks in a given pack may look like
10, 7, 6, 6, 6, 6, 6, 5, 5, 4
so in a five-person snake players 1 through 5 will get respectively picks of quality 14, 12, 11, 12, 12...