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  1. sigh

    General [Design Discussion] Perfect Imbalance

    I can confirm the opposite of this too, with bouncelands going out in an overall speed-up of my environment during overhaul. Getting that pillage isn't quite as cool anymore, and cloudskate targets other things more than it used to (For two examples). And I can confirm that I did actually pick...
  2. sigh

    General [Design Discussion] Perfect Imbalance

    I like this, I think Ahadabans mentioned this in his "be as diverse as possible" post above. If anything, it makes the discovery phase intricate and interesting, and gives players and you more dimensions to work with.
  3. sigh

    General [Design Discussion] Perfect Imbalance

    Rasmus and I made a pair of posts about exactly this. Maybe this is one major takeaway from this discussion so far: there is no way to have an imbalance create an eternal little mind game of sorts. I think most of us actually do agree on this. I'll make one semi-parallel. Wizards can't just make...
  4. sigh

    Sets [C15] Commander 2015 Spoiler Thread

    And they don't have to each block separate creatures, so you can nuke a bigger creature with more spiders. It's gotta definite feel-bad aspect of just demolishing what someone thought was a good attack, or not doing much in hand against one duder. Swingy is this cards middle name.
  5. sigh

    General [Design Discussion] Perfect Imbalance

    All of the game theory discussion aside about what shape our changes take, and why they take place, and what the changes are called, I think that we can figure out a way to actually have this occur. Maybe not in the exact way the video or OP was hinting at, but in some way. Cubes are highly...
  6. sigh

    General Print this Wizards! (So I can put it in my cube)

    it could easily be tamed by: -land -> basic land -tap creature, dont untap -> creature doesn't untap and of course mana could be added EDIT: or, the second can be an untap of your creature, so half of new kiora's ability. I was aiming for Card Advantage, self protection, VALUE, in that order
  7. sigh

    General [Design Discussion] Perfect Imbalance

    -I'd argue that the two different meta's aren't even directly comparable. One is a meta that involves drafting, building with limited, varying resources, and playing; the other is one built around limitless resources up to the game rule limits, and playing. So maybe the direct comparison of the...
  8. sigh

    General Print this Wizards! (So I can put it in my cube)

    ? Wanted a UG value planeswalker, even though we have Kiora's everywhere now. This one's more of a faster tempo than those, cause +1 -> -3 is a strong enough play as is, but can get stronger. Which makes me ponder is the ulti is a little on the good side. seems strong, and limited by the...
  9. sigh

    General [Design Discussion] Perfect Imbalance

    Am exactly in this range now (416 at the moment). My playgroup finds the variance highly enjoyable, especially since they are mostly very casual and love seeing so many different and cool new things happen each session. And for me the designer, I love it exactly because the "power" decks don't...
  10. sigh

    General [Design Discussion] Perfect Imbalance

    I think a good way to have a "different" feel each session is to simply have a slightly too-big cube. 405 instead of 360, for instance. If you really value the consistency etc etc, then this isn't the idea for you. For a group whose less competitive, newer and smaller, oversizing can create...
  11. sigh

    General [Design Discussion] Perfect Imbalance

    1) maybe not. I enjoy having a new challenge. So do most type 2 players, etc etc. I think the issue with coming full stop on cube design will be a very "samey" feeling environment. If this is the sort of environment that suites you and yours, then that sounds perfect. 2) My earlier posts...
  12. sigh

    General [Design Discussion] Perfect Imbalance

    Actually exactly what we are talking about, but maybe from different perspectives. The takeaway from both our arguments is "the way to keep the meta changing is to continuously change the cube". My variables don't include a constant offset. Just resources and knowledge. So yes, exactly as you...
  13. sigh

    General [Design Discussion] Perfect Imbalance

    An excellent way to describe it! And to further ourselves down the technical rabbit-hole, our damping could be attributed to the "knowledge" variable (to a degree). If the player's never really progress in their understanding of the optimum, the cycle will continue (A B C A) etc. Only very...
  14. sigh

    General [Design Discussion] Perfect Imbalance

    Hello Riptide! First post here after lurking for awhile. This is the sort of thread that really gives me life. I'm an analytical engineer by trade, so this sort of discussion gets the juices flowing. There's a lot that's been discussed above that I like: -A Meta can be static (mostly agree...
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